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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-21-2012, 10:30 PM   #393
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
FRICKING AWESOME!!!!!!!!! Aren't you glad that M13 is now going to be a challenge to beat? No more "gimme" wins .... Studs play like studs, and smash hits deliver dropped balls and fumbles!!!

This is not Roger Goodell's NFL baby, this is oLd sKoOl grill smashing, concussion delivering FOOOOOOOOOT-FRICKING -BAAAALLLLLLLLLLLL...

Man you got me PUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUMMMMMMMMMMPED, I feel like slipping on my old school football helmet (all leather and looks like something out of the movie Fargo) and smashing some skulls!!!!!

The Sabols ( .... "I am not worthy") are looking down from the heavens above and giving me a big THUMBS UP for bringing back smash mouth football to Madden!!

Comments on your stats:

I am also seeing that the CPU #2 RB seems to get better YPC numbers than the #1 starter... Did you try to stop the run and/or were you the Mad Blitzer, I mean how did Rivers thrash your secondary so hard?
Hahah I may go watch Fargo tonight the Coen Bros. are a class act! lol And i really dont know! Out of nowhere he just went crazy RoboQB on me in the 3rd quarter!

And no I tried to keep blitzing to a minimum only bringing Hali and trying to user the sack. I did come out in my base 3-4 a few times against 3WRs but i was sure to get the matchups right when i did that. Still seemed like he was gutting me haha and I did call Cover 3 a few times which led to my Safeties who arent the best cover guys having to account for 2 Receivers down the field.

EDIT: You know what when I think about it now, the big pass plays they made were just incredible throws by Rivers I remember one where I called cover 2 and Eric Berry was splitting a slot and outside receiver going down field. The outside ran a comeback and Berry hitched for a second then Rivers threw a strike down the middle of the field into the back of the endzone to an open Eddie Royal....hmmm I believe ive found the GOSPEL OF MADDEN SLIDERS

Last edited by atc43; 09-21-2012 at 10:32 PM.
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Old 09-21-2012, 10:30 PM   #394
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Week 1 of Test Franchise playing as Falcons...

Atlanta Falcons at Kansas City Chiefs
Jan 1, 1ST2ND3RD4THSCORE
Atlanta Falcons ((0-0))737017
Kansas City Chiefs ((0-0))30003
Team Stats Comparison
ATLKAN
Total Offense280247
Rushing Yards9980
Passing Yards181167
First Downs1112
Punt Return Yards1422
Kick Return Yards2089
Total Yards314358
Turnovers22
3rd Down Converstion4/14 (28%)6/17 (35%)
4th Down Conversion0-10-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals
Penalties3-244-40
Posession Time29:4930:11
Atlanta Falcons
PASSINGC/AYDSTDINT
Matt Ryan11/2320222
RUSHINGATTYDSAVGTD
Michael Turner24763.10
Jason Snelling8253.10
RECEIVINGRECYDSAVGTD
Roddy White510821.61
Tony Gonzalez24020.01
Julio Jones11010.00
DEFENSETACKSACKINTTD
Corey Peters (DT)2
John Abraham (DE)2
Charles Mitchell (FS)1
Kroy Biermann (DE)1
Thomas Decoud (FS)1
Kansas City Chiefs
PASSINGC/AYDSTDINT
Matt Cassel14/3120101
RUSHINGATTYDSAVGTD
Jamaal Charles23652.80
Ryan Grant3155.0 0
RECEIVINGRECYDSAVGTD
Steve Breaston59719.40
Kevin Boss44010.0 0
Dwayne Bowe23417.0 0
DEFENSETACKSACKINTTD
Glenn Dorsey (DE)1
Eric Berry (FS)1
Derrick Johnson (MLB)12
Pat Sims (DT)1
Tyson Jackson (DE)1



NOTES.........

- Total number of plays: ATL (56) + KC (57) = 113 (not inc. special teams)

- ALL of KC penalties came in 1st half, and I only had 1 in 2nd half

- Running was relatively anemic for both teams

- Passing felt great, had time, but not all day

- Cassel's INT was on a hail mary to end first half

- My first INT was tipped ball (legit) and second I threw right to Johnson

- Broken tackles: ATL (1) - KC (2)

- My first TD was an 84 yard fly pattern to Roddy White (I called audible to beat blitz, as corner was pressing on the line)


...Hope this is thorough enough for you! Looking forward to playing again and seeing what I get. Very, VERY pleased with first go!

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Old 09-21-2012, 10:34 PM   #395
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by stoptheman10
Alright well the 2nd game I played was verryy different from the 1st lol

Bears(Hum)- 44 vs Colts(CPU) - 7

Bears
Total Offense - 464
Rushing - 152
Passing - 312
TO's - 2(1 int, 1 Fum)
Penalties - 2-20
Poss: 36:07

Colts
Total Offense - 399
Rushing 112
Passing - 174
TO's - 2(2 Int)
Penalties - 3-30
Poss: 23:53

Forte - 32 Att 134 yds
Brown - 16 att 42 yds
Cutler - 18-36 312 yds 3 td 1 int
Luck - 21-32 206 yds 2 int

Stats seemed to be more realistic. I was able to get some good yards with forte. I didn't really change much though except more inside runs. The CPU seems to have a tough time getting passes of more than 10 or 15 yards. I don't know if the Colts are just bad or what but I just seemed to be able to dominate in this game, they got their only touchdown late in the 4th quarter.
Weird the game i just played Rivers gutted me on deep throws, ill play another game and post stats for it.
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Old 09-21-2012, 11:09 PM   #396
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by stoptheman10
Alright well the 2nd game I played was verryy different from the 1st lol

Bears(Hum)- 44 vs Colts(CPU) - 7

Bears
Total Offense - 464
Rushing - 152
Passing - 312
TO's - 2(1 int, 1 Fum)
Penalties - 2-20
Poss: 36:07

Colts
Total Offense - 399
Rushing 112
Passing - 174
TO's - 2(2 Int)
Penalties - 3-30
Poss: 23:53

Forte - 32 Att 134 yds
Brown - 16 att 42 yds
Cutler - 18-36 312 yds 3 td 1 int
Luck - 21-32 206 yds 2 int

Stats seemed to be more realistic. I was able to get some good yards with forte. I didn't really change much though except more inside runs. The CPU seems to have a tough time getting passes of more than 10 or 15 yards. I don't know if the Colts are just bad or what but I just seemed to be able to dominate in this game, they got their only touchdown late in the 4th quarter.
One of the theories I wanted to flush out with these sliders is that I wanted to create a set of sliders that allows teams with a decided advantage, to be able to gain the upper hand with that advantage....

ie... Bears=Dominant D, great power running game.... That means that against mediocre D's (Colts) and mediocre O's (Colts), as the Bears, you SHOULD put a pasting on them just like it happens on Sundays.... Oh sure believe that crap about "on any given Sunday" all you want, but the stats support the reality that top teams do dominate weak teams...

One last thing.... In the NFL, runnin' to the outside IS NOT THE NORM!!!! NFL rushing is done through and near the tackles.... As you have seen for yourself, this slider set will punish that foo' who tries to earn his scratch with scampers around the outside...

Keep playin', keep postin'.... Peace
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Old 09-21-2012, 11:13 PM   #397
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by JMan350Z
Week 1 of Test Franchise playing as Falcons...

Atlanta Falcons at Kansas City Chiefs
Jan 1, 1ST2ND3RD4THSCORE
Atlanta Falcons ((0-0))737017
Kansas City Chiefs ((0-0))30003
Team Stats Comparison

ATLKAN
Total Offense280247
Rushing Yards9980
Passing Yards181167
First Downs1112
Punt Return Yards1422
Kick Return Yards2089
Total Yards314358
Turnovers22
3rd Down Converstion4/14 (28%)6/17 (35%)
4th Down Conversion0-10-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals

Penalties3-244-40
Posession Time29:4930:11
Atlanta Falcons
PASSINGC/AYDSTDINT
Matt Ryan11/2320222
RUSHINGATTYDSAVGTD
Michael Turner24763.10
Jason Snelling8253.10
RECEIVINGRECYDSAVGTD
Roddy White510821.61
Tony Gonzalez24020.01
Julio Jones11010.00
DEFENSETACKSACKINTTD
Corey Peters (DT)
2

John Abraham (DE)
2

Charles Mitchell (FS)
1

Kroy Biermann (DE)
1

Thomas Decoud (FS)

1
Kansas City Chiefs
PASSINGC/AYDSTDINT
Matt Cassel14/3120101
RUSHINGATTYDSAVGTD
Jamaal Charles23652.80
Ryan Grant3155.0 0
RECEIVINGRECYDSAVGTD
Steve Breaston59719.40
Kevin Boss44010.0 0
Dwayne Bowe23417.0 0
DEFENSETACKSACKINTTD
Glenn Dorsey (DE)
1

Eric Berry (FS)
1

Derrick Johnson (MLB)
12
Pat Sims (DT)
1

Tyson Jackson (DE)
1




NOTES.........

- Total number of plays: ATL (56) + KC (57) = 113 (not inc. special teams)

- ALL of KC penalties came in 1st half, and I only had 1 in 2nd half

- Running was relatively anemic for both teams

- Passing felt great, had time, but not all day

- Cassel's INT was on a hail mary to end first half

- My first INT was tipped ball (legit) and second I threw right to Johnson

- Broken tackles: ATL (1) - KC (2)

- My first TD was an 84 yard fly pattern to Roddy White (I called audible to beat blitz, as corner was pressing on the line)


...Hope this is thorough enough for you! Looking forward to playing again and seeing what I get. Very, VERY pleased with first go!


Right on, just what I was looking for.... Your comments are being logged and tracked, just like everybody else participating in playing and criticizing these beta sliders ....

Love it... Keep the info coming in boyz....
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Old 09-21-2012, 11:16 PM   #398
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
Love it... Keep the info coming in boyz....
Also, all 7 of my game's penalties were holding. And I noticed that MOST of them were on TE's (even on KO's).
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Old 09-21-2012, 11:26 PM   #399
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by atc43
Hahah I may go watch Fargo tonight the Coen Bros. are a class act! lol And i really dont know! Out of nowhere he just went crazy RoboQB on me in the 3rd quarter!

And no I tried to keep blitzing to a minimum only bringing Hali and trying to user the sack. I did come out in my base 3-4 a few times against 3WRs but i was sure to get the matchups right when i did that. Still seemed like he was gutting me haha and I did call Cover 3 a few times which led to my Safeties who arent the best cover guys having to account for 2 Receivers down the field.

EDIT: You know what when I think about it now, the big pass plays they made were just incredible throws by Rivers I remember one where I called cover 2 and Eric Berry was splitting a slot and outside receiver going down field. The outside ran a comeback and Berry hitched for a second then Rivers threw a strike down the middle of the field into the back of the endzone to an open Eddie Royal....hmmm I believe ive found the GOSPEL OF MADDEN SLIDERS

Let's not go and crown these bad boys just yet, it's bad karma.... And besides, who knows what EA has up their sleeve to help fix the CCM OFF/ON LINE MODES so that M13 plays like PLAY NOW MODE....

Let's keep plugging along, play the game, report the stats, and create some consensus on what direction the beta sliders should go....

the Gospel of Madden ...... beeeeeeeeeeeeeelieve it
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Old 09-21-2012, 11:28 PM   #400
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by JMan350Z
Also, all 7 of my game's penalties were holding. And I noticed that MOST of them were on TE's (even on KO's).
Holding can easily be fixed.... I am going to wait though until I hear more feedback from a bigger mix of games and stats from that mix....

Peace
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