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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 10-20-2012, 05:15 PM   #673
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

What have you been noticing Wiz? Anything you can share that you might be onto? Always, great work man.
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Old 10-20-2012, 05:28 PM   #674
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by stoptheman10
Has the CPU ever missed a FG for anyone? Sucks when I know I lost the game just because they can hit a 50-52 yd FG every time haha Or is this just something that happens no matter what in madden?
I have noticed that in every Madden on every difficulty.
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Old 10-20-2012, 05:58 PM   #675
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by willIam9387
This set is straight butter, and the few problems I'm seeing can be corrected with some tweaking as you have left room for tweaking. So far 2-2 in my Bills CCM with your sliders and my last game against the Pats I won 41-33. Now I know the SIM police might be like Bills over Pats? naw, c'mon son. But let me explain how awesome this game was. The pats dominated on offense for 3 quarters. I'm talking Tom Brady after three quarters was 29-34 with over 200 yards. He finished the game 34-45 366 yards and 2 tds. The CPU threw the ball 45 times, and it wasn't as if they were down all game, they were throwing with the lead, they were throwing tied, they were throwing when trying to come back, T Brady was just chucking the ball all over the field. B. Lloyd had 15 catches, it was vintage Brady just dealing out of the pocket, hitting his receivers and letting them gain that YAC. I felt helpless for the first three quarters. I was saved as they had to settle for 4 FGS. I was also saved by Mario Williams, who had five sacks, coming in the second half as the dude straight up decided to take over the line of scrimmage. It got Brady out of rhythm especially in the 4th but there was nothing bs about it. Good coverage making brady hold onto the ball, and Mario just getting off his blocks. Add to that C.J. Spiller's kickoff return for a TD, two long pass td's, and you got the makings for an upset. It was a game where the CPU dominated and should have won, they moved the ball at will, controlled time of possession, but not cashing in for TD's and giving up the big play hurt them. Sounds like the pats IRL when they lose.


Now for what I saw that might need tweaking. That tackle slider as zero leads to some frantic moments especially when that CPU is sprinting for that first down where you gotta man up with the controller and bring that dude down. I like the fact you have to square up to tackle but at some points it seems like a game of pinball as some ballcarriers will shed block after block. My C.J. Spiller kickoff return was like that as he just broke around six blocks, and believe me you see it on Sundays where a player will just go into beast mode, but I feel the frequency is a little too much with these sliders.

qb accuracy is great for both the user and cpu, 34-45 for Brady seemed realistic as he was just picking me apart. WR catching at 47 for me, love how not every catch is assured, Had a play a few games back where I thought I hit my TE up the middle, started to run before I caught the pass, and he dropped it, pretty cool.

Straight dope right there G, straight dope....... I am REALLY down with the direction of these sliders are going and even more importantly, the feedback you peeps are directing my way.... You peeps pump me up to spend even more time in the lab to uncover unchartered gems of knowledge lurking in M13's A.I. .....

One thing that I am becoming an absolute FAN of, and will probably, moving forward, make it a MUST to consider, is HUM play calling for both offensive and defensive plays....

I am playing an offline CCM as the Bucs and I am 3/4 of the season into it.... The first 6 or 8 games, I was doing a mix of gameflow and my own calls and was having fun, but I always felt that confidence on the plays I chose, of exactly how the D-Lines and O-Lines play out, so it's as if I knew where the holes were going to be, even before they happened .... This allowed me to have ELITE RB YPC numbers and INSANE ELITE defensive stats .... This began to "knaw" at me, I felt as if I was cheating .... Sooo, I have made a shift in approach and philosophy....

Going forward, for all future lab work, I have changed my approach... For about 5 games now, on both offense and defense, no if's, and's, or but's, ASK MADDEN is my offensive and defensive coordinator.... No more 10 yard line restriction, through and through ASK MADDEN is the boss.... Now, if I don't like an ALL-MADDEN call, my QB and MLB, can audible into one of the audible defenses available by pressing the SQUARE button on my PS3 controller.... GAME CHANGER baby.... GAME CHANGER.....

Now, that smirk on my face , that confidence I had about the movement of the O-Lines and D-Lines IS GONE.... I am now a deer on the road, staring at headlights of a semi, barreling down on my frail soul .....

My overall scores have dropped DRAMATICALLY.... I am now winning games with close scores like 21-17 or losing games with close scores like 24-10 .... The YPC avg for the CPU is always between 3.6 and 6.0 depending on the type of O-line and CPU RB that I am facing.... Curiously, play calling by the CPU is spot on.... Now I have not played enough games to prove this to myself yet, but it would seem that by using ASK MADDEN, the A.I. logic that determines CPU play calling is now working like a charm....

Prior to using ASK MADDEN exclusively, the play calling by the CPU, in my humble opinion was weak at best....It would seem that the CPU picked plays with no apparent logic. Runs were being called at the wrong times, passes were not long enough based on time left on the clock, yada, yada, yada....

Yet, by switching to ASK MADDEN, not gameflow, ASK MADDEN, play calling by the CPU has improved, and in my opinion, a lot. My theory is that the DATABASE of plays that the CPU can choose from is obviously dictated by the plays programmed by EA for the team you are playing....Sooo, if this is the case, some programmer must have some sort of code written that sets a hierarchy of how the CPU should choose a play, in other words, it is not random per se.... When I started charting plays called when using ASK MADDEN exclusively, I believe I am seeing a pattern that tends to choose plays that are appropriate based on the following hierarchy: (a) length to the first down, (b) field position the rock is at, (c) the down you are about to play, (c) time left in the quarter and (d) the score.... In other words, I am seeing a more consistent, and hierarchy influenced play calling approach by the CPU play calling logic... Don't confuse this with realistic play calling, but at least, I believe that there is rhyme and reason for the CPU play calls now that I never felt about before... I am seeing more long passes, and/or shots at the end zone when the CPU is sitting on my 40 all the way through to the rock sitting at their 40 yard line than ever before.... This makes sense, because if the pass is completed, you are sitting inside the 20 and are set up for at least a field goal or scoring six, so the risks associated with the bomb are worth it, versus taking the risks of that same play when the CPU is deep in its own territory....

Why this happens, I do not really know, because I was usually hung over during any of the "code programming" classes that I have ever taken.... I can only postulate that there MUST BE a "computer code relationship" between automated play calling by the HUM and a consistent, and hierarchy influenced play calling approach by the CPU play calling logic... It's as if the A.I. knows that the HUM playcalling is now also being dictated by a "computer code relationship" that seeks to produce a more orderly hierarchy influenced play calling approach...

Bunch of bull, I know, but my notes don't lie, and I'm tellin ya, that I am seeing sh1t that I have not seen ever before....

More to come, stay tuned....


Thank you for the support and feedback...


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
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Old 10-20-2012, 06:03 PM   #676
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by Steelers23
I have noticed that in every Madden on every difficulty.
If you set the beeeeeaaaaatch FG ACC slider between 34-39, you will see the CPU miss a disproportionate number of FG's, even the elite accurate kickers at medium ranges and of course long ranges....From 40-45, you seem to get a better mix... I personally use 40, don't particularly like it, because often times, the elite kicker at mid range, will miss by a mile wide right or left.... Now remember, I do not pre-aim my FG kicks, I use right stick only, so at 40 it is a beeeeeeeeeeeaaatch to be accurate.... So this is why for enjoyment of the games reasons, the beta slider set recommends setting it at 44....

Thank you for the support and feedback...


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.

Last edited by MarketingWiz; 10-20-2012 at 06:05 PM.
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Old 10-20-2012, 06:23 PM   #677
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Mr. Wiz! You are back in a big way greetings from an old soul of days passed!

Exciting times in the Madden slider forum I see.

Have you checked out the playbooks people have been putting together for each team? Post-patch they added the ability to play USER vs USER in CCM, meaning you can switch to the CPU team, change their playbook to any of the stock ones including generics, switch controller back to the middle and the playbook stays as you play vs the CPU.

http://www.operationsports.com/forum...fline-ccm.html

I read your post about AskMadden and it sounds interesting. So you pick any of the 3 plays correct?
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Old 10-20-2012, 06:40 PM   #678
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by Steelers23
What have you been noticing Wiz? Anything you can share that you might be onto? Always, great work man.




MEMO TO ALL MADDENITES FOLLOWING THE THREAD:

Hear ye, hear ye..... From this moment forward,all, peeps, pimps, brudda's from annudda mudda, bro's, wing men, lurkers, hot ladies, etc., who wish to benefit from the findings discovered, improved, fine tuned, or anything brought forth to improve our M13 playing experience from the Wiz, must try to adhere to the following simple suggestion:

Please try to read all the posts that YOU HAVE NOT READ, since the last time you visited this thread....

The Wiz is constantly posting ideas, theories, helpful objective data analysis to support and seek all of our collective goals; the Holy Grail ...

What is the Holy Grail ? It is that set of sliders that can, with a few simple tweaks here and there, be molded into the BEST M13 sim experience attainable for any hardcore simmer....

the Gospel of Madden is more than a goofy tagline. It is meant to establish a philosophy, an approach, that is part science, part game-playing proven, part community consensus derived, part data analysis based... It is meant to bring "平衡/balance/equilibrium" to M13's A.I. logic, so that M13's inherent "chi" can flow through our fingers, onto through our hands and ultimately into our noodle dome, to release and create that endorphin induced euphoria of satisfaction, gratification that you have just been a part of a trans-metaphysical, out of body experience, that only a finely tuned slider sports video game experience can deliver... In other words, the Gospel of Madden is about S-I-M. Period.

So please, heed the suggestion to read up on the posts, it may take you a couple of minutes, but I GUARANTEE you that your SIM experience will be better for it. And if it is not to much to ask for, since we are in election season, please consider voting the appropriate level of stars that you believe this thread merits overall: (1) the knowledge imparted, (2) the style of prose in which the knowledge is laid out, (3) the base sliders (of course), (4) the enjoyment and escape that this thread's overall experience provides, YOU, for those precious moments in the day, when you just need to tell life, to go and f-off, and let you play Madden in peace, (5) The number of times you pull a rib muscle, or the number of times you bust out in uncontrollable snickering/giggles/full blown bellowing laughter, out loud in your cubicle at work, and/or the times you pee on yourself, from reading the smack thrown down by the Wiz.... There, 5 objective areas you can grade this thread on, since there are 5 stars you can choose from.... Go vote!....Out.

As always, thank you for your support and feedback regarding the beta sliders and your personal observations and experiences..



Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.

Last edited by MarketingWiz; 10-20-2012 at 07:04 PM.
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Old 10-20-2012, 06:55 PM   #679
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by BrianU
Mr. Wiz! You are back in a big way greetings from an old soul of days passed!

Exciting times in the Madden slider forum I see.

Have you checked out the playbooks people have been putting together for each team? Post-patch they added the ability to play USER vs USER in CCM, meaning you can switch to the CPU team, change their playbook to any of the stock ones including generics, switch controller back to the middle and the playbook stays as you play vs the CPU.

http://www.operationsports.com/forum...fline-ccm.html

I read your post about AskMadden and it sounds interesting. So you pick any of the 3 plays correct?

Waddup, o' G? Regarding the link, fo' sho', schnitzel my nitzel...

Regarding ASK MADDEN, yup, I pick ANY of the three plays, and if I don't think it fits the situation that I am facing, then I audible using the SQUARE button on my PS3 controller.... Also, I forgot to mention, that I only control one player throughout the play, either the dude with the rock on offense, or the MLB on defense, that's it. Absolutely no pressing the CIRCLE button to switch players....

Welcome back from your dirt nap, now try the beta's and start givin' us your wisdom and experiences in return...

Peace brah.....



Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.
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Old 10-20-2012, 08:41 PM   #680
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

yo wiz, tried that ask madden and had a legit game...only problem is I find that sometimes I don't have three plays showing up in that panel or madden keeps calling for the same plays...you seeing this also?
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