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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-02-2012, 08:55 PM   #9
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Dallas:

Dunno... In the games I have played, the WR's are always able to get separation from the average LB. I prefer 100 threshold because it prevents me from being able to dominate the CPU run defense with a speedy RB. In fact, my experiences have been that this year the speed threshold seems to allow playmakers who have above average to great elusiveness/agility/bcv ratings to absolutely hammer the defense...

In my experiences with M13, by maxing the speed threshold, I can "tame" those offensive players that have above average elusiveness/agility/bcv ratings to realistic plays and stats. Regarding straight line speed, burners still burn LB, DL's, CB's and Safeties where appropriate.

For example, a burner with 93 speed will separate from an above average speed LB within the first 10 yards so that you can squeeze in a pin point pass a la West Coast style and will toast that LB certainly by 20 yards if you are going "Vuurrrti-kuuuul" (to be spoken with a Bostonian accent as one my favorite executives of all time, Al Davis, used to say)... Just sayin'..
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Old 09-02-2012, 08:56 PM   #10
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I think you have found the solution...the threshold on 100 feels so much better...and CPU actually.getting mg yards now

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Old 09-02-2012, 10:50 PM   #11
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I have been playing Very Slow with 100 Threshold and I think it may be helping the CPU run game. Before that I was on 0 or 50 and Normal/Fast gameplay and pretty much the CPU RB would get 1-2 yards every carry maximum as my LBs and Safetys would swarm them before they could even get past the line.

with Very Slow and 100 Thresh however I am finding the CPU RB gains 3 yards minimum on most carrys. I need to experiment with this more tomorrow. I also have read that USER Pass Reaction slider low causes the CPU to run the ball more and USER Pass Reaction slider high causes them to throw it more.

Charter04 appears to have the best slider set currently from reading his thread and seeing box scores in terms of CPU running attack so I want to try it out and see if I can learn anything from it.

Lastly SECElit3 mentioned that "Been doing a lot of testing tonight with the running game... It seems the break tackle slider is the key to unlocking the CPU running-back's potential. However a word of caution; adjust the BT too low, gimp the running back, too high, gimp the running back." so I am going to play with these things tomorrow and see if I can put something together.
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Old 09-02-2012, 11:38 PM   #12
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Brian:

Hopefully you are enjoying the slider set. As you can readily see, the CPU can run with these sliders. After 30 hours of playing, the CPU's YPC is 4.1 .... I have won approximately 56% of the games I play and have had more than a fair share of wins and losses in the last 2 minutes of the game.

M13 is CERTAINLY programmed to favor the home field advantage as my toughest games are MOSTLY on the road. What I have found to be really cool though is that the CPU's run game holds its own on the road, and really shines at home, just as it should be.

Hopefully more Maddenites can try these out and provide me with some feedback so that they can be tweaked for perfection until the patch comes out and then back to the 'ol drawing board.... Sigh
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Old 09-03-2012, 09:35 AM   #13
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Did u try this on all madden

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Old 09-03-2012, 10:19 AM   #14
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Going to plug these in and try them now.

Quote:
Originally Posted by blackaceons
Did u try this on all madden
Read the first post.
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Old 09-03-2012, 01:14 PM   #15
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Cincinnati Bengals at Baltimore Ravens
Jan 1, 1ST2ND3RD4THSCORE
Cincinnati Bengals (0-0)030710
Baltimore Ravens (0-0)0310013
Team Stats Comparison
CINBAL
Total Offense262234
Rushing Yards99172
Passing Yards16362
First Downs1612
Punt Return Yards4359
Kick Return Yards7045
Total Yards375338
Turnovers33
3rd Down Converstion7-164-16
4th Down Conversion0-01-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals0-21-4
Penalties3-255-45
Posession Time33:4726:13
Cincinnati Bengals
PASSINGC/AYDSTDINT
Dalton19/3320302
RUSHINGATTYDSAVGTD
Green-Ellis22703.1
Scott721
Dalton18
RECEIVINGRECYDSAVGTD
Green-Ellis5499.8
Gresham47218
BLOCKINGPANCAKESACK
Cook1
Whitworth1
Wharton1
Pressley1
Roland2
DEFENSETACKSACKINTTD
Geathers41
Newman31
Henderson711
Howard9
Clements31
Baltimore Ravens
PASSINGC/AYDSTDINT
Flacco11/317602
RUSHINGATTYDSAVGTD
Rice271605.90
Allen3103.30
Pierce1220
RECEIVINGRECYDSAVGTD
Boldin440100
Rice2420
Dickson22311.50
Smith1770
Leach1550
Allen1-3-30
BLOCKINGPANCAKESACK
Birk10
Leach10
Williams01
DEFENSETACKSACKINTTD
Upshaw82
Webb111
Kruger72
Reed61
Ngata11


I was the Ravens. Great game in the rain!
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Old 09-03-2012, 01:45 PM   #16
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

JDOUG: 'Atta boy.... Now you see what I am talking about.... From the look of it, you had an outstanding, enjoyable experience, and the CPU was able to run on you even though you were the Ravens D!

My box scores,in general, are almost identical to yours. At home the CPU run game YPC Avg is between 3.2 & 3.5 for teams with average run games... On the road, the CPU run game YPC Avg is between 4.7 & 5.0 and have had games where elite running teams torch me for 200+ yards on the ground and their run/pass mix is heavily skewed toward the run to the tune of 65/35 in favor of the run.

Furthermore, with these sliders, the CPU's run offense uses a varied play book of off tackles, up the middles, pitches, and draws even on 3rd downs & 4 situations!

I encourage ALL Maddenites that prefer offline franchise to give them a spin. Word of caution though, please play the sliders for at least half a season so that you can assess them with a more thoughtful eye. One good or bad game is not sufficient proof in the pudding to applaud or 'dis a set of sliders. I have done my due diligence on these for close to week and I assure you that they rock as a base set for offline CCM play.

Please continue to post your box scores! The proof is in the pudding.
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