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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 10-18-2012, 12:56 PM   #617
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME


*****UPDATED 10/18/2012******



After last nights bender, I am thinking clearer, I think....
Updated the POST-PATCH beta slider to V.3.... I hate doing this, but my stats after half a season don't lie ..... 'hiccup'
Changed the following:
1) CPU BRK TKL is UP to 55
2) HUM/CPU PASS RUSH is now DOWN to 45 for each
3) HUM RUN REAC is DOWN to 40


'hiccup' .....


























POST-PATCH BETA SLIDERS V.3


Skill Level: ALL-MADDEN (oh yes I did!)

House rules: Avoid cheese plays that are guaranteed to work (ie. short curls, counters, blah, blah, blah)

Quarter Length: 15 min

Accelerated Clock: On: Minimum play clock set at 14 secs


Auto Strafe: ON

Auto Sprint: ON

Play Calling: Optional. With the new patch, I am calling my own plays.


Injury: 45

Fatigue: 60 (when accompanied with my sub out/in sliders)



Game Play Sliders: User/CPU

Speed: SLOW

Threshold: 50

QB Accuracy 6/7
Pass Block 0/0
WR Catch 46-50 / 46-50

Broken Tackles 40/55
Run Block 0/0
Fumble 6/5

Pass reaction 0/0
Int 30/30
Pass Rush 45/45

Rush reaction 40/50
Block Shedding 0/0
Tackle 0/0





Special Teams

FG Power 53
FG Accuracy 44 (the way that I kick is that I just use the right stick in Kicking. I don't aim with the left stick.)
Punt Power 52
Punt Acc 70
Kickoff Power 47




Penalty

Offside 99
False start 75
Holding 52
Face Mask 53
Clipping 54
Roughing the passer 50

The rest are 99, except for Defensive Pass Interference set at 97




Auto Subs

QB In: 2 Out: 0

RB In: 84 Out: 80

WR In: 84 Out: 80

FB/TE In: 70 Out: 65

OL In: 50 Out: 40

DT In: 50 Out: 40

DE In: 50 Out: 40

LB (3-4):In: 70 Out: 65 (4-3): In: 50 Out: 40

CB In: 84 Out: 80

S In: 70 Out: 65








Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.

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Old 10-18-2012, 01:00 PM   #618
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

What did you change?
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Old 10-18-2012, 01:01 PM   #619
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by soil2thesun
how are we feeling about this slider update ??

i tried a hybrid of yours and WHOSNEXT00's slider last night, as yours were similar in some ways..i was onto something, but man im just not a slider guru like urself. when i tweaked ur all-pro slider pre patch, it was damn near perfection for me. thats why im stickin wit this thread. i just done have the hours logged and the knowledge you do, therefore im waiting on some feedback, hoping were at that point where just a tweak here or a tweak there and were golden!

Check out the "tweak here and/or tweak posted above and on the first page.... Me like, very mucho...

"Bartender....", get me beer, and one for my friend....



'hiccup'




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the Gospel of Madden has spoken.

Last edited by MarketingWiz; 10-18-2012 at 01:04 PM.
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Old 10-18-2012, 01:05 PM   #620
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by trey2k198003
What did you change?

Uuuuuuh, it's in the first few sentences, or are you as hungover as I am?




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Old 10-18-2012, 01:40 PM   #621
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

So we're definitely committing to All-Madden across the board now on CCM and Play Now? We can confirm that they are tuned the same now? This is what has me confused about other slider sets that I've found on here is that they all have updated for post-patch but don't seem to say definitively if you play on All-Madden or All-Pro across the board or still play All-Madden for Play Now and All-Pro for CCM.
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but it's a video game, so it's not destroying my world or anything...
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Old 10-18-2012, 01:58 PM   #622
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by smlmeyer
So we're definitely committing to All-Madden across the board now on CCM and Play Now? We can confirm that they are tuned the same now? This is what has me confused about other slider sets that I've found on here is that they all have updated for post-patch but don't seem to say definitively if you play on All-Madden or All-Pro across the board or still play All-Madden for Play Now and All-Pro for CCM.


ALL-MADDEN, ALL-THE-TIME, ALL-DAY-LONG, ALL-GOOD? ALL-RIIIIIIIIIGHT, LET'S PLAY MY SLIDERS AND REPORT BACK WHATCHA THINK....



Peace.


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Old 10-18-2012, 02:04 PM   #623
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

With the lady away, the man shall play! I'll tell ya what I think tonight! Love your energy by the way haha
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Old 10-18-2012, 02:21 PM   #624
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by MarketingWiz
Dude, I am not worthy of being in your company after playing a gem like the one that you posted.... Holy smokes..... Tell me, did you use V.2 of the Post-Patch slider set that I posted this afternoon? Did you notice that SpeedThresh is now sitting pretty at "50"?





Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
I got so excited plugging the sliders in, I didn't continue in the thread and entered the first set I saw, page 58 I believe. My thresh was at 75 and some other things look a little different than what's now on your first page. I can't wait to plug in the one's in on your first page man. I'll post a box score and notes tonight, can't wait! Not to be a broken record, great, GREAT work man!

Another thing, these sliders are made for offline CCM correct?
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