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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-21-2012, 02:20 AM   #353
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Will post a few box scores by end of Friday. Got my games mixed up and it was a conf semi final I was playing @ GB. Won that and now going to play @ NYG for the NFC Championship. Gotta make it to the SB to hit my coach goal. So looks like I'll have to wait til late Friday to start the new season after the draft. Thanks again for all your hard work man, looking forward to the sliders!
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Old 09-21-2012, 04:09 AM   #354
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Wiz...I didn't get to get in a full game but I def like the direction these sliders are going in. I played a qtr & a half of my Giants CCM against the Jags in preseason & it was a defensive struggle tied 0-0.

I saw some great defensive plays on both sides that were very realistic looking. Well placed hits resulted in incomplete passes & there was one play when I thought I had Bradshaw open in the middle of the field only to have the safety make a diving reach to get a hand on the ball to knock it away. Again nothing cheesy about it, just a great play you can see on any given Sunday.

MJD had 4 carries for 36 yds after the 1st qtr which is very reasonable. Gabbert was terrible with a few over/underthrows which is a beautiful thing to see. In fact his behind took off for about a 10 yard gain with about 3 broken tackles until I popped his arse & made him fumble around the 10 yard line.

All in all I'm loving the way the game plays with these so far. Very smooth compared to other sliders I've tried on slow speed. Well done sir......

Any idea how they will work w/online CCM as I'm undecided as to whether to do one off or online?
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Old 09-21-2012, 10:59 AM   #355
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Looking forward to testing these tonight!!

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Old 09-21-2012, 11:09 AM   #356
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I just read a post about how the AI is stupid with running in CCM (running into blockers and straight into defender). Are these sliders going to prevent that? Just curious.

I'm looking to start my Bears CCM today, and I dont want to if the CPU is gonna have no running game. But I'm liking the feedback I've read on these sliders and I'm excited to use them.

Thanks for all your hard work!
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Old 09-21-2012, 11:14 AM   #357
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by BBlom13
I just read a post about how the AI is stupid with running in CCM (running into blockers and straight into defender). Are these sliders going to prevent that? Just curious.

I'm looking to start my Bears CCM today, and I dont want to if the CPU is gonna have no running game. But I'm liking the feedback I've read on these sliders and I'm excited to use them.

Thanks for all your hard work!

I think you will be pleasantly surprised.... Plug them in EXACTLY as advertised, play four complete games and then report back on the issues outlined above... Out
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Old 09-21-2012, 11:16 AM   #358
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Will do! Thanks again.
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Old 09-21-2012, 11:18 AM   #359
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I won't get a chance to try this new set until the weekend, but I'll keep you posted.

Thanks for sharing.

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Old 09-21-2012, 11:19 AM   #360
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I know what the secret is *cough* certain penalty slider *cough*
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