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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-15-2012, 01:34 PM   #313
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by LegendRyder
Hey Wiz, can't wait for V2! Quick comment though, I asked earlier about these sliders in Play Now mode. I think you said something along the lines of: they probably wouldn't work. Play Now is perfect with a decent set of sliders.

Would you consider releasing a Play Now version of your sliders? Or just let us know what sliders you use (if they were created by someone else)?
Thought never crossed my mind.... Hmmmm, let me think about it and I'll get back at ya.... Peace...
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Old 09-15-2012, 03:05 PM   #314
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
Thought never crossed my mind.... Hmmmm, let me think about it and I'll get back at ya.... Peace...
Awesome! Can't wait!
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Old 09-15-2012, 07:25 PM   #315
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

LOL..... Mooch must have been a fly on the wall in my lab since Friday....

SURPRISE..... the Wiz has been fervently working on a slider set using PRO mode.... Cat's outta the bag tho' with Mooches thread....

No problema, since I am still testing my new slider set on PRO mode.... Focusing on making PASSING more realistic for HUM.... CPU run game feels better, but a good MADDENITE I believe can still shut down the CPU run game without too much sweat.... The issue is the play calling mix... Sometimes in PRO mode the CPU does a better job of having a better play mix.... In fact, it seems that on PRO mode, the CPU has a much wider play mix of draws, outside runs, screens and play actions that keep you "honest" with regards to stacking the box and crushing the CPU's run game in the backfield...

What I do believe that I am seeing though, is that the second and third level HUM defenders do not seem to go on HYPER-DRIVE toward the ball carrier, and DO NOT seem to be moving faster than the ball carrier and preventing the CPU ball carrier from getting good, organic, Yard Per Carry stats... I like this.

Still plugging away.... May stop to catch up on College FB scores ....
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Old 09-16-2012, 01:16 PM   #316
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

UPDATE:

Came up for air out the lab....

PRO mode does not have problems with the CPU running game.... Problem is that the game turns into an offensive slug fest at my skill level....

Have been working on many different theories on how to "tame" this mode and get it to provide realistic stats, along with realistic play mix from the CPU, along with a minimal amount, if any at all, house rules.

The challenge comes from putting in 8 games in season to see the set play out.... Have worked on several different theories in PRO mode, so that's at least 32 games I have played with my theories being tested.... That my friends is a lot of M13.... Will probably take a break and catch some REAL NFL football on the boob tube...
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Old 09-17-2012, 03:55 AM   #317
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Jacksonville Jaguars at Minnesota Vikings
Sep 17, 20121ST2ND3RD4THSCORE
Jacksonville Jaguars (0-1)30003
Minnesota Vikings (1-0)728101459
Team Stats Comparison
JACMIN
Total Offense86528
Rushing Yards31352
Passing Yards55176
First Downs623
Punt Return Yards3466
Kick Return Yards18249
Total Yards302643
Turnovers31
3rd Down Converstion09
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals18
Penalties2010
Posession Time14:5045:10
Jacksonville Jaguars
PASSINGC/AYDSTDINT
Chad Henne10/279902
RUSHINGATTYDSAVGTD
Maurice Jones-Drew83240
Rashad Jennings10-10
RECEIVINGRECYDSAVGTD
Mike Thomas339130
Justin Blackmon22512.50
Laurent Robinson22412.00
Marcedes Lewis21050
Maurice Jones-Drew1110
BLOCKINGPANCAKESACK
Brad Meester30
Uche Nwaneri02
Minnesota Vikings
PASSINGC/AYDSTDINT
Christian Ponder18/2319441
RUSHINGATTYDSAVGTD
Adrian Peterson332156.51
Toby Gerhart181377.63
RECEIVINGRECYDSAVGTD
Percy Harvin77110.10
Kyle Rudolph68113.51
Jerome Simpson2199.51
Jerome Felton1111
John Carlson1880
Greg Childs114141
BLOCKINGPANCAKESACK
Geoff Schwartz60
Phil Loadholt51
John Sullivan31
Charlie Johnson21
Matt Kalil20


as you can see, i basically destroyed the jags. lol. that being said the game still felt....i dunno, like it was being played right. the thing that really jumped out at me, was that running the ball was just too easy. i gashed the jax D over and over again.....the cpu run game was actually legit, averaging 4 ypc, but they were down by so much so early, they threw alot....and based off of this game, the cpu passing game needs work.

All that being said, i feel that these sliders do actually present a good base...and since this is my first game with them, i will continue to play with them, as truthfully, this game feels like an outlier. i'll play another game (hopefully tomorrow) and post the stats from it. keep up the good work!
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Old 09-18-2012, 12:42 AM   #318
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by redhat16
Jacksonville Jaguars at Minnesota Vikings
Sep 17, 20121ST2ND3RD4THSCORE
Jacksonville Jaguars (0-1)30003
Minnesota Vikings (1-0)728101459
Team Stats Comparison
JACMIN
Total Offense86528
Rushing Yards31352
Passing Yards55176
First Downs623
Punt Return Yards3466
Kick Return Yards18249
Total Yards302643
Turnovers31
3rd Down Converstion09
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals18
Penalties2010
Posession Time14:5045:10
Jacksonville Jaguars
PASSINGC/AYDSTDINT
Chad Henne10/279902
RUSHINGATTYDSAVGTD
Maurice Jones-Drew83240
Rashad Jennings10-10
RECEIVINGRECYDSAVGTD
Mike Thomas339130
Justin Blackmon22512.50
Laurent Robinson22412.00
Marcedes Lewis21050
Maurice Jones-Drew1110
BLOCKINGPANCAKESACK
Brad Meester30
Uche Nwaneri02
Minnesota Vikings
PASSINGC/AYDSTDINT
Christian Ponder18/2319441
RUSHINGATTYDSAVGTD
Adrian Peterson332156.51
Toby Gerhart181377.63
RECEIVINGRECYDSAVGTD
Percy Harvin77110.10
Kyle Rudolph68113.51
Jerome Simpson2199.51
Jerome Felton1111
John Carlson1880
Greg Childs114141
BLOCKINGPANCAKESACK
Geoff Schwartz60
Phil Loadholt51
John Sullivan31
Charlie Johnson21
Matt Kalil20


as you can see, i basically destroyed the jags. lol. that being said the game still felt....i dunno, like it was being played right. the thing that really jumped out at me, was that running the ball was just too easy. i gashed the jax D over and over again.....the cpu run game was actually legit, averaging 4 ypc, but they were down by so much so early, they threw alot....and based off of this game, the cpu passing game needs work.

All that being said, i feel that these sliders do actually present a good base...and since this is my first game with them, i will continue to play with them, as truthfully, this game feels like an outlier. i'll play another game (hopefully tomorrow) and post the stats from it. keep up the good work!
The Vikings are my team and I would LOVE for them to actually play this well at least once this season. Fluke games are possible but DAMN what happened to the Jags lol.
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Old 09-18-2012, 01:04 AM   #319
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
UPDATE:

Came up for air out the lab....

PRO mode does not have problems with the CPU running game.... Problem is that the game turns into an offensive slug fest at my skill level....

Have been working on many different theories on how to "tame" this mode and get it to provide realistic stats, along with realistic play mix from the CPU, along with a minimal amount, if any at all, house rules.

The challenge comes from putting in 8 games in season to see the set play out.... Have worked on several different theories in PRO mode, so that's at least 32 games I have played with my theories being tested.... That my friends is a lot of M13.... Will probably take a break and catch some REAL NFL football on the boob tube...

What about just lowering the qb accuracy to 10 or less? Also lower wr catching. That would help stop offensive shootouts.
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Old 09-18-2012, 01:46 AM   #320
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
What about just lowering the qb accuracy to 10 or less? Also lower wr catching. That would help stop offensive shootouts.
i would be ok with lowering qb accuracy. wr catching, i'm worried you would start getting ridiculous drop #'s.......
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