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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-21-2012, 11:21 AM   #361
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by DiceMan
Wiz...I didn't get to get in a full game but I def like the direction these sliders are going in. I played a qtr & a half of my Giants CCM against the Jags in preseason & it was a defensive struggle tied 0-0.

I saw some great defensive plays on both sides that were very realistic looking. Well placed hits resulted in incomplete passes & there was one play when I thought I had Bradshaw open in the middle of the field only to have the safety make a diving reach to get a hand on the ball to knock it away. Again nothing cheesy about it, just a great play you can see on any given Sunday.

MJD had 4 carries for 36 yds after the 1st qtr which is very reasonable. Gabbert was terrible with a few over/underthrows which is a beautiful thing to see. In fact his behind took off for about a 10 yard gain with about 3 broken tackles until I popped his arse & made him fumble around the 10 yard line.

All in all I'm loving the way the game plays with these so far. Very smooth compared to other sliders I've tried on slow speed. Well done sir......

Any idea how they will work w/online CCM as I'm undecided as to whether to do one off or online?


My brudda from annuda mudda: Why don't you beta test them on online CCM mode and then report back to the thread waddup ..... Make sure that you play them in offline CCM mode first so that you have something to compare them against.... Peace braw....
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Old 09-21-2012, 12:03 PM   #362
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by MarketingWiz
My brudda from annuda mudda: Why don't you beta test them on online CCM mode and then report back to the thread waddup ..... Make sure that you play them in offline CCM mode first so that you have something to compare them against.... Peace braw....
The little bit I played last night was offline. I'm gonna try to squeeze in a game before work today.....I'll report back if I do.
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Old 09-21-2012, 01:59 PM   #363
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Played first game, 3-1 Dolphins at 3-1 Bengals. I won 24-10, game played amazing but I contribute the win to my gameplan, I took no shots down the field and played very conservative and stuck to short routes because that's what Tannehill is good at. Also Reggie Bush was out this game so I kept my RBs fresh by subbing in my other 3 backs (Thomas, Miller, Thigpen) and it helped tremendously in the 4th. They scored to make it 17-10 with 10 minutes left and I preceded to drive 80 yards down the field running the football taking it all the way down to the 2 minute warning where I punched it in with Thomas on the 20th play of the drive. It was a work of beauty. Offensive line won me this game, no doubt.
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Old 09-21-2012, 03:03 PM   #364
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by AndrewGW88
Played first game, 3-1 Dolphins at 3-1 Bengals. I won 24-10, game played amazing but I contribute the win to my gameplan, I took no shots down the field and played very conservative and stuck to short routes because that's what Tannehill is good at. Also Reggie Bush was out this game so I kept my RBs fresh by subbing in my other 3 backs (Thomas, Miller, Thigpen) and it helped tremendously in the 4th. They scored to make it 17-10 with 10 minutes left and I preceded to drive 80 yards down the field running the football taking it all the way down to the 2 minute warning where I punched it in with Thomas on the 20th play of the drive. It was a work of beauty. Offensive line won me this game, no doubt.

Drew: Appreciate the shout-out..... In the future, if you can, could you drop us some statistical information.... Interested in # of total plays, # of fumbles & interceptions for HUM and CPU, total avg. distance for punts, what was the farthest field goal you or the CPU put through, QB pass completion %, # of sacks, and of course, Yards Per Carry avg. for the CPU running attack...Thanks stud...

Don't mean to burden you with these stats, but these sliders are beta's and going forward I need feedback from the community so that they can get tuned to provide the max amount of realism possible and provide me some insight regarding some potential "house rules" that may or may not need to be dropped on top of them....

Peace, out.

Last edited by MarketingWiz; 09-21-2012 at 03:07 PM.
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Old 09-21-2012, 03:44 PM   #365
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Definitely going to try these out tonight man! I see that you went from 100 threshold to 60, is that due to your testing on penalty sliders?
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Old 09-21-2012, 04:22 PM   #366
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by Jdoug312
Definitely going to try these out tonight man! I see that you went from 100 threshold to 60, is that due to your testing on penalty sliders?

Waddup peeep.... Actually what happened is that for the V.2 BETA slider set I just posted, the GAMESPEED was tuned to SLOW rather than VERY SLOW... But since the thread voted unanimously to release the sliders without me finishing my due diligence, so to get them out the door, I basically took an average of 30 & 100, errring on the side of providing better agility movement & angles for all players, to see how the game plays out.... SPEEDTHRESH may be ultimately modified when the final version of V.2 comes out.....

I still have this V.2 BETA slder set in the lab and one of the things that I am monitoring is SPEEDTHRESH at 60.... The range that I am still testing is from SPEEDTHRESH 30, through, SPEEDTHRESH 100....

This is why I need ALL testers of this V.2 BETA test to provide objective feedback, and not just, "subjective props" for the quality of my suggestions... Don't get me wrong, I appreciate all the support and all the pats on the back, but I want to contribute positively to all Maddenites who are searching for the M13 slider set Holy Grail .... V.2 BETA slider set is just another step toward that community goal .....
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Old 09-21-2012, 05:03 PM   #367
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Just finished a CCM game with these sliders. Heres the results and some key stats for you.

Broncos-Bears (I was Bears)

I lost 21-17

Total Offense-- Bears- 318-- Broncos- 360


Penalties-- Bears- 4-40yds-- Broncos- 2-8yds

Possesion Time-- Bears- 29:18-- Broncos- 30:42

Hum & CPU combined INT's- 3 (I threw 2)

Hum & CPU combined fumbles- 1

FG Long- 36

QB's Completion %

-Manning 6-7 85%
-Cutler 2-5 40%
-Osweiler 9-19 47%
-Campbell 22-39 56%

Total Sacks- 2

CPU's YPG

Moreno- 7.7
McGahee- 2.2
Ball- 1.3
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Old 09-21-2012, 05:20 PM   #368
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by BBlom13
Just finished a CCM game with these sliders. Heres the results and some key stats for you.

Broncos-Bears (I was Bears)

I lost 21-17

Total Offense-- Bears- 318-- Broncos- 360


Penalties-- Bears- 4-40yds-- Broncos- 2-8yds

Possesion Time-- Bears- 29:18-- Broncos- 30:42

Hum & CPU combined INT's- 3 (I threw 2)

Hum & CPU combined fumbles- 1

FG Long- 36

QB's Completion %

-Manning 6-7 85%
-Cutler 2-5 40%
-Osweiler 9-19 47%
-Campbell 22-39 56%

Total Sacks- 2

CPU's YPG

Moreno- 7.7
McGahee- 2.2
Ball- 1.3

Nice..... Pre-season game, I presume? It's funny, because whenever i play the Broncos, McGahee does not do as well as Moreno on YPC avg...

Tell me, how did it feel to you? Realistic? Arcade like? Right on? Best experience you have ever had with Madden?

Thanks for your support bud....
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