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M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Old 10-24-2012, 09:41 PM   #753
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by agidio3
last question bro...can i test these in play now?
Play Now and Offline CCM are supposed to be the same now as far as slider function. So yes you should be able to.
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Old 10-24-2012, 10:49 PM   #754
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by secballers
yo wiz!

think I'm gonna futz with computer rush reaction. move it from 40 to 38.

Be my guest stud....

Always remember, these sliders ARE NOT MINE, they are the threads.... You guys are a big part of why they exist... I am just the caretaker, who tries to interpret what you guys see and experience when you play the games....

I make suggestions, and you guys can accept them or modify them to your hearts delight. I just try to recommend considerations that can deliver a true SIM experience...

Peace brah...



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Old 10-24-2012, 10:50 PM   #755
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by cquigley
Wiz I know you say no hot routes but how about using it to make sure the route goes past the first down marker?

Sent from my Galaxy Nexus using Tapatalk

Ditto .... Knock yourself out.... I think you will find that sliders can take the occasional cheese here and there

Always remember, these sliders ARE NOT MINE, they are the threads.... You guys are a big part of why they exist... I am just the caretaker, who tries to interpret what you guys see and experience when you play the games....

I make suggestions, and you guys can accept them or modify them to your hearts delight. I just try to recommend considerations that can deliver a true SIM experience...

Peace brah...



Keep playin'! Keep postin'! Keep Maddening!


the Gospel of Madden has spoken.
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Old 10-24-2012, 11:22 PM   #756
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by agidio3
last question bro...can i test these in play now?

I presume... try them out and report back to us!


Always remember, these sliders ARE NOT MINE, they are the threads.... You guys decide how you want to apply the suggestions.

Lates.



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Old 10-25-2012, 12:44 AM   #757
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

You're a hero man...thanks for saving Madden ! (had to sign up and post to give ya credit).
I'm not sold on this latest version however. Seems gameplay (running especially) got easier.

I've been playing post patch V3 w/ Gameflow calling the plays and to me, it's been playing as true sim and lots of fun. Solid.
What's the difference/benefits of v3 to v5 ??
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Old 10-25-2012, 01:14 AM   #758
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by jfarmer707
You're a hero man...thanks for saving Madden ! (had to sign up and post to give ya credit).
I'm not sold on this latest version however. Seems gameplay (running especially) got easier.

I've been playing post patch V3 w/ Gameflow calling the plays and to me, it's been playing as true sim and lots of fun. Solid.
What's the difference/benefits of v3 to v5 ??

Appreciate the love bro....

Basically, V.3, was the first sliders dropped post-patch. I felt, and received feedback from the thread, that the CPU running game was unrealistic due to the heavy break tackling. To some degree, this was true of the HUM running game as well. In addition to this, we also had the issue of to many picks, and I was not happy with the stats that V.3 was delivering in the area of catching, QB completions, YPC for CPU, to name a few. Believe me V.3 was, and still is, a solid set, and it is very challenging to beat the CPU, but I felt that I could improve on it. V.4 was supposed to be the improvement, but I inadvertently posted an erroneous slider set because of two goofs that I made. Those were explained in earlier posts. Because of my goofs, V.4 was easier than V.3....

So that brings us to V.5.... I consider V.5, and it's house rules, an improvement to get a true SIM experience from M13.

The thread is still waiting for feedback from V.5, but I know that those peeps that follow the house rules to the "T", will get a very, competitive, balanced game that I believe is a better representation of what happens on Sunday....

But in reality, the proof is in the pudding, so I am waiting for the results and votes to come in so that any issues can be addressed...If, in fact, the game got easier, you can consider BEASTING out the CPU running game by jacking up CPU RUN BLK, and making HUM running game more difficult by raising CPU RUN REACTION...

I am still testing V.5, specifically trying to track how much gameplay is affected if I "zero" out certain slider sets.... But at this point, it's just testing....

Once again, the thread appreciates your participation and future comments... Peace, out.



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Last edited by MarketingWiz; 10-25-2012 at 01:17 AM.
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Old 10-25-2012, 01:47 AM   #759
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Washington Redskins at Pittsburgh Steelers
Oct 24, 20121ST2ND3RD4THOTSCORE
Washington Redskins (3-4)31007020
Pittsburgh Steelers (3-3)70013626
Team Stats Comparison
WASPIT
Total Offense332366
Rushing Yards18398
Passing Yards149268
First Downs1520
Punt Return Yards1822
Kick Return Yards5797
Total Yards407485
Turnovers00
3rd Down Converstion2-114-14
4th Down Conversion0-00-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1/23/2
Penalties2-203-30
Posession Time32:3031:44
Washington Redskins
PASSINGC/AYDSTDINT
GRIFFIN III10/1816210
RUSHINGATTYDSAVGTD
MORRIS291364.61
GRIFFIN III6416.80
RECEIVINGRECYDSAVGTD
MORGAN49423.51
GARCON12020.00
KICKINGFGXPPTSLONG
FORBATH2/32/2830
Pittsburgh Steelers
PASSINGC/AYDSTDINT
ROETHLISBERGER29/4329620
RUSHINGATTYDSAVGTD
MENDENHALL21904.21
ROETHLISBERGER2105.00
RECEIVINGRECYDSAVGTD
MILLER1010110.11
WALLACE88510.61
KICKINGFGXPPTSLONG
SUISHAM2/32/2841


Played with the newest slider set on the front page. This was a heck of a game man. Very exciting. I was down 20-10 in the 4th when Big Ben started making some magic happen. This was very fun to play and I must say the stats came out beautifully.
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Old 10-25-2012, 02:38 AM   #760
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by chino22
Washington Redskins at Pittsburgh Steelers
Oct 24, 20121ST2ND3RD4THOTSCORE
Washington Redskins (3-4)31007020
Pittsburgh Steelers (3-3)70013626
Team Stats Comparison

WASPIT
Total Offense332366
Rushing Yards18398
Passing Yards149268
First Downs1520
Punt Return Yards1822
Kick Return Yards5797
Total Yards407485
Turnovers00
3rd Down Converstion2-114-14
4th Down Conversion0-00-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1/23/2
Penalties2-203-30
Posession Time32:3031:44
Washington Redskins
PASSINGC/AYDSTDINT
GRIFFIN III10/1816210
RUSHINGATTYDSAVGTD
MORRIS291364.61
GRIFFIN III6416.80
RECEIVINGRECYDSAVGTD
MORGAN49423.51
GARCON12020.00
KICKINGFGXPPTSLONG
FORBATH2/32/2830
Pittsburgh Steelers
PASSINGC/AYDSTDINT
ROETHLISBERGER29/4329620
RUSHINGATTYDSAVGTD
MENDENHALL21904.21
ROETHLISBERGER2105.00
RECEIVINGRECYDSAVGTD
MILLER1010110.11
WALLACE88510.61
KICKINGFGXPPTSLONG
SUISHAM2/32/2841


Played with the newest slider set on the front page. This was a heck of a game man. Very exciting. I was down 20-10 in the 4th when Big Ben started making some magic happen. This was very fun to play and I must say the stats came out beautifully.
Here we go....Box scores I am sure will soon start to flow in...

And, just as I suspected, the stats are basically PERFECT, spot fricking on!!!!

Ladies.... the Holy Grail, is within our reach.... Let's play the hell out of V.5 and post the box scores... If all pans out, I think that we can then spread the news that our thread, and our sliders will be tough to beat for this years Madden...May still need to be polished a bit (I am still testing some theories on "zero" sliders), but overall, I think we are in the neighborhood...

Thanks for the box score, please post more!

Once again, the thread appreciates your participation and future comments... Peace, out.



Keep playin'! Keep postin'! Keep Maddening!


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