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Charter04's Madden 13 All-Madden Sim Sliders

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Old 08-30-2012, 02:30 AM   #1
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Charter04's Madden 13 All-Madden Sim Sliders

These are updated post Title Update.

These are now All-Madden Sliders

Changes in red Updated as of 8-20-2013, 4:49 pm

If you already have a CCM going enter these in then go to the next week. Sometimes sliders don't fully kick in in the current week it seems.

This is a sim set for the sim gamer. If you cheese or take advantage of the CPU AI you might not enjoy these. My goal for these is to have a realistic but, challenging game. I want it play organically. I want every week to feel different. I want every team to feel different. I want stars to play like it. If you get blown out or blow out the CPU the first game just play some more. Just look at your favorite team's schedule the score's are variable. If you use a bad team and struggle that is normal. Also everyone's skill is different. You may be worse than me or better than me. If you need more challenge then up some of the sliders I suggested. The most important thing is to have fun.

Here is an example video of sim gameplay. This was a game back in my first season. Pre patch.
http://www.youtube.com/watch?v=nftqwM-cQBU

SECElite was a great help with these. I haven't had this much fun with Madden in a long time, maybe ever.

Please post your impressions and stat's. I am more concerned with gameplay than stat's but, these are producing some very good stat's as well.

If you leave feedback please include as many details as possible. Please leave any CONSTRUCTIVE criticism and box scores.


Skill Level: All-Madden

House rules(You don't have to use these but, it helps to make the game more fun to me)
1. No switch rule. This helps the cpu players matter more. Also adds a challenge. Also don't run man to man the whole game.
2. No bump and run unless its the called play. Bump and run man to man is over powered this year.
3. Only use game planning if you have to. Aggressive game plan settings screw things up some times.
4. Don't use Money plays much. This has been improved but, there are still some. Out routes and curls can be money routes. Don't abuse those.
5. Try using LB's and Safeties on Defense. Don't use the LE or LOLB(3-4) too much unless you want him to get 15+ sacks. Unless I turn up Pass block to the point I get pancaked every time I a can rack up the sacks easily with the left side rushers.
6. Mix up your play calling. Try different plays on offense and defense. Much more fun and more challenging. I probably use 20 to 60 different offensive plays every game.
7. Have fun. Don't sweat it if you see the EA foolishness. The game is not going to be perfect with any sliders.

Quarter Length: 15 min

Accelerated Clock: On, Min Play clock 15 (with game flow try 13) If you never make changes at the line also try 13.

Auto Sprint: off (This my preference, I don't know if turning it off affects anything.)

Play Calling: Optional, I call my own plays

Injury: 55

Fatigue: 50

Game Play Sliders User/CPU

Speed: Normal (It seems it has to be at least this high to get a consistent run and pass game from the CPU

Threshold: 50

QB Accuracy 10/50
Pass Block 15/35
WR Catch 50/50

Broken Tackles 50/3
Run Block 0/50
Fumble 25/50

Pass reaction 25/75
Int 25/50
Pass Rush 20/10

Rush reaction 75/25
Block Shedding 0/50
Tackle 0/50

Special Teams

FG Power 50
FG Accuracy 50 (If you want more challenge, try to just us the right stick in Kicking. Don't aim with the left stick. Just just the right stick to aim as your kicking. It works great for me.)
Punt Power 50
Punt Acc 50
Kickoff Power 50

Penalty (These Do effect gameplay some)

Offside 55
False start 55
Holding 54
Face Mask 54
Defensive Pass Interference 0
Offensive Pass Interference 0
KR/PR Interference 50
Clipping 54
Int Grounding 50
Roughing the passer 54
Roughing the Kicker 50


Auto Subs (I'm using default for now)

QB In: 2 Out: 0

RB In: 93 Out: 87

WR In: 35 Out: 30

FB/TE In: 25 Out: 20

OL In: 25 Out: 20

DT In: 85 Out: 80

DE In: 85 Out: 80

LB In: 55 Out: 50 In a 3-4 In: 25 Out: 20 in a 4-3

CB In: 25 Out: 20

S In: 25 Out: 20

Retired set
Speed: Normal (It seems it has to be at least this high to get a consistent run and pass game from the CPU

Threshold: 30 (I'm testing on 60-65 threshold)

QB Accuracy 10/50
Pass Block 0/0
WR Catch 48/49

Broken Tackles 25/30
Run Block 0/0
Fumble 10/5

Pass reaction 50/0
Int 25/35
Pass Rush 0/0

Rush reaction 0/0
Block Shedding 0/0
Tackle 25/30

If you would like to post a Box Score then use this link. Please post results from Online or Offline CCM and state which. Also include any differences in your slider's from the OP set.

http://dynasties.operationsports.com...id=1&sport=nfl

I am having a lot of fun with these I hope you enjoy them! Madden is back.

I also have two NCAA Football 13 Slider sets.
http://www.operationsports.com/forum...post2044215362
http://www.operationsports.com/forum...n-sliders.html

Last edited by charter04; 08-20-2013 at 08:00 PM.
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Old 08-30-2012, 02:37 AM   #2
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Re: Charter04's Madden 13 All-Pro Sim Sliders

trying them out right now
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Old 08-30-2012, 02:39 AM   #3
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Any auto sub sliders?
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Old 08-30-2012, 02:40 AM   #4
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Re: Charter04's Madden 13 All-Pro Sim Sliders

I was going to bed, but I am gonna bite.

I gotta see this all-pro gameplay I have been reading about.

if the CPU rushes on me wih these sldiers, when they cant do it with RB and BT maxed out for the CPU on all-madden, I am gonna be blown away
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Old 08-30-2012, 02:49 AM   #5
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by xxmanny28xx
Any auto sub sliders?
No. Haven't messed with it yet. I can't figure out how they work in online CCM. They are different.
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Old 08-30-2012, 03:25 AM   #6
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Do you have a set for offline players?
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Old 08-30-2012, 04:12 AM   #7
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Re: Charter04's Madden 13 All-Pro Sim Sliders

just curious, how come this is for ONLINE CCM only? is there a difference in sliders between offline and online?
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Old 08-30-2012, 04:15 AM   #8
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Baltimore Ravens at Philadelphia Eagles
Jan 1, 1ST2ND3RD4THSCORE
Baltimore Ravens (0-1)700714
Philadelphia Eagles (1-0)10143734
Team Stats Comparison
BALPHI
Total Offense329475
Rushing Yards29219
Passing Yards300256
First Downs1417
Punt Return Yards
Kick Return Yards
Total Yards
Turnovers41
3rd Down Converstion
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals
Penalties
Posession Time25:2734:33
Baltimore Ravens
PASSINGC/AYDSTDINT
Painter17/2918711
Flacco8/1713811
RUSHINGATTYDSAVGTD
Rice13292.20
RECEIVINGRECYDSAVGTD
Dickerson812916.11
Rice6416.80
Smith511022.01
DEFENSETACKSACKINTTD
Suggs1
McPhee1
Philadelphia Eagles
PASSINGC/AYDSTDINT
Vick13/2226820
RUSHINGATTYDSAVGTD
McCoy241365.60
Vick5224.42
Lewis5255.00
Brown4123.00
RECEIVINGRECYDSAVGTD
Maclin511222.41
Jackson411027.51
DEFENSETACKSACKINTTD
Babin3
Cole1
Rolle1



a few notes:
-Flacco left the game in the 2nd quarter with a broken collarbone
-I took McCoy out in the 3rd, gave Lewis the rest of the 3rd, then gave Brown 10 minutes in the 4th to spread the carries around or i would have gone off for 300 with McCoy easily
-Also started taking it easy on them in the 2nd half, calling mostly run plays and playing vanilla defense

gameplay was pretty solid, just not too difficult for me, especially aginst the Ravens..

could u make some suggestions based on my stats on what sliders i should tweak?
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