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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 10-23-2012, 05:18 PM   #721
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

These are fun and challenging wiz! losing games and asking madden is taking me out of my comfort zone of money plays!

a few things i wonder. Is manually double teaming a certain receiver cheesing? And is setting defensive audibles to blitz packages cheesing? Awesome stuff dude! thankss!
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Old 10-23-2012, 07:35 PM   #722
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

I read page 72 and I'm still a bit confused, I don't see any difference from the ones you just posted and the ones that were mistakenly posted. Am I missing something?
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Old 10-23-2012, 07:48 PM   #723
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

lol, those are a crazy turn of events Wiz. Its all good. I'm just patiently waiting for your new set.
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Old 10-23-2012, 07:50 PM   #724
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Quote:
Originally Posted by Steelers23
I read page 72 and I'm still a bit confused, I don't see any difference from the ones you just posted and the ones that were mistakenly posted. Am I missing something?
He didn't post the correct set yet AFAIK

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Old 10-23-2012, 10:38 PM   #725
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by pyr0sphere
He didn't post the correct set yet AFAIK

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True dat! Hopefully will be able to post tonight, spending some "quality" time with the lady.... You guys don't want me to get grounded from M13, right?


Thank you for the support and feedback and patience...


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Old 10-23-2012, 11:45 PM   #726
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by secballers
These are fun and challenging wiz! losing games and asking madden is taking me out of my comfort zone of money plays!

a few things i wonder. Is manually double teaming a certain receiver cheesing? And is setting defensive audibles to blitz packages cheesing? Awesome stuff dude! thankss!

Double teaming IS NOT cheesing, especially if it is to cover the unstoppable TE glitch in M13....

Setting defensive audibles IS NOT cheesing, I do before each game....

Now...Setting defensive audibles to RUN-BLITZES in a run situation, I AM ON THE FENCE about.... It is no secret that a run blitz can neutralize and/or make the CPU running game a non-factor, so constantly abusing this audible would not be realistic since you do have the advantage of knowing the TE & FB package that the CPU is in prior to calling the audible run blitz...INSTEAD consider what I do...Personally I make sure that I have at least ONE AUDIBLE in my arsenal that is a base 4-3 set or 3-4 set, and then from that base set, I consider whether or not to select a LB to blitz...

Thank you for the support and feedback and patience...


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Old 10-23-2012, 11:46 PM   #727
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by [email protected]@n
lol, those are a crazy turn of events Wiz. Its all good. I'm just patiently waiting for your new set.
Working on them as I type....

Thank you for the support and feedback and patience...


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Old 10-24-2012, 02:23 AM   #728
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Almost done.... They are the best set yet... WOW!


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