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GhostBugg's All-Pro Offline CCM sliders - Designed for Close but realistic outcomes

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Old 09-06-2012, 10:07 PM   #1
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GhostBugg's All-Pro Offline CCM sliders - Designed for Close but realistic outcomes

Edit 9/11/12 - Changed fatigue from 100 to 90, Changed speed threshold from 100 to 90, and changed injuries from 19 to 21. I have not updated to the new patch and probably wont until I know exactly what it does.

So I decided to share my slider set this year. Normally I jsut use someone else's sliders but I couldnt really find any that fit for me so I set out to design my own this year and they have turned out really well for me. Since I am getting such good games and realistic outcomes I figured maybe this information could, at the very least, help anyone else working on sliders.

Some things you should know first. I play madden a specific way and there are a few rules I follow when playing. These are not part of the sliders but you should know that I followed them while designing the sliders and not following them may create some different outcomes.

basics:

I NEVER switch players on defense. I always play as the middle linebacker unless they are blitzing and then I play as whichever linebacker is not blitzing(im not very good at blitzing).

I DO NOT control my wide receivers for the catch or after the catch. on offense I play as my QB and HB. I allow the CPU to take over the WR's completely.

I use gameplan for playcalling and call audibles are plays that are broken such as reverse's and certain playaction plays. otherwise I run whatever the gameplan gives me on offense and defense.

Sliders:

SKill level: ALL-Pro (I have always played all madden but All pro provides better realism in madden 13)
Quarter Length: 15:00
ACC clock: ON
Minimum Play clock: 12 (this setting with 15 min Quarters provides consistent Average play stats) (aiming for 120 to 140 per game)
These can be adjusted based on your preference but the idea is to get the right amount of plays per game. I like this setting because I dont make pre-play calls often and the TOP is universally accurate with the rest of the league.
Game Speed: SLOW
Auto strafe: OFF
Auto sprint: OFF

HUM/CPU

QB Accuracy.........8/45
Pass Blocking........8/65
WR Catching.........46/63

Broken Tackles......35/40
Run Blocking.........30/80
Fumbles...............20/35

Pass D Reaction....45/55
Interceptions........35/37
Pass rushing.........0/75

Rush D Reaction....0/80
Block Shedding......21/54
Tackling...............31/60


Special Teams

FG power.........48
FG Accuracy.....40
Punt Power.......52
Punt Accuracy..100
Kickoff Power....50


Game Options

Injuries............21 (this may seem low but with the fatigue setting this balances it out. Still seeing a few injuries a game)
Fatigue............90 (this may seem crazy but it really helps with balancing out the auto subs, You will have to trust me on this one. I did this to help get the number 2 backs some carries because the auto subs this year dont work well at all.
Speed Threshold..90

Penalties

Offsides.........52
False Start.....54
Holding..........54
Face Mask......55
Def. Pass Int...100
OFF Pass Int...100
Punt cth Int....100
Clipping..........55
Int Grounding...100
Rghing Passer..53
Rghing Kicker...53


Auto Subs (I believe this system is not working right at all in madden 13 but here they are anyway)

Offense

QB in/out.......51/49
HB in/out.......100/95
WR in/out......75/70
FB/TE in/out...52/50
OL in/out........52/50


Defense

DT in/out.......84/79
DE in/out.......84/79
LB in/out.......70/63
CB in/out.......60/50
S in/out........60/50


I will be posting stats from several games following this post so everyone can get an idea of the games I am getting from these. Any Feed back or opinions are welcome.

Last edited by SpectreBugg; 09-11-2012 at 10:12 AM.
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Old 09-06-2012, 11:16 PM   #2
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Re: GhostBugg's All-Pro Offline CCM sliders - Designed for Close but realistic outcom

There were a few changes made after this game to the sliders. i will be posting 2 more games that are an even better then this one.

Minnesota Vikings at St. Louis Rams
Sep 6, 20121ST2ND3RD4THSCORE
Minnesota Vikings ()14143031
St. Louis Rams ()14371034
Team Stats Comparison
MINSTL
Total Offense380448
Rushing Yards120151
Passing Yards260297
First Downs1713
Punt Return Yards9714
Kick Return Yards16229
Total Yards639491
Turnovers20
3rd Down Converstion64
4th Down Conversion01
2-Point Conversion00
Red Zone Touchdowns/Field Goals3/02/2
Penalties3010
Posession Time36:4223:18
Minnesota Vikings
PASSINGC/AYDSTDINT
S. Bradford14/1930520
RUSHINGATTYDSAVGTD
S. Jackson211195.70
I. Pead10313.11
C. Reynolds111.01
RECEIVINGRECYDSAVGTD
B. Quick44711.8
L. Kendricks33612
A. Pettis24321.5
S. Jackson2136.5
B. Lafell29145.51
C. Givens175751
DEFENSETACKSACKINTTD
J. Laurinaitis9
C. Long6
D. Stewart5
Q. Mikell4
B. Fletcher4
J. Hull3
J. Dunbar31
K. Langford3
R. McIntosh3
C. Finnegan2
C. Dahl21
W. Hayes2
T. Laws21
J. Murphy2
A.Adams1
KICKINGFGXPPTSLONG
R. Longwell2/24/451
PUNTINGNOYDSAVGIN20
D. Sepulveda312742.3
KICK RETURNRETYDSAVGTD
C. Givens12929
PUNT RETURNRETYDSAVGTD
C. Givens11414
St. Louis Rams
PASSINGC/AYDSTDINT
C. Ponder21/2726532
RUSHINGATTYDSAVGTD
A. Peterson17694.1
T. Gerhart10313.1
P. Harvin188
J. Wright177
J. Todman252.5
RECEIVINGRECYDSAVGTD
P. Harvin6355.83
A. Peterson5265.2
J. Simpson25829.0
T. Gerhart2115.5
K. Rudolph27135.5
J. Wright2178.5
D. Aromashodu24723.5
DEFENSETACKSACKINTTD
E. Henderson8
C. Greenway6
L. Guion31
J. Sanford3
A. Winfield3
C. Cook3
T. Nielsen3
J. Allen2
B. Robison2
H. Smith2
R. Blanton2
E. Griffen1
J. Robinson1
T. Guyton1
KICKINGFGXPPTSLONG
B. Walsh1/24/440
PUNTINGNOYDSAVGIN20
C. Kluwe314548.30
KICK RETURNRETYDSAVGTD
J. Todman410726.8
D. Aromushodu24723.5
A.Reisner188
PUNT RETURNRETYDSAVGTD
J. Todman39732.31
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Old 09-06-2012, 11:39 PM   #3
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Re: GhostBugg's All-Pro Offline CCM sliders - Designed for Close but realistic outcom

Minnesota Vikings at Houston Texans
Sep 6, 20121ST2ND3RD4THSCORE
Minnesota Vikings ()7031020
Houston Texans ()1330622
Team Stats Comparison
MINHOU
Total Offense317437
Rushing Yards130100
Passing Yards187337
First Downs1218
Punt Return Yards370
Kick Return Yards13479
Total Yards488516
Turnovers41
3rd Down Converstion45
4th Down Conversion01
2-Point Conversion00
Red Zone Touchdowns/Field Goals0/01/4
Penalties2525
Posession Time24:3635:24
Minnesota Vikings
PASSINGC/AYDSTDINT
M. Schaub22/3432500
RUSHINGATTYDSAVGTD
A. Foster32842.61
B. Tate6132.2
J. Forsett133
RECEIVINGRECYDSAVGTD
O. Daniels69115.2
K. Walters46315.8
D. Alexander47117.8
A. Johnson38227.3
M. Norris200
B. Tate11414
D. Posey166
A. Foster1-2-2
DEFENSETACKSACKINTTD
D. Manning61
C. Barwin6
B. Cushing4
G. Quin JR4
J. Joseph3
B. James3
J. Watt3
B. Reed3
J. Crick21
K. Jackson2
D. Sharpton2
A. SMith21
B. McCain21
Q. Demps2
B. Harris1
KICKINGFGXPPTSLONG
S Graham5/61/146
PUNTINGNOYDSAVGIN20
D. Jones521142.2
KICK RETURNRETYDSAVGTD
J. Forsett25427
D. Manning12525
Houston Texans
PASSINGC/AYDSTDINT
C. Ponder16/2819212
RUSHINGATTYDSAVGTD
A. Peterson211205.71
T. Gerhart3103.3
RECEIVINGRECYDSAVGTD
P. Harvin2189
A. Peterson133
J. Simpson59318.61
K. Rudolph5469.2
J. Wright2157.5
D. Aromashodu11717
DEFENSETACKSACKINTTD
E. Henderson12
C. Greenway9
T.powell1
J. Sanford5
A. Winfield7
E. Griffen1
T. Nielsen2
J. Allen1
B. Robison21
H. Smith2
R. Blanton2
C. Carr2
K.Williams3
M. Trufant3
T. Mckenzie6
KICKINGFGXPPTSLONG
B. Walsh2/22/254
PUNTINGNOYDSAVGIN20
C. Kluwe418345.82
KICK RETURNRETYDSAVGTD
J. Todman411027.5
D. Aromushodu11616
R.Ellsion188
PUNT RETURNRETYDSAVGTD
J. Todman33712.3
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Old 09-07-2012, 12:04 AM   #4
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Re: GhostBugg's All-Pro Offline CCM sliders - Designed for Close but realistic outcom

Green Bay Packers at Minnesota Vikings
Sep 6, 20121ST2ND3RD4THSCORE
Green Bay Packers (7 - 8)377724
Minnesota Vikings (8 - 7)3771431
Team Stats Comparison
GNBMIN
Total Offense280350
Rushing Yards160170
Passing Yards120180
First Downs1415
Punt Return Yards119
Kick Return Yards50114
Total Yards341473
Turnovers12
3rd Down Converstion811
4th Down Conversion10
2-Point Conversion00
Red Zone Touchdowns/Field Goals3/12/0
Penalties3574
Posession Time29:1830:42
Green Bay Packers
PASSINGC/AYDSTDINT
A. Rodgers15/2212400
RUSHINGATTYDSAVGTD
J. Starks16754.7
A. Green9434.81
B. Saine41642
J. Kuhn3144.7
A. Rodgers11212
RECEIVINGRECYDSAVGTD
J. Nelson55511
J. Starks4246
D. Driver2157.5
G. Jennings22311.5
J. Finley273.5
DEFENSETACKSACKINTTD
D. House6
A. Hawk5
M. Burnett4
D. Bishop4
C. Woodson3
C. Wilson3
M. Neal3
C. Mathews32
S. Shields3
B. Jones3
J. Worthy2
J. McMillian2
R. Pickett2
J. Leonhard1
E. Walden11
KICKINGFGXPPTSLONG
M. Crosby1/13/335
PUNTINGNOYDSAVGIN20
T. Masthay14343
KICK RETURNRETYDSAVGTD
J. Nelson12626
T. WIlliams12424
PUNT RETURNRETYDSAVGTD
T. Williams11111
Minnesota Vikings
PASSINGC/AYDSTDINT
C. Ponder14/2519921
RUSHINGATTYDSAVGTD
A. Peterson241295.41
T. Gerhart5193.8
J. Wright11212
J. Todman166
C. Ponder341.3
RECEIVINGRECYDSAVGTD
P. Harvin34515
A. Peterson122
T. Gerhart21261
G. Childs11010
K. Rudolph22311.5
J. Wright38528.31
D. Aromashodu177
J. Todman11515
DEFENSETACKSACKINTTD
H. Smith6
C. Greenway6
M. Trufant5
E. Henderson5
J. Allen5
T. Mckenzie5
R. Blanton3
L. Guion2
C. Carr1
T. Nielsen1
J. Sanford1
J. Robinson1
A. Cole1
B. Robison11
K. Williams11
KICKINGFGXPPTSLONG
B. Walsh1/14/455
PUNTINGNOYDSAVGIN20
C. Kluwe14949
KICK RETURNRETYDSAVGTD
J. Todman38729
D. Aromushodu12727
PUNT RETURNRETYDSAVGTD
J. Todman199


Again, ANY Feedback would be welcome. thanks.
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Old 09-07-2012, 12:25 AM   #5
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Re: GhostBugg's All-Pro Offline CCM sliders - Designed for Close but realistic outcom

I don't know how to link game results but , I have to admit your sliders are right on. I played Rams vs the Lions in my offline CCM and I lost 23-21 and both stat sheets were very close more passing yards for lions and more rushing yards for rams had five sacks though on Stafford so I bumped up CPU PB to compensate. And I have since bounced over to M13 sliders and used his pass react and CPU run block sliders and lowered fatigue to 90 and raised inj to 20 to try and balance it so I would still get the inj maybe a bit more and stop seeing the OL/DL lines subbing out so much. But over all your sliders are great I've been getting frustrated with others slider sets but yours are nice.. Keep up the good work.
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Old 09-07-2012, 12:34 AM   #6
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Re: GhostBugg's All-Pro Offline CCM sliders - Designed for Close but realistic outcom

Quote:
Originally Posted by leathrneck34
I don't know how to link game results but , I have to admit your sliders are right on. I played Rams vs the Lions in my offline CCM and I lost 23-21 and both stat sheets were very close more passing yards for lions and more rushing yards for rams had five sacks though on Stafford so I bumped up CPU PB to compensate. And I have since bounced over to M13 sliders and used his pass react and CPU run block sliders and lowered fatigue to 90 and raised inj to 20 to try and balance it so I would still get the inj maybe a bit more and stop seeing the OL/DL lines subbing out so much. But over all your sliders are great I've been getting frustrated with others slider sets but yours are nice.. Keep up the good work.
Thanks for the feedback! I am still struggling with balancing the fatigue slider/Injuries/Subs. The auto subs just dont seem to work very well. Even with the HB at 100 in and 95 out I couldnt get my backup more then 2 or 3 carries at most until I upped the Fatigue to 100. I did jump from 85 to 100 on it though so there could still be a middle ground in those 15 points that would work. The fatigue setting seems to have a huge impact on injuries (which makes sense) but also makes it one more thing to have to balance out as you adjust it.

Again, thanks for the feedback. really appreciate it.
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Old 09-07-2012, 10:16 PM   #7
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Re: GhostBugg's All-Pro Offline CCM sliders - Designed for Close but realistic outcom

I would love to see some more feedback on these if anyone else has tried them. Specifically opinions on the fatigue/injury/auto sub sections.
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