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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-12-2012, 10:30 PM   #265
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Hell yea definitely plays better on All-Pro. Thanks for pointing that out.. I would post stats but I lack the intelligence on how to do such a thing. I tell you what though, this slider sets has served as a perfect base that I continue tweaking to my liking. Thanks again for posting this, I had on clue where to start.

I had to turn up human tackling to 25 cuz at 0 the initial tacker was never successful and turned down CPU pass blocking to 35 cuz I was unable to get any sort of pressure given human block shedding is set at 0.

Currently I have turned up CPU QB accuracy and WR catching both to 70 and turned up human pass defense reaction to 90. Still messing around with this but I seem to be getting more down field throws from the computer and a better balance of Pass/Run. Seemingly better defensive animations as well such as tip balls, even had a defender dive to tip a pass which I don't think I had seen before. While certainly a challenge, CPU passing stats seem on point with these settings thus far. Might be something some of you want to experiment with. Its all about finding what works for you - just like in the gym (for my fellow meat heads)
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Old 09-12-2012, 11:20 PM   #266
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by thebizarrojerry
And is there any hope for the penalty sliders? I have only seen holding and facemask penalties, nothing else. Except sometimes roughing the passer when that slider is too high.
Penalty sliders will be part of V.2.... In general though, holding and facemask penalties are the most often called penalties no matter the slider setting...
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Old 09-12-2012, 11:22 PM   #267
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by thebizarrojerry
Thanks again, it's a really fun game actually when you use your "gospel"

I enjoy a little easier on the skill side and more defensive battles, and turn most sliders down below 50.

Do you have any suggestions for special teams? I am using yours now but notice not enough kickoff touchbacks, not enough cpu pinning me good with punts, and too many made fgs by the cpu
Special teams will be re-visited on my V.2 set.... V.2 will drop after EA sends us the game-fix patches for CCM mode
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Old 09-13-2012, 04:16 PM   #268
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

continuing my CCM from an earlier post..

Game 3 - Steelers(me) 38 - Raiders 24
Oak 510 total/159 rush/351 pass/30:53 top
Pit 421 total/132 rush/289 pass/29:07 top
McFadden had 105 rushing at half, took a 3 TD lead in the 3rd and then Palmer started slinging the ball all over.

Game 4 - Steelers(me) 24 - Eagles 17
Phi 330 total/123 rush/207 pass/29:05 top
Pit 324 total/132 rush/192 pass/30:55 top
Took a punt back for a TD. Vick had a 85% completion rate, kind of unrealistic but I had the box loaded and Polamalu is hurt for a couple games.


Wiz - the only modifications I've made from yours are I raised the KO power to 55 from 50 to make the kicks a little deeper and wind dependent on toucchbacks. I also couldnt take the 'very slow' setting so I bumped it to 'slow'. I've played all 4 games that way. Seems to work just fine.
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Old 09-13-2012, 06:16 PM   #269
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

the cpu still runs the ball too often... halfway through the second, the cpu has run the ball 16 times to only 6 passes... regardless of this only being one game, this would never happen... im just gonna wait until the patch
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Old 09-13-2012, 06:22 PM   #270
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I decided to give these a try real quick and I'm happy I did. The Very Slow 100 threshold is amazing! It was weird to me at first because I usually always play on Normal speed so Very Slow was a different change of pace for sure. I'm in a test Offline CCM as the 49ers right now. I'm at Halftime @ Packers Wk1. I'm down 17-14! I'll post the Box Score once it's over.
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Old 09-13-2012, 07:09 PM   #271
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Ok honestly, I just had a great game!

San Francisco 49ers at Green Bay Packers
Sep 13, 20121ST2ND3RD4THSCORE
San Francisco 49ers (me)01471031
Green Bay Packers ()71071034
Team Stats Comparison
SFOGNB
Total Offense377398
Rushing Yards15684
Passing Yards221314
First Downs1516
Punt Return Yards335
Kick Return Yards8625
Total Yards496428
Turnovers21
3rd Down Converstion5-137-15
4th Down Conversion1-1-
2-Point Conversion--
Red Zone Touchdowns/Field Goals3/03/0
Penalties2-202-20
Posession Time28:1331:47
San Francisco 49ers
PASSINGC/AYDSTDINT
Alex Smith21/3325022
RUSHINGATTYDSAVGTD
Frank Gore21894.21
Alex Smith5183.6
Brandon Jacobs244221
Bruce Miller155
RECEIVINGRECYDSAVGTD
Vernon Davis111009
Michael Crabtree45814.51
Randy Moss39431.31
Mario Manningham252.5
KICKINGFGXPPTSLONG
David Akers1-14-4750
Green Bay Packers
PASSINGC/AYDSTDINT
Aaron Rodgers24/3334031
RUSHINGATTYDSAVGTD
James Starks25672.61
Alex Green482
Aaron Rodgers294.5
RECEIVINGRECYDSAVGTD
Donald Driver710815.4
Greg Jennings45313.21
James Starks3124
Jermichael Finley37725.61
Jordy Nelson35618.61
KICKINGFGXPPTSLONG
Mason Crosby2-34-41055
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Old 09-13-2012, 07:15 PM   #272
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Will it make any difference if i use Slow instead of Very-Slow
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