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All-Madden(default)/Patch-3/Realism

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Old 10-18-2012, 04:54 AM   #1
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All-Madden(default)/Patch-3/Realism

Updates: 1/11/13
Post-Patch 4

The Thread Title shoud be renamed "Flipped All-Madden". I went from default All-Madden testing(25/50), to 50/75 for User/CPU sliders. I just love seeing the CPU A.I. play closer to ratings, and Hot/Cold streaks still matter.
My philosophy is, the higher the CPU Sliders, the better the CPU A.I. performs in that specific category. Now in M12 I had CPU at all 100s and it worked out very good.
M13 doesn't seem to be as easy, so I don't have all CPU sliders @ 100(yet).
I'm sure you guys will enjoy how well the CPU does w/ these and ratings are being honored even more!!

So this should be the latest Slider setup
In CCM offline
Go to: more//My League//League Settings and League Sliders(note: injuries will NOT reset if you go into these settings after starting your CCM post patch-4)

League Settings

Salary Cap: Off(CPU should not have a different offseason logic and this avoid the Salary Cap Glitch)
Skill Level: All-Madden(default)
QTR Length:15min
Acc. Clock: On
Min. Play Clock: 12(should give you apx 60-65 offensive plays per gm and games seem to go fast b/c the clock is winding down faster)

Gamespeed: Normal
Min Speed Threshold: 75
Player progression: Your preference
Coaches Firing: On
Gameplay Tuning:On
Injury: On
Pre-existing Injury: Off
Trade Deadline: On
Trade Type: Enable All


Flipped AM-(meaning; instead of the 25/50 default All-Madden setup, I'm going with 50/75 as a base for my testing).
Updated 1/11/13

User/Cpu Latest Updates

Latest changes in Red

Passing O
QBA: 50/65
PB: 50/69
WRCth: 45/75

Rushing O
Brk Tack: 50/100
Run Blk: 50/100
Fumble: 50/75

Pass D
Pass D Rea: 50/75
Ints: 25/50
Pass Rush: 45/100


Rush D
Rush D Rea: 30/65
Blk Shed: 35/100
Tackle: 40/75

Spc. Teams
Punt PWR: 75
Punt ACC: 60
Kickoff PWR: 55


Prepare to be challenged! You will need to control the clock and wear out the CPU D, if you want to stand a chance.
If your struggling or doing to good an any areas, lemme know!

Remember to plug in these EXACTLY as laid out.

Fatigue: 50
Threshold: 75
Injury: 50

Updates to penalties

Penalty

Offside: 75
False start: 65
Holding: 54
Face Mask: 55
DPI: 50
OPI: 50
Punt Cth Int: 25
Clipping: 55
Int Grounding: 55
Rough Passer: 53
Rough Kicker: 25

-----------------------------------------------------------


I have another test that I plan to run that will also take into account threshold 0 vs 25 vs 50 vs 75, and 100.
I'm lookin for the most balanced threshold, meaning LBs can pursue and tackle. Pursuit means alot to LBs and just good team defense.
-------------------------------------------------------------------------
Strategy Pad Quick Links: Your preference
Strategy Pad Display: Your preference
Auto Strafe:Off
Auto Sprint:Off
Pre-Snap Menu:Your preference
Coaching Tips:Your preference
Player Names:Your preference
---------------------------------------------------------------------------------

Any feedback is good feedback!

Last edited by D_Fos; 01-16-2013 at 03:45 AM.
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Old 10-18-2012, 05:26 AM   #2
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Re: All-Madden(default)/Patch-3/Realism

and these are post worthy slider how??? am i missing something
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Old 10-19-2012, 01:09 AM   #3
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Re: All-Madden(default)/Patch-3/Realism

1. Why not adjust your sliders from All-Madden default?
2. Why not when 3 different areas were patched,
Connected Careers:
Gameplay Tuning:


1. Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
2. Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
3. Fixed an issue where playing the game on All-Madden is too easy.

So I will be testing these sliders from All-Madden default.
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Old 10-19-2012, 01:32 AM   #4
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Re: All-Madden(default)/Patch-3/Realism

I've updated pg 1 informing everyone of my reasons.
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Old 10-20-2012, 10:34 AM   #5
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Re: All-Madden(default)/Patch-3/Realism

I just played a default All-Madden game and found this looking for a default All-Madden thread. I just played a game with 2 changes. 1) Speed Threashold at 100. (I know this isn't popular but I love it this year.) 2) Fatigue at 60. The game played almost perfect.

15 Min quarters with play clock at 12.

I took the Browns against the Rams and won in overtime 30-24.

Stats were dead on.

- Both teams were around 350 yards of offense and 400-500 yards of total offense.

- Each team only had 1 turnover.

- Steven Jackson ran for about 125 against me for not quite 5 ypc.

- I ran for about 4 ypc with Richardson.

This was probably one of the most enjoyable games of Madden that I have played against the computer in my 20 years of playing the game.
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Old 10-20-2012, 01:58 PM   #6
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Re: All-Madden(default)/Patch-3/Realism

Quote:
Originally Posted by boxboy99
I just played a default All-Madden game and found this looking for a default All-Madden thread. I just played a game with 2 changes. 1) Speed Threashold at 100. (I know this isn't popular but I love it this year.) 2) Fatigue at 60. The game played almost perfect.

15 Min quarters with play clock at 12.

I took the Browns against the Rams and won in overtime 30-24.

Stats were dead on.

- Both teams were around 350 yards of offense and 400-500 yards of total offense.

- Each team only had 1 turnover.

- Steven Jackson ran for about 125 against me for not quite 5 ypc.

- I ran for about 4 ypc with Richardson.

This was probably one of the most enjoyable games of Madden that I have played against the computer in my 20 years of playing the game.
Actually your not alone bro!! I used the 100 threshold setting last Madden and it really made the game play tighter imo.

Now with the improvements to All-Madden in Patch 3. I'm stoked!!!!

Also bro if you haven't seen this thread I'm adding it to my update on Pg 1 asap!

Great feedback, Thanks!!

Updated 10/20/12:
Coaches/Teams Playbooks for improved Play Call Logic http://www.operationsports.com/forum...fline-ccm.html
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Old 10-20-2012, 06:49 PM   #7
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Re: All-Madden(default)/Patch-3/Realism

testing continued...I'm still using 50 threshold for now. All-Madden has really been tighted up so I don't feel a need that the players should be closer together speed wise.
I know threshold is really a "preference" but that "preference" can really make or break the game imo..

So I will be starting my offline CCM w/ pg 1 updates..Currently in practice mode and some of these practice squad players are HOFers! So I would expect a little more from these type of players during practices. They are standing out much more now after patch 3 and you can tell who is a higher end player on the field now. Before patch 3, these players didn't seem to be as challenging.

ie. before I could throw comebacks all day(All-Madden default)! Now the Dbs play it much better and seem to be playing the ball much better. They've jumped the comeback much more now and have me thinking twice if they are near the WR coming back toward the ball.

Another thing, I like to use practice in CCM, quit right before it ends, and then I can continue practicing some more. Especially since patch 3 has really improved the difficulty on the All-Madden level.

Last edited by D_Fos; 10-20-2012 at 06:55 PM.
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Old 10-20-2012, 08:32 PM   #8
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Re: All-Madden(default)/Patch-3/Realism

Team Playbooks/ updated on pg 1. for better CPU playcall logic during CCM offline games. Enjoy and thanks to all the guys in the ratio run/pass thread! Also going with 15min Qtrs and 12 sec left for acc clock.

AZ-bal
Atl-pass bal
Balt-bal
Buff-run bal
Car-Panthers
Chi-run bal
Cinci-pass bal
Clev-Bal
Dal-pass bal
Den-pass bal
Det-Lions
Green-run n gun
Hou- Tex
Indi-Vermeil
Jack-run bal
Kan-run bal
Mia-west coast
Minn-Billicks
NewE-Bal
NewO- run n gun
NewY-pass bal
NewJ-run bal
Oak-run bal
PHil-west c
Pitt-pass bal
St.Louis- run bal
SanD- pass bal
San fran-49ers
Sea-run bal
TamB-run bal
Tenn-bal
WashRed-redskins

Last edited by D_Fos; 10-20-2012 at 08:42 PM.
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