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Old 11-27-2012, 01:54 PM   #1
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Madden 12: CPU -vs- CPU Sliders

edit: Currently sliders I'm testing. Credit goes to Trey31 and company for his work.

Roster: Edit the QBs for the following:
Throw away passes: Yes
Senses Pressure: Paranoid


Game settings:
Quarters: 12 minutes
Acc clock: Yes
Time run off: 20 seconds
Injuries: 40
Fatigue: 60
Game Speed Threshold: 0
Game Speed: Very Slow

Sliders (both human and CPU)
Qb Acc: 14
Pass Block: 0
WR Catch: 48
Broken Tackles: 25
Run Blocking: 25
Fumbles: 25
Pass Reaction: 0
Interceptions: 0
Pass Rush: 100
Rush reaction: 0
Block shedding: 0
Tackling: 25

Penalties:
Offsides: 66
False Start: 55
Holding: 50
face Mask: 50
Defensive Interference: 1
Offensive Interference: 1
Return Interference: 50
Clipping: 25
Inten. Grounding: 1
Roughing Passer: 25
Roughing Kicker: 1

Special Teams:
FG Power: 49
FG Acc: 45
Punt Power: 55
Punt Acc: 70
KO Power: 54

Sub settings:
QB 0/1
HB 88/95
WR 85/92
TE/FB 78/85
OL 30/35
DT 78/85
DE 78/85
LB 68/75
CB 78/85
S 68/75

In franchise mode:
Priorities for all positions: 100
Styles for all positions: 1 (middle)

Last edited by armyofone; 04-12-2015 at 07:49 AM. Reason: changes in sliders
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Old 11-27-2012, 02:02 PM   #2
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Re: Madden 12: CPU -vs- CPU Sliders

First 5 games of testing. Basically what I'm trying to do is to get close to NFL averages in a 5 game test, then run a 16 game test to confirm.

Here is the settings for test 1.

Skill Level (Only CPU Matters)
QB Accuracy: 15
Pass Blocking: 100
WR Catching: 48
Broken Tackles: 0
Run Blocking: 40
Fumbles: 26
PD Reaction Time: 20
Interceptions : 15
Pass Rush: 70
RD Reaction Time: 20
Block Shedding: 5
Tackling: 40

Spectate AVG/NFL AVG
Run Attempts: 26.0/27.5
Run Yards: 99.7/116.1
Run AVG: 3.8/4.2
Pass Att: 29.1/34.1
Pass Comp: 18.0/20.4
Pass Comp %: 61.9/59.8
Pass Yards: 216.2/212.0
Interceptions: 1.9/1.6
Sacks: 3.6/2.3
Total Yards: 315.9/328.0
Penalties: 3.6
Plays: 58.7/61.4
Points: 23.6/20.8

Outcome:
1. I wanted to increase run yards and avg, so I upped both break tackle and run blocking by 1.
2. I wanted to reduce interceptions, so I reduced interceptions down to 5 from 15.
3. I wanted to reduce sacks, so I reduced pass rushing from 70 to 50.

I'm in my 4th game of test 2 and will post those results tonight, but it's looking very promising so far.
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Old 11-27-2012, 02:04 PM   #3
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Re: Madden 12: CPU -vs- CPU Sliders

Thanks for this! I will try it out. I am one of the few, like you, that likes spectate mode/cpu vs cpu mode. Very, very few of us in this minority!
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Old 11-27-2012, 02:17 PM   #4
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Re: Madden 12: CPU -vs- CPU Sliders

Awesome. Appreciate any insight you may have or if anything stands out to you.

Everything seems to falling in place with test 2, except sacks. I will need to reduce it further for test 3. I went from 70 to 50 on pass rushing and it has only decreased a very small number. Thinking maybe a setting of 25 for test 3.
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Old 11-27-2012, 02:18 PM   #5
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Re: Madden 12: CPU -vs- CPU Sliders

Vick had a monster game: 15 of 19 passing and rushed for 94 yards.........but took 6 sacks....
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Old 11-27-2012, 04:35 PM   #6
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Re: Madden 12: CPU -vs- CPU Sliders

Second set of 5 games of testing.

Here is the settings for test 2.

Skill Level (Only CPU Matters)
QB Accuracy: 15
Pass Blocking: 100
WR Catching: 48
Broken Tackles: 1
Run Blocking: 41
Fumbles: 26
PD Reaction Time: 20
Interceptions : 15
Pass Rush: 50
RD Reaction Time: 20
Block Shedding: 5
Tackling: 40

Spectate AVG/NFL AVG
Run Attempts: 30.3/27.5
Run Yards: 130.6/116.1
Run AVG: 4.3/4.2
Pass Att: 26.0/34.1
Pass Comp: 15.1/20.4
Pass Comp %: 58.1/59.8
Pass Yards: 209.9/212.0
Interceptions: 1.7/1.6
Sacks: 3.0/2.3
Total Yards: 340.5/328.0
Penalties: 3.3
Plays: 59.3/61.4
Points: 24.5/20.8

Outcome:
1. I wanted to increase run yards and avg, so I upped both break tackle and run blocking by 1. Nearly perfect, expect the teams ran about 5 carries more a game which pushed everything else off a bit. But it's near perfect, just gonna do a minor tweak for set 3.

2. I wanted to reduce interceptions, so I reduced interceptions down to 5 from 15. Getting real close on this on now.

3. I wanted to reduce sacks, so I reduced pass rushing from 70 to 50. Sacks went down, but more reducing is need is set 3.

I think test 3 may be it, I'm reducing interception to 3, pass blocking to 40 and pass rushing to 25.
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Old 11-28-2012, 06:56 AM   #7
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Re: Madden 12: CPU -vs- CPU Sliders

Third set of games for testing. Did 6 games this time to complete week 1.

Here is the settings for test 3.

Skill Level (Only CPU Matters)
QB Accuracy: 15
Pass Blocking: 100
WR Catching: 48
Broken Tackles: 1
Run Blocking: 40
Fumbles: 26
PD Reaction Time: 20
Interceptions : 3
Pass Rush: 25
RD Reaction Time: 20
Block Shedding: 5
Tackling: 40

Spectate AVG/NFL AVG
Run Attempts: 26.3/27.5
Run Yards: 108.1/116.1
Run AVG: 4.1/4.2
Pass Att: 30.6/34.1
Pass Comp: 18.0/20.4
Pass Comp %: 58.9/59.8
Pass Yards: 206.9/212.0
Interceptions: 1.8/1.6
Sacks: 3.0/2.3
Total Yards: 315.0/328.0
Penalties: 2.3
Plays: 59.8/61.4
Points: 20.6/20.8

Outcome:
1. I wanted to increase run yards and avg, so I upped both break tackle and run blocking by 1. Nearly perfect, expect the teams ran about 5 carries more a game which pushed everything else off a bit. But it's near perfect, just gonna do a minor tweak for set 3. It's completed now, settings will remain.

2. I wanted to reduce interceptions, so I reduced interceptions down to 5 from 15. Getting real close on this on now. Still seeing too many interceptions, will drop to zero for next set.

3. I wanted to reduce sacks, so I reduced pass rushing from 70 to 50. Sacks went down, but more reducing is need is set 3.Still seeing too many sacks, will drop to zero for next set. Scrambling QBs kill this, as they take way too many sacks.

Test 4 hopefully is the final test. I'll be running a full 16 games this week, so it will take some time before I can post the results.
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Old 11-29-2012, 01:15 AM   #8
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Re: Madden 12: CPU -vs- CPU Sliders

How are you setting up games? You using play now? You using one controller or two? You putting controller in middle at beginning or picking a team and kicking off then pausing and moving to center? Please describe how you are setting up your games. Thank you
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