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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 09-25-2012, 10:39 AM   #489
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by tc020791
Just played another fantastic game. I was home against the Broncos (10-3) who's in 1st place in the AFC, while the Ravens are 2nd at 9-5. Peyton Manning didn't play in this game due to a shoulder tear which gave me a huge advantage. I won on a 30 yard TD run by Ray Rice with 47 seconds left in the fourth quarter. DEN fumbled 3 times and BAL 2. DEN had 1 sack and BAL had 5. DEN had drops 4 BAL had 6!! DEN broke 1 tackle BAL 0

Denver Broncos at Baltimore Ravens
Jan 1, 1ST2ND3RD4THSCORE
Denver Broncos (CPU (10-3))13014734
Baltimore Ravens (ME (9-5))02010936
Team Stats Comparison

DENBAL
Total Offense349420
Rushing Yards131131
Passing Yards218289
First Downs1821
Punt Return Yards09
Kick Return Yards230219
Total Yards579648
Turnovers2(-1)1(+1)
3rd Down Converstion4-14 (28%)7-15 (46%)
4th Down Conversion1-11-1
2-Point Conversion0-00-1
Red Zone Touchdowns/Field Goals2/1 (3-3)2/1 (3-3)
Penalties7-732-20
Posession Time29:1530:45
Denver Broncos
PASSINGC/AYDSTDINT
Osweiler17/3325410
RUSHINGATTYDSAVGTD
McGahee19743.80
Moreno8536.61
Ball144.01
RECEIVINGRECYDSAVGTD
Thomas615025.01
R. Williams6559.10
Decker33712.30
Baltimore Ravens
PASSINGC/AYDSTDINT
Flacco23/4429611
RUSHINGATTYDSAVGTD
Rice281274.52
Pierce263.00
RECEIVINGRECYDSAVGTD
Pitta67212.00
Rice6294.80
Smith58416.80
Boldin36421.30
Jones23919.50
Dickson188.01
.

Outstanding! Dude be careful... With as much fun as you are having playing with this beta set, you may forget that you have areal life to go back to!

KEEP PLAYIN'! KEEP POSTIN'! KEEP MADDENING!

the Gospel of Madden has Spoken!
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Old 09-25-2012, 03:10 PM   #490
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
Back to the sliders..... I feel you bro .... I will visit the HUM BRK TKL slider.... Tell me, do you use the truck stick when the tackler approaches you? Just asking because this is how I get my break tackles.....

Drop us a line when you get the chance....
No I generally don't fool with the truck stick. I do, however, try to stiff arm frequently, to no avail the past few games. Will play again tonight. I think it's going to be tough to get these any more spot on. Ready to start and actually enjoy the features of CCM.
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Old 09-25-2012, 05:51 PM   #491
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

These sliders are a thing of beauty. Another outstanding OT thriller where both teams missed 40+ yard FGs in the last minute of regulation.

Not listed:

Fumbles
NYG 0 BAL 0

Sacks
NYG 0 BAL 4

Drops
NYG 1 BAL 2

BRTKL
NYG 4 BAL 3

New York Giants at Baltimore Ravens
Jan 1, 1ST2ND3RD4THOTSCORE
New York Giants (CPU )310140633
Baltimore Ravens (ME )314010027
Team Stats Comparison
NYGBAL
Total Offense538474
Rushing Yards140154
Passing Yards398320
First Downs2019
Punt Return Yards1832
Kick Return Yards11294
Total Yards668600
Turnovers1(+2)3(-2)
3rd Down Converstion7-14 (50%)9-16 (56%)
4th Down Conversion0-01-1
2-Point Conversion
Red Zone Touchdowns/Field Goals2/0 (2-2)0/0 (0-0)
Penalties4-404-30
Posession Time43:3626:02
New York Giants
PASSINGC/AYDSTDINT
Manning21/2841621
RUSHINGATTYDSAVGTD
Bradshaw301224.01
Wilson7142.01
RECEIVINGRECYDSAVGTD
Cruz920222.41
Nicks512224.41
Randle47318.20
Baltimore Ravens
PASSINGC/AYDSTDINT
Flacco24/4232023
RUSHINGATTYDSAVGTD
Rice271415.21
T. Smith11313.00
RECEIVINGRECYDSAVGTD
Pitta89812.21
Rice6599.80
Smith512525.01
Boldin3206.60
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Old 09-25-2012, 06:50 PM   #492
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by tc020791
These sliders are a thing of beauty. Another outstanding OT thriller where both teams missed 40+ yard FGs in the last minute of regulation.

Not listed:

Fumbles
NYG 0 BAL 0

Sacks
NYG 0 BAL 4

Drops
NYG 1 BAL 2

BRTKL
NYG 4 BAL 3

New York Giants at Baltimore Ravens
Jan 1, 1ST2ND3RD4THOTSCORE
New York Giants (CPU )310140633
Baltimore Ravens (ME )314010027
Team Stats Comparison
NYGBAL
Total Offense538474
Rushing Yards140154
Passing Yards398320
First Downs2019
Punt Return Yards1832
Kick Return Yards11294
Total Yards668600
Turnovers1(+2)3(-2)
3rd Down Converstion7-14 (50%)9-16 (56%)
4th Down Conversion0-01-1
2-Point Conversion
Red Zone Touchdowns/Field Goals2/0 (2-2)0/0 (0-0)
Penalties4-404-30
Posession Time43:3626:02
New York Giants
PASSINGC/AYDSTDINT
Manning21/2841621
RUSHINGATTYDSAVGTD
Bradshaw301224.01
Wilson7142.01
RECEIVINGRECYDSAVGTD
Cruz920222.41
Nicks512224.41
Randle47318.20
Baltimore Ravens
PASSINGC/AYDSTDINT
Flacco24/4232023
RUSHINGATTYDSAVGTD
Rice271415.21
T. Smith11313.00
RECEIVINGRECYDSAVGTD
Pitta89812.21
Rice6599.80
Smith512525.01
Boldin3206.60


Bwwwwwwwwhhhhhhhhhaaaaaaaaaaaaatttt? Dude, your stat lines are consitently "OfF dA hOok"... Pimp, you are going to have to FedEx me your box so that hopefully some of your M13 karma rubs off on me....

Holy cow!!

Consistently you are getting just OUTSTANDING games and more than acceptable stat lines....

Share your secrets with the rest of the thread... Have you modified the Beta V.2 set at all? Do you use special house rules? Please advise....

I am not worthy

One thing that I do notice is that if you play too many games consecutively (sayyy more than 4 or 5 in a row), for some reason, weird stuff can happen....

I usually get my best games when I play a few games, save, then completely quit out to the start screen, and then go back resume my already started CCM franchise.... Do you do the same thing?

Post when you have a chance....





KEEP PLAYIN'! KEEP POSTIN'! KEEP MADDENING!

the Gospel of Madden has spoken.

Last edited by MarketingWiz; 09-25-2012 at 06:56 PM.
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Old 09-25-2012, 06:53 PM   #493
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by JMan350Z
No I generally don't fool with the truck stick. I do, however, try to stiff arm frequently, to no avail the past few games. Will play again tonight. I think it's going to be tough to get these any more spot on. Ready to start and actually enjoy the features of CCM.

Right on.... I use the truck stick and get my fair share of broken tackles with my TE.... Since my RB is usually MJD from the JaxJags, the physics engine ensures that I do not get too many broken tackles but plenty of "whiff tackles" by the CPU Defense when I break their ankles with my sick juke stick moves....


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Old 09-25-2012, 07:50 PM   #494
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I am making some good progress with my adjustments to your set been doing lots of testing close to playing a full game and posting stats.

Two things I have come to find:

1. For me personally I realized that while Total Control Passing (aiming the pass with the left stick) is very fun it also makes the game incredibly easy. I can place the pass wherever I want on every throw with any QB. Mark Sanchez plays like T. Brady even with QB Accuracy as low as 4. Lower than 4 isn't really playable. I got frustrated because I was finding the USER passing too easy and I came up with the solution of just using pressing the receiver button without left stick influence and he has brought much more enjoyment for me. It may sound unappealing but it makes the QBs ratings you are using matter much more. I have to really choose my targets and spread the ball around. No longer can I overuse the drag or curl routes. Using TCP pressing up on a short route across the middle of the field pretty much guaranteed a first down and im happy now with how the passing game is with just pure button passing. Every pass is risk and reward, and my receivers ratings matter more as well. If I need a first down I damn sure better pass to a guy who has space ahead of him and enough speed/awareness to get to the first down marker. Just feels like real football to me. I fitzed with all the corresponding sliders related to the USER Passing game and think I found my sweet spot.

2. I discovered when I moved CPU Break Tackles from 95 to 97 it seemed to make the CPU RB perform markedly worse. He was doing fine at 95 I just wanted to see if I could boost him any further and noticed moving to 97 he actually went back to the 'juke into my line' mindset. It tells me how important is to make slight changes and nothing huge and I have been adjusting things with that perspective

3. A house rule I added to ensure variety and I am enjoying is on offense I call each passing play only once per every three drives. Adds another layer of strategy. I have no limit on running plays just passing. Wished I could use custom playbooks to add/remove plays but this is the second best option I find. I've been sorting plays by Play Type instead of Formation and it makes tracking what i've used much easier.

I'll be playing a lot on the weekend, the guy posting the boxscores above me has some amazing results props to you MarketingWiz these sliders are the holy grail! The truth! Me thinks more people need to get on board

Last edited by BrianU; 09-25-2012 at 07:54 PM.
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Old 09-25-2012, 08:01 PM   #495
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Pretty good sliders so far been running into a couple problems maybe you guys could help me with. Been seeing a lot of fumbles on my side around 3-4 a game and also next to no breaktackles when the computer seems to break 2-3 every run, Im using marshawn lynch btw. Not sure if my running and tackling styles are to blame? Also Im getting a lot of dropped passes by my recievers, basically any time there is even the slightest of contact. Any tips you guys have would be awsome. Keep up the good work
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Old 09-25-2012, 09:17 PM   #496
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by BrianU
I am making some good progress with my adjustments to your set been doing lots of testing close to playing a full game and posting stats.

Two things I have come to find:

1. For me personally I realized that while Total Control Passing (aiming the pass with the left stick) is very fun it also makes the game incredibly easy. I can place the pass wherever I want on every throw with any QB. Mark Sanchez plays like T. Brady even with QB Accuracy as low as 4. Lower than 4 isn't really playable. I got frustrated because I was finding the USER passing too easy and I came up with the solution of just using pressing the receiver button without left stick influence and he has brought much more enjoyment for me. It may sound unappealing but it makes the QBs ratings you are using matter much more. I have to really choose my targets and spread the ball around. No longer can I overuse the drag or curl routes. Using TCP pressing up on a short route across the middle of the field pretty much guaranteed a first down and im happy now with how the passing game is with just pure button passing. Every pass is risk and reward, and my receivers ratings matter more as well. If I need a first down I damn sure better pass to a guy who has space ahead of him and enough speed/awareness to get to the first down marker. Just feels like real football to me. I fitzed with all the corresponding sliders related to the USER Passing game and think I found my sweet spot.

2. I discovered when I moved CPU Break Tackles from 95 to 97 it seemed to make the CPU RB perform markedly worse. He was doing fine at 95 I just wanted to see if I could boost him any further and noticed moving to 97 he actually went back to the 'juke into my line' mindset. It tells me how important is to make slight changes and nothing huge and I have been adjusting things with that perspective

3. A house rule I added to ensure variety and I am enjoying is on offense I call each passing play only once per every three drives. Adds another layer of strategy. I have no limit on running plays just passing. Wished I could use custom playbooks to add/remove plays but this is the second best option I find. I've been sorting plays by Play Type instead of Formation and it makes tracking what i've used much easier.

I'll be playing a lot on the weekend, the guy posting the boxscores above me has some amazing results props to you MarketingWiz these sliders are the holy grail! The truth! Me thinks more people need to get on board



My brudda from anudda mudda: I feel you pimp....

1) I also found this to be true.... This is why I decided early on NOT TO use the Total Control Passing (TCP) early on in my lab testing.... I was THRASHING the Cardinals, Ravens, 49'ers, Giants, Texans, welll, you get the point.... I came to the conclusion that simply pressing the appropriate receiver button WOULD BEST REFLECT the attributes of the HUM QB that I was supposed to be interpreting in a virtual fashion

2) "He-he-he-he-he-he-he," snickered the sensai.... Dude, NOW DO YOU ALL BELIEVE ME THAT I SPENT HOURS tuning these bad boys?!?!?!?! The numbers are set to a particular setting for a reason.... If you mess with most of any of the sliders, you have to concurrently mess with other sliders in the set as well.... In this case, CPU BREAK TAKL is related to HUM TAKL, and indirectly related to HUM RUN REACT and HUM BLK SHED... In fact, I have sneaky suspicion that even certain penalty sliders may affect the "blocking engagment" times of the O-line.... The moral to the story my soto-deshi (そとでし), is that you must tread with caution when messing with the sensai's body of work.... "He-he-he-he-he-he-he," snickered the sensai...

Out.



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