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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 10-16-2012, 02:44 PM   #569
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

*** UPDATE ***


Slider set POST PATCH is not going to be ready at the promised time.


This is what is done:

1) Passing CPU & HUM ..... DONE

2) Run D CPU & HUM ..... DONE

3) Pass D CPU & HUM ..... DONE

4) Rushing HUM ..... DONE

5) Rushing CPU ..... WORK IN PROGRESS

6) SPEED THRESH ..... WORK IN PROGRESS

7) Penalties ..... DONE

8) Special Teams ..... DONE

9) Sub Ins & Outs ..... DONE

10) Tot Play Accuracy ..... DONE


Sincere apologies peeps, but I am noticing some "curve balls" from the new patch, that might just take us into the crapper and we may not return....

Stay tuned...


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Old 10-16-2012, 02:46 PM   #570
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I haven't played enough to confirm but I feel the CPU plays smarter/more unpredictable on All-Pro post patch still. Using Charters set having a fun time, Lookin forward to seeing your masterpiece sir
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Old 10-16-2012, 02:50 PM   #571
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Anyone interested in a CCM when these come out and are finalized? Would love to get one going, and I'll be glad to head it up.
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Old 10-16-2012, 11:03 PM   #572
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Ok peeps..... You know the drill.... If you use them, ya gotta' give us details.... Post box scores, point out anomalies, give us a your take on the ebb and flow of the game, their realism....Just make sure you are using them exactly as they are posted. Your choice. Oh yeah, and YOU MUST play them out. Playing them one game or even two or three, DOES NOT DO THEM JUSTICE. Play them out, 4+ games, I would suggest...

Finally, these are POST-PATCH beta sliders. They are still in my lab. They are not polished..... yet! But with your help, we can get them polished for all to enjoy.... Concerns I am addressing:

1) Rushing to easy for HUM
2) Passing to easy for CPU

Please be advised that these sliders REQUIRE you to understand that in order to stop a STUD running back, you HAVE TO GAMBLE!!!! That means that YOU MUST bring in a safety or two, to stack the box.... Sure, you expose yourself over the top for a play action or a streak, BUT THAT IS THE NFL pal....

I have been successful with this precise slider set to SLOW DOWN, not stop, SLOW DOWN, Gore, Peterson, Rice, Forte, Jackson, Foster, to name a few....

Ladies, they are here, GO AT THEM!!!



POST-PATCH BETA SLIDERS


Skill Level: ALL-MADDEN (oh yes I did!)

House rules: Avoid cheese plays that are guaranteed to work (ie. short curls, counters, blah, blah, blah)

Quarter Length: 15 min

Accelerated Clock: On: Minimum play clock set at 13 secs


Auto Strafe: OFF

Auto Sprint: OFF

Play Calling: Optional. With the new patch, I am calling my own plays.


Injury: 45

Fatigue: 60 (when accompanied with my sub out/in sliders)



Game Play Sliders: User/CPU

Speed: SLOW

Threshold: 75

QB Accuracy 6/7
Pass Block 0/0
WR Catch 45/45

Broken Tackles 25/65
Run Block 0/50
Fumble 7/6

Pass reaction 0/0
Int 35/40
Pass Rush 40/45

Rush reaction 0/25
Block Shedding 0/60
Tackle 0/0





Special Teams

FG Power 53
FG Accuracy 45 (the way that I kick is that I just use the right stick in Kicking. I don't aim with the left stick.)
Punt Power 52
Punt Acc 90
Kickoff Power 47




Penalty

Offside 99
False start 75
Holding 52
Face Mask 53
Clipping 54
Roughing the passer 50

The rest are 99, except for Defensive Pass Interference set at 97




Auto Subs

QB In: 2 Out: 0

RB In: 84 Out: 80

WR In: 84 Out: 80

FB/TE In: 70 Out: 65

OL In: 50 Out: 40

DT In: 50 Out: 40

DE In: 50 Out: 40

LB (3-4):In: 70 Out: 65 (4-3): In: 50 Out: 40

CB In: 84 Out: 80

S In: 70 Out: 65


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.


Last edited by MarketingWiz; 10-16-2012 at 11:19 PM.
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Old 10-16-2012, 11:27 PM   #573
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

MEMO TO ALL FANS OF THIS SLIDER THREAD..... PLEASE BE ADVISED THAT I AM CONTEMPLATING STARTING A NEW THREAD FOR THE POST-PATCH SLIDER CONVERSATION TO GO FORWARD....

IF I DO DECIDE TO DO THIS, I WILL POST THAT CHANGE ON THIS THREAD ....

THANK YOU IN ADVANCE FOR YOUR SUPPORT AND GUIDANCE...


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Old 10-16-2012, 11:41 PM   #574
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
MEMO TO ALL FANS OF THIS SLIDER THREAD..... PLEASE BE ADVISED THAT I AM CONTEMPLATING STARTING A NEW THREAD FOR THE POST-PATCH SLIDER CONVERSATION TO GO FORWARD....

IF I DO DECIDE TO DO THIS, I WILL POST THAT CHANGE ON THIS THREAD ....

THANK YOU IN ADVANCE FOR YOUR SUPPORT AND GUIDANCE...


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.

are you feeling that that pass reaction slider is reversed? i have been finding too easy to pass...
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Old 10-17-2012, 12:14 AM   #575
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by agidio3
are you feeling that that pass reaction slider is reversed? i have been finding too easy to pass...
I would not categorize my opinions about HUM passing to be that passing is too easy.... I think it is challenging to put the necessary pressure on the CPU QB, and this in turn, translates into average CPU QB's to put up decent numbers.... HUM passing seems to be just fine from the games that I have played. Meaning, if the CPU puts on the pressure, the HUM QB will make mistakes. If the CPU rush attack is absent, then even a mediocre HUM QB will look like the second coming of Joe Montana...

Thank you for your interest and support to this thread....



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Old 10-17-2012, 01:36 AM   #576
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

LMAO Check out these stats. I am god AWFUL! Either that or you are a GOD at madden. Hopefully I can get better. Gonna try and play the Colts another time to see if it was a fluke.

Brown would break 95% of 1 on 1 tackles, which isn't horrible but he just seemed to pick up every first down. The bears defense isn't THAT bad. Luck also broke many tackles rushing for a couple firsts downs and avoiding sacks. Luck should of been intercepted at least twice I would say, with the easiest being a batted ball at the line of scrimmage that seemed to float for my defender to catch but he dropped it of course. I saw you said Human rushing was too easy, but I got DEMOLISHED at the line of scrimmage. Guys getting right off their blocks to tackle Forte easily for No or a 1 yard gain.

Just one game and I admit I played HORRIBLE. So hopefully everyone else can have some good games. THANK GOD for colts defense letting me get some easy yards in the 4th by playing off my receivers for some easy slants Otherwise I might of had sub 100 total yards haha

Indianapolis Colts at Chicago Bears
Jan 1, 1ST2ND3RD4THSCORE
Indianapolis Colts ()62110037
Chicago Bears ()00077
Team Stats Comparison
INDCHI
Total Offense396166
Rushing Yards23326
Passing Yards163140
First Downs2012
Punt Return Yards1410
Kick Return Yards56172
Total Yards466348
Turnovers05
3rd Down Converstion5-123-12
4th Down Conversion0-01-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals4-44-4
Penalties3-253-30
Posession Time40:3219:28
Indianapolis Colts
PASSINGC/AYDSTDINT
Luck18/2417110
RUSHINGATTYDSAVGTD
Brown311765.61
Chicago Bears
PASSINGC/AYDSTDINT
Cutler20/3817805
RUSHINGATTYDSAVGTD
Forte13241.81
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