Home

Outkizast's CCM Sliders (All-Pro, Normal Speed)

This is a discussion on Outkizast's CCM Sliders (All-Pro, Normal Speed) within the Madden NFL Old Gen Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen > Madden NFL Old Gen Sliders
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 09-05-2012, 05:18 PM   #1
MVP
 
Outkizast's Arena
 
OVR: 12
Join Date: Nov 2006
Posts: 1,098
Outkizast's CCM Sliders (All-Pro, Normal Speed)

Hey guys, I know there are a bunch of slider sets out there, but I feel like I have taken a good amount information from each one of them and put them together into a set that I am personally enjoying a LOT. I originally started with Charter's sliders, as he referred them to me, and continued editing them to my skill level.

I am the type of player that prefers SLOW speed, but am currently playing on NORMAL because that it what I was playing on when I adjusted these sliders. I have not tested if they work as well on slow speed or not.

The difference between All-Pro and All-Madden is huge! For some crazy reason, the CPU plays much better and is able to sustain longer drives on All-Pro. The play calling is better, they run the ball better, and they pass to the open guys underneath the coverage more rather than forcing the ball down feild all the time. Don't believe me, try it out yourself.

I am still working on a few of these sliders, particularly USER and CPU Interceptions. I like the idea that you cannot force passes into coverage or you will be penalized, but I don't like the idea of throwing 2-4 picks a game because I get greedy. I would prefer my stats be more on point, and not have my drives killed so quickly in that case.

I will continue updating if I make any changes, feel free to try them out if you are having a hard time finding sliders to fit your style of play.

HOUSE RULES

-I generally don't like house rules. I want to be able to switch defenders when the ball is in the air and try to make a play on it. I also switch defenders when trying to bring down the ball carrier. And when I feel the offense is going to run the ball, the safety I am usually controlling will be crashing the line of scrimmage trying to close up any holes that may open up. With that said, I am happy with what the CPU is still able to accomplish with these sliders despite having to "nerf" your own ability to allow them success.

- The only "house rules" I understand is not doing anything in an un-sim way as far as calling the same plays over and over if they are working. I want my sliders to work in such a way that you can call any play in the playbook and expect success out of it if ran correctly against the right defensive playcall. If I find a certain play to be much more effective than others, I won't necessarily keep myself from using it, but I won't abuse it either. If I have a good running play that a good percentage of the time picks up a couple yards, when it's 3rd and 2 and I'm down in the second half, I'm running it.

So here is what I'm using currently:

Updated: 9/5/12 - 7:45pm Pacific


Skill Level: All-Pro (As stated above, CPU is actually better here than All-Madden)

Quarter Length:15 minutes (I have been playing on 14 min quarters, and get about 105-115 plays a game, upped it to 15 minutes for more realistic number of plays)

Accel Clock: On

Minimum Play Clock Time: 13 seconds (I usually snap the ball at about 5 seconds with this settings, gives a little time for a couple audibles if needed but not too many)

Game Speed: Normal (I usually prefer the game on slow, but have not tested on that setting yet)

USER/CPU

QB Accuracy: 9/65
Pass Blocking: 50/60
WR Catching: 45/55

Broken Tackles: 50/60
Run Blocking: 40/73
Fumbles: 50/50

Pass React: 50/89 (Do NOT lower the Human Pass React, it's working in mysterious ways currently, but I have heard that raising it a bit may cause the CPU to pass the ball a bit more if you were having an issue with that)
Interceptions: 20/37 (Still testing this out, I'm throwing a lot of picks that are actually my fault, but still I would like to see less in the INT stat category, I will most likely be moving this somewhere around 25/35 or so)
Pass Rushing: 48/55

Rush React: 0/50
Block Shed: 35/48
Tackling: 20/49

SPECIAL TEAMS

FG Power: 48
FG Accuracy: 45
Punt Power: 48
Punt Accuracy: 75
Kickoff Power: 50

Injury: 50
Fatigue: 60

Speed Threshold: 52 (I'm not a fan of going to the extreme on 0 or 100 like some people. I think EA put work into the speed of each player and how they relate to each other more than I have the ability to. With the speed threshold too high you have long passes to slow TE's that out run your corners to the endzone. With it at 0, the slow guys are stuck in mud, and I believe they have more closing speed in the real NFL. I usually tinker with it between 45-55.)

I have not adjusted any Penalty sliders to this point and am still in the testing process for Auto Subs.

I will post some box scores after completing another game or two.

Again thanks to Charter, SECElite, Jarrod, BrianU, Jaredlib, and BlueNinja. You have been the ones I have been listening to most while testing and editing the sliders.

Last edited by Outkizast; 09-05-2012 at 10:45 PM.
Outkizast is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-05-2012, 05:20 PM   #2
MVP
 
Outkizast's Arena
 
OVR: 12
Join Date: Nov 2006
Posts: 1,098
Re: Outkizast's CCM Sliders (All-Pro, Normal Speed)

This was with 14 minute quarters instead of 15, and with the INT at 20/40. But like I said, I will be most likely changing the INTs to 25/35 or so. I was the Falcons.

Atlanta Falcons at Washington Redskins
Sep 5, 20121ST2ND3RD4THSCORE
Atlanta Falcons ()070310
Washington Redskins ()7130626
Team Stats Comparison

ATLWAS
Total Offense238279
Rushing Yards88210
Passing Yards15069
First Downs1515
Punt Return Yards

Kick Return Yards

Total Yards

Turnovers40
3rd Down Converstion5/117/14
4th Down Conversion0-10-0
2-Point Conversion

Red Zone Touchdowns/Field Goals1/12/3
Penalties41
Posession Time25:4830:12
Atlanta Falcons
PASSINGC/AYDSTDINT
Matt Ryan21/3416014
RUSHINGATTYDSAVGTD
Michael Turner16573.50
Jacquizz Rodgers4317.70
RECEIVINGRECYDSAVGTD
Harry Douglas6488.00
Michael Turner5275.40
Roddy White55410.80
Tony Gonzalez155.00
Michael Palmer1-2-2.00
Kerry Meier144.00
Lousaka Polite155.01
Jacquizz Rodgers119190
Julio Jones000.00
Washington Redskins
PASSINGC/AYDSTDINT
Robert Griffin III12/1810710
RUSHINGATTYDSAVGTD
Tim Hightower291414.81
Roy Helu Jr.5285.60
Robert Griffin III33712.30
Santana Moss144.00
RECEIVINGRECYDSAVGTD
Fred Davis6416.80
Tim Hightower330101
Josh Morgan12424.00
Roy Helu Jr.111.00
Santana Moss11111.00
Outkizast is offline  
Reply With Quote
Old 09-05-2012, 05:26 PM   #3
MVP
 
BrianU's Arena
 
OVR: 2
Join Date: Nov 2008
Re: Outkizast's CCM Sliders (All-Pro, Normal Speed)

Looks like a nice set. Welcome to the club!
BrianU is offline  
Reply With Quote
Old 09-05-2012, 05:28 PM   #4
MVP
 
BrianU's Arena
 
OVR: 2
Join Date: Nov 2008
Re: Outkizast's CCM Sliders (All-Pro, Normal Speed)

Turnovers is something I have my eye on as well. I was at CPU Interception 100 but moved it down to 70. I like the pressure a high CPU Interception slider brings but I also want the stats to be in a reasonable range and turnovers per team should be around 1.5 per game. Being wary of interceptions changes the way you play the game in a positive way and I am more cautious on certain routes and areas of the field than others

Last edited by BrianU; 09-05-2012 at 05:31 PM.
BrianU is offline  
Reply With Quote
Old 09-05-2012, 05:32 PM   #5
MVP
 
Outkizast's Arena
 
OVR: 12
Join Date: Nov 2006
Posts: 1,098
Re: Outkizast's CCM Sliders (All-Pro, Normal Speed)

Thanks. I was actually enjoying that aspect of it as well. It allowed the CPU to get more sacks because I didn't want to force it into coverage... Just have to find that balance....
Outkizast is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-05-2012, 06:42 PM   #6
MVP
 
Outkizast's Arena
 
OVR: 12
Join Date: Nov 2006
Posts: 1,098
Re: Outkizast's CCM Sliders (All-Pro, Normal Speed)

This was played with INTs at 25/35. I was controlling the Falcons again. I put up all kinds of offensive yards and it is due to the fact that I OWNED the time of possession. This was because there were HUGE holes for Turner to run through. I may drop the User run blocking down a notch. Other than that though the game played out really well. Could have been a totally different story pretty easily. They threw a pick in the red zone, missed a field goal, and were stopped at the goalline on 3rd down and forced them into a field goal.

At first I thought McFadden was running a bit well on me (BEAST mode most of the game), but I realized that 5 of my offensive starters were injured including 2 linebackers and my strong safety. This may have had something to do with why he was breaking so many tackles (6). I will leave it where it is for now, we'll see how more games go.


Oakland Raiders at Atlanta Falcons
Sep 5, 20121ST2ND3RD4THSCORE
Oakland Raiders ()770317
Atlanta Falcons ()01310326
Team Stats Comparison
OAKATL
Total Offense362480
Rushing Yards163227
Passing Yards199253
First Downs1526
Punt Return Yards
Kick Return Yards
Total Yards
Turnovers11
3rd Down Converstion
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals
Penalties
Posession Time17:4842:12
Oakland Raiders
PASSINGC/AYDSTDINT
Carson Palmer18/2821911
RUSHINGATTYDSAVGTD
Darren McFadden201577.81
Denarius Moore263.00
RECEIVINGRECYDSAVGTD
Jeremy Shockey8688.51
Derrius Heyward-Bay44711.70
Denarius Moore34615.30
Darren McFadden242.00
Jacoby Ford15454.00
Atlanta Falcons
PASSINGC/AYDSTDINT
Matt Ryan21/2925301
RUSHINGATTYDSAVGTD
Michael Turner352015.71
Jacquizz Rodgers5285.61
Matt Ryan2-4-2.00
Julio Jones122.00
RECEIVINGRECYDSAVGTD
Roddy White1014614.60
Michael Turner492.20
Tony Gonzalez44611.50
Kerry Meier119190
Michael Palmer116160
Julio Jones117170
Outkizast is offline  
Reply With Quote
Old 09-05-2012, 06:54 PM   #7
MVP
 
BrianU's Arena
 
OVR: 2
Join Date: Nov 2008
Re: Outkizast's CCM Sliders (All-Pro, Normal Speed)

look at the boxscores I like how the Redskins game looks like they had a lead most of the game and ran 38 attempts passed 18 with 30:12 Time of possesion while the Raiders game they were trailing most of the game and passed 28 attempts to rushing 22. thats good variety and why All-Pro > All-Madden
BrianU is offline  
Reply With Quote
Old 09-05-2012, 09:13 PM   #8
MVP
 
Outkizast's Arena
 
OVR: 12
Join Date: Nov 2006
Posts: 1,098
Re: Outkizast's CCM Sliders (All-Pro, Normal Speed)

Quote:
Originally Posted by BrianU
look at the boxscores I like how the Redskins game looks like they had a lead most of the game and ran 38 attempts passed 18 with 30:12 Time of possesion while the Raiders game they were trailing most of the game and passed 28 attempts to rushing 22. thats good variety and why All-Pro > All-Madden
Ya exactly. I was pleasantly surprised with how much they kept just running the clock out on me when they had the lead.
Outkizast is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen > Madden NFL Old Gen Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:31 PM.
Top -