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Madden 25 Auto-Sub

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Old 08-25-2013, 02:36 PM   #9
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Re: Madden 25 Auto-Sub

I don't see them working for me at all playing in online community games. Does anyone know if they work in community games?
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Old 08-25-2013, 03:13 PM   #10
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Re: Madden 25 Auto-Sub

Quote:
Originally Posted by glenzariczny
I've started out with these... So far getting good results, but it's preseason so the fatigue thing in the 2nd half isnt affecting me... Someone want to give these a shot in a regular season game?

QB 5/0
HB 90/85
WR 75/70
FB/TE 75/70
OL 5/0
DE 84/80
DT 84/80
LBs 55/50
CBs 55/50y
Ss 55/50
i was using 84 and 89 for halfbacks....and in just play now game testing and the starting running back is gone the entire second half. works well for everything else tho...

even tried going 76-85 for all positions cept line and qb...

works really really well til middle of 3rd qt. then running back is gone. but all other positions just do a normal rotation.
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Old 08-25-2013, 04:12 PM   #11
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Re: Madden 25 Auto-Sub

Can someone tell me the definition of sub in and sub out? Plus, what happens when you increase each slider and what happens when you decrease each slider?
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Old 08-25-2013, 04:24 PM   #12
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Re: Madden 25 Auto-Sub

Quote:
Originally Posted by glenzariczny
I've started out with these... So far getting good results, but it's preseason so the fatigue thing in the 2nd half isnt affecting me... Someone want to give these a shot in a regular season game?

QB 5/0
HB 90/85
WR 75/70
FB/TE 75/70
OL 5/0
DE 84/80
DT 84/80
LBs 55/50
CBs 55/50
Ss 55/50
Love these so far.
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Old 08-25-2013, 05:47 PM   #13
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Re: Madden 25 Auto-Sub

Quote:
Originally Posted by aholbert32
Love these so far.
What are you seeing with Glen's subs?
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Old 08-25-2013, 06:20 PM   #14
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Re: Madden 25 Auto-Sub

Ok, I think I'm getting close. The last game I played with these, players get fatigued, but I don't get disappearing players in the 2nd half. I tend to play 12 or 13 minute quarters, accelerated clock with 20 second minimum:

Fatigue 61

QB 25/20
HB 80/74
WR 75/70
FB/TE 75/70
OL 15/10
DE 85/80
DT 80/75
LBs 75/70
CBs 65/60
Ss 65/60

What I'd like to improve on these is if the RB gets subbed out, he's typically only out for one play. Not bad, but I'd like it to be for an average of two plays. Same for DTs.

Also, I'm not quite seeing as many subs with the other positions on long drives as I'd like. At this point I'm debating between a) inching the fatigue up another notch or two and seeing what happens, or b) leaving fatigue alone and working on the individual sliders to get better/longer subs, yet still allowing the starters to recover and come back in. Who knows, it may be both. Maybe some of you can try these and provide some thoughts.
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Old 08-25-2013, 06:37 PM   #15
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Re: Madden 25 Auto-Sub

Quote:
Originally Posted by Flamehead
Ok, I think I'm getting close. The last game I played with these, players get fatigued, but I don't get disappearing players in the 2nd half. I tend to play 12 or 13 minute quarters, accelerated clock with 20 second minimum:

Fatigue 61

QB 25/20
HB 80/74
WR 75/70
FB/TE 75/70
OL 15/10
DE 85/80
DT 80/75
LBs 75/70
CBs 65/60
Ss 65/60

What I'd like to improve on these is if the RB gets subbed out, he's typically only out for one play. Not bad, but I'd like it to be for an average of two plays. Same for DTs.

Also, I'm not quite seeing as many subs with the other positions on long drives as I'd like. At this point I'm debating between a) inching the fatigue up another notch or two and seeing what happens, or b) leaving fatigue alone and working on the individual sliders to get better/longer subs, yet still allowing the starters to recover and come back in. Who knows, it may be both. Maybe some of you can try these and provide some thoughts.
Trying these out, wish me luck!
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Old 08-25-2013, 07:07 PM   #16
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Re: Madden 25 Auto-Sub

Are these being tested in offline CF?
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