Hey Man, I've tried all of them on here and I just couldn't find a set where I didn't feel like I could just turn it on and win if I really wanted to. Someone on here started tinkering with zeroing out a few categories and I ran with it. It's provided me by far the most challenge since I got this game. I am loving M13 now. I would think these would provide a good test with Tennessee.
The categories that can be changed to control the running games for both sides are the CPU run blocking and CPU block shedding. As you can see, I have these at 50 and 30 and they work for me (I use Gameflow for all plays). If you want a bit more of a challenge running the ball, up block shedding for the CPU. If you want the CPU to run better, up their run blocking. No need to touch anything else but those two.
Let me know how it goes. I am curious to see how others are playing with my set.
Thanks!
All-Pro
Fatigue - 60
Injuries - 50
Threshold – 60
15 min clock
Normal Speed
15 sec left on play clock after runoff
Player
QB Acc - 10
Pass Block - 0
WR Catch – 48
Broke Tackles - 0
Run Block - 0
Fumble - 10
Pass D Reax - 0
Int - 25
Pass Rush - 0
Rush Reax – 0
Block Shed - 0
Tackle - 0
CPU
QB Acc - 50
Pass Block - 0
WR Catch - 48
Broke Tackles – 0
Run Block - 50
Fumble - 10
Pass Reax – 0
Int – 25
Pass Rush - 0
Rush Reax – 0
Block Shed - 30
Tackle - 0
Special Teams
FG Power – 50
FG Acc – 45
Punt Power – 50
Punt Acc – 45
KO Power - 50
Penalties
Offside 100
False Start 54
Holding 54
Facemask 54
Def PI 100
Off PI 100
K/P Int 100
Clipping 54
Int Ground 100
Roughing Pass 50
Roughing Kick 100
Auto sub Out/In
QB 9/15
RB 89/95
WR 69/75
FBTE 59/65
OL 9/15
DT 89/95
DE 89/95
LB 79/85
CB 49/55
S 49/55