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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 10-24-2012, 02:42 AM   #729
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Merry "EA" -rly Xmas.... Don't say that Mr. Klaus gave you a piece of coal for Xmas this year... These babies are GEMS... Absolutely playing the best Madden games that I have ever played.... EVER!!!!

I definitely urge you to try them. I guarantee that you will not be dissapointed.

Without further ado, ladies, I present you the sliders that bring us to the precipice of the Holy Grail that we have all been chasing ever since EA gave us sliders...

If you follow the instructions TO THE "T", I promise you that this is the absolute BEST SIM experience you have yet to play on Madden in your entire life...

Are they perfect? No. But then again neither is the A.I. code for Madden. Are they addictive? Absolutely. I just may write off work for the rest of the month and just enjoy myself with these bad boyz....

Go at them, enjoy them, but like always, if you use them, ya gotta come back and post your comments, experiences, and box scores. You guys created these beasts thanks to your detailed feed back that you have provided this thread thus far, so don't stop now, BRING IT!!!!!

I am SOOOOO pumped up man....




BETA SLIDERS, POST-PATCH, V.5 (ABSOLUTELY TITS)


Skill Level: ALL-MADDEN

House rules:
(1) ASK MADDEN ONLY for both OFF & DEF play calling. This rule is a GAME CHANGER!!!!!!! However, you can switch to calling your own offensive plays at the 2 minute mark of each half. Defensive plays ARE ALWAYS called by ASK MADDEN or an audible, NO EXCEPTIONS.
(2) DO NOT USE the right analog stick when there is a run or pass play. In other words, do not use the right analog stick DOWN for a run play by the CPU as the play begins and vice versa, do not push UP with the right analog stick when there is a pass beginning to develop.
(3) On DEF, control ONLY one player, NO SWITCHING on run plays by the CPU. If the CPU call a pass play, you are allowed to switch, ONLY AFTER THE RECEIVER catches the ball (I control the FS, since my hand eye coordination is not that good to tackle as a LB).
(4) On OFFENSE, no hot routes.
(5) Consider having two controllers plugged in when you start your CCM game. Consider for your opponents playbook to switch it to BALANCED, or RUN HEAVY or PASS HEAVY, depending on the type of team you are playing if run / pass ratios have you tripping (I tend to leave it alone, because House Rule #1, addresses the play calling problem by the CPU, in my humble opinion).
(6) After starting your game, hit pause after the kickoff return is done and set your DEF audibles. Be smart on which ones you pick. Make sure you have at least a few that are balanced DEF calls. Make sure you have at least one for short yardage, long yardage, and a good defense against screens.
(7) Before you even start a CCM franchise, or before you re-start a pre-existing CCM franchise, set your OFFENSIVE audibles for your CCM franchise’s offense. Make sure you pick at least one screen, one draw, and two play actions for the two most common sets your offense runs (usually a one TE and two TE set), have one streak, and one zone flood pass.
(8) USE ONLY the right analog stick when attempting field goals, anything else, and you are a CHEESE.
(9) DO NOT SNAP THE BALL until there is less than 5 secs on the clock... This guarantees you a perfect range of plays between 130-145 plays.


Quarter Length: 15 min

Accelerated Clock: On and min. play clock set at 14 or 15 (I USE 14)

Auto Strafe:ON
Auto Sprint: ON

Play Calling: For Offensive and Defensive play calling, ASK MADDEN ONLY!!!!! Only exception is when you reach the 2 minute mark of each HALF!!

Injury: 45 still testing … (if ya don’t like it, you can set this at 35 and fatigue at 65)

Fatigue: 55

Speed: SLOW

Threshold: 50


Game Play Sliders: User/CPU


QB Accuracy 6/5
Pass Block 10/10
WR Catch 55/55

Broken Tackles 10/15
Run Block 5/35
Fumble 6 or 7 (I use 6) / 6

Pass reaction 5/5
Int 30/30
Pass Rush 40/40

Rush reaction 5/40
Block Shedding 5/5
Tackle 10/10




Special Teams

FG Power 54
FG Accuracy 44 (the way that I kick is that I just use the right stick in Kicking. I don't aim with the left stick.)
Punt Power 52
Punt Acc 72
Kickoff Power 47


Penalty

False start 75
Holding 52
Face Mask 54
Clipping 54
Roughing the passer 53

The rest are 99 (Please note, I have seen 4 defensive passing interference calls over the last 38 games I have played in the lab, so they do call it, occasionally)



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Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.

Last edited by MarketingWiz; 10-24-2012 at 02:49 AM.
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Old 10-24-2012, 04:18 AM   #730
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

YES!! Been waiting on these all night man!! Can't wait to plug them into my Eagles CCM
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Old 10-24-2012, 09:48 AM   #731
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

looks good dude...since ive been following this thread ive determined a few things...

1-you are funny as **** dude!
2-you must never sleep...i dunno where u find the time, but god bless u! i have a little one at home myself and finding my madden time requires little sleep, or a nagging gf..usually both.
3-most importantly, your sliders are ****ing GREAT! ive toyed with other slider sets on this forum...i dont even bother checking them out anymore..yours are the cream of the crop..in my opinion.

question..is there any way to convert this to normal speed...meaning, would recommend i need to change any of the sliders if i wanted to put game speed on normal..??

thanks as always brotha!
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Old 10-24-2012, 10:04 AM   #732
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Any suggestions on how to adjust the sliders for normal speed?

up the thresh? other sliders to look at?
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Old 10-24-2012, 10:05 AM   #733
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by soil2thesun
looks good dude...since ive been following this thread ive determined a few things...

1-you are funny as **** dude!
2-you must never sleep...i dunno where u find the time, but god bless u! i have a little one at home myself and finding my madden time requires little sleep, or a nagging gf..usually both.
3-most importantly, your sliders are ****ing GREAT! ive toyed with other slider sets on this forum...i dont even bother checking them out anymore..yours are the cream of the crop..in my opinion.

question..is there any way to convert this to normal speed...meaning, would recommend i need to change any of the sliders if i wanted to put game speed on normal..??

thanks as always brotha!
haha..i wish i would have read you post ...i just posted the same thing basically...sorry
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Old 10-24-2012, 11:42 AM   #734
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Really nice work here, I too am at a loss as to when you find time to sleep let alone spend time with your lady but that is besides the point. One question, if I do the playbook change for the CPU is using Ask Madden still required? Thanks and keep preaching broda!
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Old 10-24-2012, 11:54 AM   #735
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by whodatdawg
Really nice work here, I too am at a loss as to when you find time to sleep let alone spend time with your lady but that is besides the point. One question, if I do the playbook change for the CPU is using Ask Madden still required? Thanks and keep preaching broda!
if you do the playbook change i personally would say no...the playbook change is what saved this game this year.
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Old 10-24-2012, 12:01 PM   #736
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

If that's the case I would like to hear Wiz's reasoning behind going with Ask Madden over just changing the playbook?
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