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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-13-2012, 08:54 PM   #289
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by jaredlib
I respect all you guys. I've never tried my own slider thread because I can't deal with random kids hopping on and bashing whatever I come up with. Don't let the idiots affect anything you do.

If your thread is still getting hits and replies, you're doing something right
Right on.... Nice to know that a lot of the veteran Madden players got my back....
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Old 09-13-2012, 09:03 PM   #290
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by AlienArcherV1
Just out of curiosity, I don't mind or anything haha! But why are you calling "pimp"? Or do you call everyone that? lol
LOL..... Just some urban colloquialism to break up the monotony ....
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Old 09-13-2012, 09:09 PM   #291
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
LOL..... Just some urban colloquialism to break up the monotony ....
lol Oh...say something different instead of tedious repetition. I had to google that. HaHa!

Anyways, I'm bout to start my season opener @ Arizona (Seahawks(me))
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Old 09-13-2012, 09:25 PM   #292
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by AlienArcherV1
lol Oh...say something different instead of tedious repetition. I had to google that. HaHa!

Anyways, I'm bout to start my season opener @ Arizona (Seahawks(me))

Best of luck.... I am throwing back some brews as I watch the GB-CHI game on high-def..... Having some discretionary scratch rocks, you can get yourself some real cool toys for the man cave....
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Old 09-13-2012, 11:13 PM   #293
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I just finished my Season opener @ARI and it was another great game. I had a chance for the onside kick but didn't get it.

Next up, Cowboys @ Seahawks!!

I'll be playing a lot tomorrow and throughout the weekend!

Seattle Seahawks at Arizona Cardinals
Sep 13, 20121ST2ND3RD4THSCORE
Seattle Seahawks (ME)0310720
Arizona Cardinals ()31001023
Team Stats Comparison
SEAARI
Total Offense277341
Rushing Yards9786
Passing Yards180255
First Downs1215
Punt Return Yards490
Kick Return Yards1430
Total Yards469341
Turnovers42
3rd Down Converstion7-158-19
4th Down Conversion--
2-Point Conversion--
Red Zone Touchdowns/Field Goals1/21/2
Penalties2-202-15
Posession Time24:1335:47
Seattle Seahawks
PASSINGC/AYDSTDINT
Russell Wilson17/3118622
RUSHINGATTYDSAVGTD
Marshawn Lynch15513.4
R. Wilson4317.7
L. Washington331
R. Turbin (injured)351.6
M. Robinson177
RECEIVINGRECYDSAVGTD
Mike Williams6651
Kellen Winslow35
Golden Tate318
S. Rice158
Arizona Cardinals
PASSINGC/AYDSTDINT
John Skelton17/3526322
RUSHINGATTYDSAVGTD
Beanie Wells31752.4
J. James320.6
J. Skelton263
A. Sherman133
RECEIVINGRECYDSAVGTD
B. Wells349
L. Fitz3711
E. Doucet342
M. Floyd3411
A. Roberts221
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Old 09-13-2012, 11:42 PM   #294
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by AlienArcherV1
I just finished my Season opener @ARI and it was another great game. I had a chance for the onside kick but didn't get it.

Next up, Cowboys @ Seahawks!!

I'll be playing a lot tomorrow and throughout the weekend!

Seattle Seahawks at Arizona Cardinals
Sep 13, 20121ST2ND3RD4THSCORE
Seattle Seahawks (ME)0310720
Arizona Cardinals ()31001023
Team Stats Comparison

SEAARI
Total Offense277341
Rushing Yards9786
Passing Yards180255
First Downs1215
Punt Return Yards490
Kick Return Yards1430
Total Yards469341
Turnovers42
3rd Down Converstion7-158-19
4th Down Conversion--
2-Point Conversion--
Red Zone Touchdowns/Field Goals1/21/2
Penalties2-202-15
Posession Time24:1335:47
Seattle Seahawks
PASSINGC/AYDSTDINT
Russell Wilson17/3118622
RUSHINGATTYDSAVGTD
Marshawn Lynch15513.4
R. Wilson4317.7
L. Washington331
R. Turbin (injured)351.6
M. Robinson177
RECEIVINGRECYDSAVGTD
Mike Williams665
1
Kellen Winslow35

Golden Tate318

S. Rice158

Arizona Cardinals
PASSINGC/AYDSTDINT
John Skelton17/3526322
RUSHINGATTYDSAVGTD
Beanie Wells31752.4
J. James320.6
J. Skelton263
A. Sherman133
RECEIVINGRECYDSAVGTD
B. Wells349

L. Fitz371
1
E. Doucet342

M. Floyd341
1
A. Roberts221


Interesting.... Please keep posting box scores.... I have been noticing that the YPC, in general, has been inconsistent with CCM All-PRO mode in my games.... It is going to be interesting if the upcoming patch from Madden will fix this issue going forward, because it is the one issue that just bums my high.... The CPU RB should not have to run for 30+ carries to get decent yardage stats....

In my experimental lab, I am messing with a PRO mode slider set. I want to test and figure out if I can make M13 challenging enough, for gamers like those that follow this thread, yet, improve the YPC for the CPU run game so that the CPU RB doesn't have to rush 30+ times to get decent yardage stats....


Stay tuned...
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Old 09-14-2012, 02:04 AM   #295
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Along with my CCM with the head coach of the Steelers, I have a different CCM as a player with Andrew Luck. I call my own plays but try to be generous to the situation with the run and pass. However the computer running the ball is pretty poor, which I take into account in crucial situations.

Heres the results through 3 games (same sliders):

Game 1: Colts 20 - Bears 17
Ind - 374 total/117 rush/257 pass
Chi - 284 total/66 rush/218 pass
Luck - 27/40, 268 yds, 2 TD, Int

Game 2: Colts 26 - Vikings 24
Ind - 443 total/90 rush/353 pass
Min - 268 total/127 rush/141 pass
Luck - 36/52, 388 yds, TD

Game 3: Colts 34 - Jags 24
Ind - 496 total/101 rush/395 pass
Jax - 376 total/159 rush/217 pass
Luck - 32/47, 420 yds, TD

After 3 games receiving stats look like this:
Fleener - 27/335/2 TD
Wayne - 20/224/2 TD
Mike Williams (must have traded for him) - 12/115
Collie - 11/160
the rest are spread out

Obviously my TE is my security blanket and I target him the most.
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Old 09-14-2012, 07:23 AM   #296
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
Interesting.... Please keep posting box scores.... I have been noticing that the YPC, in general, has been inconsistent with CCM All-PRO mode in my games.... It is going to be interesting if the upcoming patch from Madden will fix this issue going forward, because it is the one issue that just bums my high.... The CPU RB should not have to run for 30+ carries to get decent yardage stats....

In my experimental lab, I am messing with a PRO mode slider set. I want to test and figure out if I can make M13 challenging enough, for gamers like those that follow this thread, yet, improve the YPC for the CPU run game so that the CPU RB doesn't have to rush 30+ times to get decent yardage stats....


Stay tuned...
I know what your saying and yes it'd be awesome once the cpu can run the ball better but,

In the real game SEA @ ARI Wk1

ARI only had 43 rush yards w/ a 2.2 ypc
B. Wells had 14 yards w/ 2.0 ypc

Last Year

B. Wells had 4 games w/ 3.0 or under ypc. (2.2, 1.7, etc.)

So seeing him with those stats is actually realistic. Once I get home later I'll play my DAL @ SEA game. See how There running game does.
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