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Schnaidt1's Madden 25 Sliders

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Old 08-28-2013, 08:19 PM   #1
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Schnaidt1's Madden 25 Sliders

well...i put them out every year so...

i been working on them pretty hard ...its very difficult without those extra sliders that they decided to take out. but i got it pretty good i think. for me anyway.

it challenges me and thats what i like.

:UPDATED NUMBER 4-FINAL UPDATE: SEPTEMBER 16

Gameplay:
qtr length: 12-15 min
accel clock: 25ec
injuries: 2
fatigue: 60
gamespeed: NORMAL
speed threshold: 60

HUM/CPU

qb acc: 5/5
pass blocking: 0/0
wr catching: 42/47
run blocking: 0/0
Fumbles: 50/50
Reaction time: 45/35
Interceptions: 35/35
Pass coverage: 0/0
tackling: 45/45

Special teams are the same for both

FG and Punt power: 50
Fg and Punt Accuracy: 42
kickoff power: 65

Penalties (super important as they impact gameplay)

Offside: 60
False Start: 20
Holding: 30
Facemask: 5
DPI: 10
OPI: 90
PUNT CATCH interference: 35
Clipping: 35
int grounding: 30
roughing the passer: 35
roughing the kicker: 30

Auto subs (borrowed from one of the slider sets, cant remember. but they are not mine)
its simple.

qb, offensive lineman, line backers, corner backs and safeties are all sub out at 60, sub in at 64.

everyone else is sub out at 80, sub in at 84

****THESE UPDATES ARE FINAL. BECAUSE THEY ARE FINAL I DID NOT PUT UPDATES IN BOLD. YOU WILL JUST HAVE TO GO THROUGH AND CHECK.

saw jarrod point this out in his slider thread...so i will make note of it here for everyone else also. i just copied and pasted this right off his page.

Don't go into your CCM/Franchise and plug the sliders in. Plug the Sliders in on the main screen then go into your CCM/Franchise go to league settings and upload the sliders from there. There has been a few guys who are saying the CPU is playing like trash in there franchise which is totally different from the games I'm getting and I believe this is the reason.
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Last edited by schnaidt1; 09-17-2013 at 12:08 AM.
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Old 08-28-2013, 08:25 PM   #2
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Re: Schnaidt1's Madden 25 Sliders

Looking forward to trying these out

Quick question though .

Do tackles esp. gang tackles make players normal drop to the ground and not fly over and make everything sometimes look like a fight for the fumble?
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Old 08-28-2013, 08:40 PM   #3
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Re: Schnaidt1's Madden 25 Sliders

I havent really seen that animation play out at all...

the lowering of the facemask slider reduces the big over the top hits
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Old 08-28-2013, 09:36 PM   #4
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Re: Schnaidt1's Madden 25 Sliders

i kind of jumped the gun on the running game. so updated that.

user is now 2 while cpu is 22

lowered cpu accuracy to 8

and raised cpu PASS BLOCK to 10.

lowered cpu tackling to 45
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Last edited by schnaidt1; 08-29-2013 at 11:58 AM.
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Old 08-29-2013, 11:58 AM   #5
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Re: Schnaidt1's Madden 25 Sliders

my fault to anyone who was reading this. i wrote everything down wrong in the updates.

the sliders as they are in the OP are correct.

however i have not updated them on madden share...so you will have to download them and then make the adjustments.
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Old 08-29-2013, 05:26 PM   #6
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Re: Schnaidt1's Madden 25 Sliders

Played Saints VS Panthers

Good things:

Interceptions looked realistic
Receivers being thrown to at the sideline didnt DART out of bounds
Tackling and infinity engine in general is somewhat corrected



Bad Things:
Kicking meeter is ACCELLERATED(I didnt change kicking sliders to your numbers though so maybe thats why?)
Tackling and infintiy engine still is somewhat floppy. (I dont think its fixable)

I have some questions though

I dont understand the rational between making something 27 and not 25 or 48 being 50 from my personal experince of editing madden sliders ive found that only 0,25,50,75 and 100 make an absolute difference and that anything in between those makes the AI undecisive.

Meaning it doesnt react

basically your set mars on the edited and not edited and even though it plays well and to my liking i dont think thats some of your numbers mean anything to the game engine

so basically if you put something at 8 the madden engine is only reconizing that it it supposed to go to 0 and then when you have it anywhere else it just goes to the nearest 25th say
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Old 08-29-2013, 05:43 PM   #7
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Re: Schnaidt1's Madden 25 Sliders

For kicks i tried evening out all your sliders

passing was horrible evened out to zero for both but the cpu played VERY relastically for a cam newton thrower
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Old 08-29-2013, 06:36 PM   #8
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Re: Schnaidt1's Madden 25 Sliders

so did u play with all the updates I posted in the above post??....

also...im not sure thar 5 10 15 theory applies to this years version. ..the accuracy slider is very touchy...so is the run blocking slide. however some sliders arent like pass blockkng.

its been tough trying to get things to even out. The penalty sliders have the greatest effect on game play
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