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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 10-17-2012, 02:15 AM   #577
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by stoptheman10
LMAO Check out these stats. I am god AWFUL! Either that or you are a GOD at madden. Hopefully I can get better. Gonna try and play the Colts another time to see if it was a fluke.

Brown would break 95% of 1 on 1 tackles, which isn't horrible but he just seemed to pick up every first down. The bears defense isn't THAT bad. Luck also broke many tackles rushing for a couple firsts downs and avoiding sacks. Luck should of been intercepted at least twice I would say, with the easiest being a batted ball at the line of scrimmage that seemed to float for my defender to catch but he dropped it of course. I saw you said Human rushing was too easy, but I got DEMOLISHED at the line of scrimmage. Guys getting right off their blocks to tackle Forte easily for No or a 1 yard gain.

Just one game and I admit I played HORRIBLE. So hopefully everyone else can have some good games. THANK GOD for colts defense letting me get some easy yards in the 4th by playing off my receivers for some easy slants Otherwise I might of had sub 100 total yards haha

Indianapolis Colts at Chicago Bears
Jan 1, 1ST2ND3RD4THSCORE
Indianapolis Colts ()62110037
Chicago Bears ()00077
Team Stats Comparison

INDCHI
Total Offense396166
Rushing Yards23326
Passing Yards163140
First Downs2012
Punt Return Yards1410
Kick Return Yards56172
Total Yards466348
Turnovers05
3rd Down Converstion5-123-12
4th Down Conversion0-01-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals4-44-4
Penalties3-253-30
Posession Time40:3219:28
Indianapolis Colts
PASSINGC/AYDSTDINT
Luck18/2417110
RUSHINGATTYDSAVGTD
Brown311765.61
Chicago Bears
PASSINGC/AYDSTDINT
Cutler20/3817805
RUSHINGATTYDSAVGTD
Forte13241.81

Holy smokes.... Seriously?!?!

My apologies bud.... Appreciate the support, but I would have hated to sit through that thrashing.....Yikes....

Consider bringing in a safety ... The CPU O-Line recognizes that the safety is in the area and has to pick who to pick up, leaving a gap for a defender to penetrate and slow down the runner or tackle him behind the line....

I do not consider myself great or anything, but I have been holding CPU running game to under 100 yards, consistently, although there have been games where I just got WORKED for 150+.....

Like I said, these bad boys ARE NOT POLISHED, they are still in the lab, but I just wanted to get something out there so that the community can have something to work with regarding my ideas POST PATCH....

The amount of picks that you threw is really concerning... Dude, you do know that you have 3 secs, tops, to get rid of the rock, right? Ya got to have an idea of what the CPU D is giving you prior to the snap.... I can pick up blitzes from LB's, CB's and Safety's, pre-snap and usually that receiver will be my #1 look in my progression as I come up from under center.... I typically can look at two progressions with these sliders before I got to get rid of the rock or bail the pocket, to extend the play and get a look at my safety valve or a receiver that broke free.... Possibly these sliders may be better suited to more seasoned players.... Just sayin'

Peace brah....



Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.

Last edited by MarketingWiz; 10-17-2012 at 02:21 AM.
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Old 10-17-2012, 02:49 AM   #578
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Well I played a game and really enjoyed it, it was a bit high scoring but the stats came out okay. Any time you gotta lead a drive to tie the game at the end, the win it in OT after flat stopping the other team after punting, your gunna enjoy it.

Sadly I unplugged my Xbox as I was copying the stats so the game won't save I'm very upset. But here's how far I got in the box score

Arizona Cardinals at New England Patriots
Oct 17, 20121ST2ND3RD4THOTSCORE
Arizona Cardinals (1-0)713021041
New England Patriots (1-0)013721344
Team Stats Comparison
ARINWE
Total Offense555491
Rushing Yards139143
Passing Yards416348
First Downs1824
Punt Return Yards4529
Kick Return Yards28188
Total Yards628708
Turnovers30
3rd Down Converstion6-1211-19
4th Down Conversion0-01-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals4-43-3
Penalties2-301-10
Posession Time26:3442:52
Scoring Summary
FIRST QUARTER SCORINGARINWE
4:55(ARI) B. Wells 3 Yd run70
SECOND QUARTER SCORINGARINWE
14:55(ARI) T. Heap 14 Yd catch140
12:57(NWE) S. Gostkowski 52 Yd FG143
9:21(ARI) J. Feely 40 Yd FG173
1:27(NWE) S. Ridley 6 Yd Run1710
0:19(ARI) J. Feely 39 Yd FG2010
0:00(NWE) S. Gostkowski 43 Yd FG2013
THIRD QUARTER SCORINGARINWE
1:44(NWE) S. Ridley 37 Yd Run2020
FOURTH QUARTER SCORINGARINWE
10:50(NWE) B. Lloyd 9 Yd catch2027
9:51(ARI) L. Fitzgerald 60 Yd catch2727
8:16(ARI) L. Fitzgerald 60 Yd catch3427
6:31(NWE) D. McCourty 63 yd INT ret3434
2:59(ARI) L. Fitzgerald 6 Yd catch4134
0:17(NWE) D. Branch 7 Yd catch4141
OVERTIME SCORINGARINWE
8:23(NWE) S. Gostkowski 38 Yd FG4144
Arizona Cardinals
New England Patriots
PASSINGC/AYDSTDINT
Tom Brady33/4435722
RUSHINGATTYDSAVGTD
Stevan Ridley291314.52
Danny Woodhead6193.10
Wes Welker1-7-70
RECEIVINGRECYDSAVGTD
Wes Welker910411.50
Rob Grownkowski9819.00
Brandon Lloyd68514.11
Stevan Ridley3299.60
Aaron Hernandez33010.00
Danny Woodhead22110.50
Deion Branch 177.01



Larry Fitzgerald KILLLED me in the 4th quarter.
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Old 10-17-2012, 11:02 AM   #579
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

So ive payed almost a half of football with thses new sliders my only issue so far is broken tackles it seems like the cpu rbs are gods and run over everybody mcgahee has 6 carries for 56 yds thats 9.3 yds a carry him and his back up blount im hitting them in the back field or at the line of scrimmage and there trucking me. Is it me or should the broken tackles be tweeked? Other than that honestly im enjoying the game...im being out gained in yds and im down by 4....
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Old 10-17-2012, 11:47 AM   #580
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by trey2k198003
So ive payed almost a half of football with thses new sliders my only issue so far is broken tackles it seems like the cpu rbs are gods and run over everybody mcgahee has 6 carries for 56 yds thats 9.3 yds a carry him and his back up blount im hitting them in the back field or at the line of scrimmage and there trucking me. Is it me or should the broken tackles be tweeked? Other than that honestly im enjoying the game...im being out gained in yds and im down by 4....
My brudda.... Thank you for your support and interest in the thread... I would suggest that you consider bringing a safety into the box.... Initially when I was playing with these sliders, the CPU RB was also running over me like road kill on a Texas highway....

I then began to control either the FS or SS (which ever of the two had better agility and tackling skills) and started to come up into the box and making tackles, or at the very least, slowing down the CPU RB.... Lo and behold, CPU RB numbers started to come down... In fact, I played one game where I was the Jaguars and I held Arian Foster to 43 yards on 22 carries....

The downside to this strategy is that you are left extremely vulnerable on man to man coverage, and it has happened to me more times than I care to remember that the CPU AI picks up on my 8 men in the box tactic and then at the most inopportune time, SMOKES ME with a fly or post route over the top, and my CB has no protection and as expected gets toasted for either a monster gain or a touchdown. If my CB is elite, and has speed, he stands a chance of holding his own and possibly getting an INT.

Consider this strategy and let me know what ya think....

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Old 10-17-2012, 11:52 AM   #581
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Thanks man i tried youre strategy in the 2nd half....it worked i ended up winning the game 50-22 the cpu had 368 yds of total offense. And 260 of passing and 108 of running. I on the other hand had 551 yds of offense 358 passing between my starter and backup and 193 doing the same. How do you all post youre stats in the box score format? Also i was playing a not to good saints team.... So ill wait and play two more games in my ccm before i tweak anything. Thanks!
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Old 10-17-2012, 12:49 PM   #582
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by trey2k198003
How do you all post youre stats in the box score format?
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Old 10-17-2012, 12:50 PM   #583
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by trey2k198003
Thanks man i tried youre strategy in the 2nd half....it worked i ended up winning the game 50-22 the cpu had 368 yds of total offense. And 260 of passing and 108 of running. I on the other hand had 551 yds of offense 358 passing between my starter and backup and 193 doing the same. How do you all post youre stats in the box score format? Also i was playing a not to good saints team.... So ill wait and play two more games in my ccm before i tweak anything. Thanks!

Ta-daaa!!!


If ya git da chance, share with us what happened on HUM passing and rushing.... I assume that you were playing a pre-season game.... If so, then the offensive numbers may make more sense....

As I had mentioned when I posted the sliders, these are BY NO MEANS, polished sliders.... Just something I threw out to the wolves to begin getting some feedback....

That having been said, in my lab, I am grappling/wrestling with the issue of running up the score due to the facility of HUM Passing and HUM Rushing.... My initial theory was that by playing ALL-MADDEN, the CPU would amp up its game and make each game a battle to score and would be seeing combined scores under 50 points consistently, but this has not been my experience in general. I do have games where the combined scores are under 50 points, but I also have more than a fair share of games where I smoke the CPU with 45+ points .... I can accept 2-3 over the course of the season, but when it becomes 6-7 games, hmmmmmmmmmm, me thinks that something is amiss.......

Stay tuned on more thoughts regarding the ease of scoring for the HUM team...


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Old 10-17-2012, 02:06 PM   #584
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I was playing with your All Pro pre-patch. Post patch the CPU runs all over me.
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