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MADDEN 12 for 2013-14 (replace M25/M13) NEW Slider COLLECTION & Current Rosters

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Old 12-05-2013, 10:25 AM   #25
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Re: MADDEN 12 for 2013-14 (replace M25/M13) NEW Slider COLLECTION & Current Rosters

Hey, can't seem to dig up my thumb drive to load in current rosters, so I dusted off a franchise I started with last year's rosters. I took the Cardinals so I could build through the draft (and cheated by sorting by potential and snatching up the stars). Simmed through one season, so season two is the current season with fictional rookies. Was gonna sim through this season too but I made the playoffs at 11-5 so figured why not test your sliders right then and there. Absolute thriller against the Packers ensued.

My Rookies:
  • QB L. Doran (84 OVR, RGIII clone, edited him a bit to make him this way)
  • RB K. Moore (83 OVR, converted WR, 5'11" 180lb burner)
  • WR R. Henderson (82 OVR, 6'2" 211lb burner)
  • TE L. Monroe (86 OVR)
  • FS G. Taula (84 OVR)
  • SS S. Dixon (86 OVR)

Used your equal based+ sliders with the exception of turning my QB Acc down to 10, here's the Box Score:

Green Bay Packers at Arizona Cardinals
Jan 13, 20141ST2ND3RD4THSCORE
Green Bay Packers (10-6)14173741
Arizona Cardinals (11-5)017171448
Team Stats Comparison
GNBARI
Total Offense568480
Rushing Yards205145
Passing Yards363335
First Downs1613
Punt Return Yards1613
Kick Return Yards91306
Total Yards675799
Turnovers44
3rd Down Converstion7-13 (53%)5-11 (45%)
4th Down Conversion0-1 (0%)0-0 (0%)
2-Point Conversion0-0 (0%)0-0 (0%)
Red Zone Touchdowns/Field Goals4/1 (100%)1/2 (75%)
Penalties3-151-15
Posession Time23:3824:22
Scoring Summary
FIRST QUARTER SCORINGGNBARI
9:00(GNB) G. Jennings 16 Yd pass from A. Rodgers (M. Crosby kick)70
1:37(GNB) J. Finley 52 Yd pass from A. Rodgers (M. Crosby kick)140
SECOND QUARTER SCORINGGNBARI
8:58(ARI) J. Feely, 28 Yd FG143
2:54(GNB) J. Nelson 6 Yd pass from A. Rodgers (M. Crosby kick)213
1:52(ARI) R. Nelson, returned interception 24 Yds (J. Feely kick)2110
0:59(GNB) J. Booker 17 Yd pass from A. Rodgers (M. Crosby kick)2810
0:47(ARI) R. Henderson 84 Yd pass from L. Doran (J. Feely kick)2817
0:02(GNB) M. Crosby, 32 Yd FG3117
THIRD QUARTER SCORINGGNBARI
11:48(ARI) T. Ginn Jr., returned kickoff 102 Yds (J. Feely kick)3124
8:59(ARI) K. Moore, 67 Yd run (J. Feely kick)3131
7:44(ARI) J. Feely, 30 Yd FG3134
3:50(GNB) M. Crosby, 41 Yd FG3434
FOURTH QUARTER SCORINGGNBARI
6:48(ARI) L. Fitzgerald 14 Yd pass from L. Doran (J. Feely kick)3441
6:33(GNB) D. Grant, 85 Yd run (M. Crosby kick)4141
3:14(ARI) R. Henderson 53 Yd pass from L. Doran (J. Feely kick)4148
Green Bay Packers
PASSINGC/AYDSTDINT
A. Rodgers21/4137043
RUSHINGATTYDSAVGTD
D. Grant1516310.81
A. Rodgers6386.30
C. Benson144.00
RECEIVINGRECYDSAVGTD
J. Nelson711716.71
G. Jennings511923.81
J. Finley26934.51
R. Cobb2157.50
D. Borel22412.00
J. Jones155.00
J. Booker11717.01
D. Grant144.00
BLOCKINGPANCAKESACK
A. Datko01
B. Bulaga02
DEFENSETACKSACKINTTD
B. Raji9100
M. Jennings6000
M. Burnett5000
J. McMillian5000
S. Shields5100
A. Hawk5000
D. Bishop4010
D. Moses0010
KICKINGFGXPPTSLONG
M. Crosby2/25/51141
PUNTINGNOYDSAVGIN20
'T. Masthay522444.83
KICK RETURNRETYDSAVGTD
R. Cobb25125.50
PUNT RETURNRETYDSAVGTD
R. Cobb2168.00
Arizona Cardinals
PASSINGC/AYDSTDINT
L. Doran22/3434232
RUSHINGATTYDSAVGTD
K. Moore201185.91
L. Doran3279.00
RECEIVINGRECYDSAVGTD
L. Monroe7699.80
L. Fitzgerald5316.21
K. Moore46115.20
R. Henderson316254.02
M. Floyd2136.50
R. Williams166.00
BLOCKINGPANCAKESACK
C. Nelson10
L. Monroe10
J. Williamson01
DEFENSETACKSACKINTTD
D. Washington6100
P. Peterson6010
B. McCain6000
S. Dixon6010
Q. Groves5300
O. Schofield3100
R. Nelson3011
KICKINGFGXPPTSLONG
J. Feely2/26/61231
PUNTINGNOYDSAVGIN20
D. Zastudil420651.51
KICK RETURNRETYDSAVGTD
T. Ginn Jr.728741.01
PUNT RETURNRETYDSAVGTD
T. Ginn Jr.3134.30


Thoughts (in no particular order):
  • CPU sacks came from DT and CB, INTs came from LBs. DT was their leading tackler, would like to see LBs from both teams stand out more in tackles.
  • My sacks all came from LBs, and I do run 3-4. On Groves' third sack he looked absolutely amazing blowing past the tackle, then leaping the back who tried to pick him up on his way straight to Rodgers. My INTs all came in the secondary.
  • Grant had 3 broken tackles and 116 yards after contact (mostly on his 85 yd TD). Rodgers had 2 broken tackles (!) which both came on the same drive at the end of the first half, both on 3rd and 7-8ish, both against LBs to extend the play for a first down. I about tore my hair out.
  • Lots of big plays all around. Kick returns were noticeably easier for me and I scored on the opening second half return. Henderson beat his man out of press single coverage twice for big TDs.
  • Player controlled QBs fumble almost every time they're touched, this always drives me crazy too. I even manually edited my carrying rating up to 99 but I pretty much have to slide every time I run.
  • Used your updated autosub setting for RBs from yesterday, but the CPU backup saw 1 carry vs starter's 15, and my backup was only on the field for a reception. Will try original setting now.
  • Playing the "no-switch" rule, I saw my DBs be pretty unresponsive on some jump balls in the first half. After I started controlling them though, they lit up (even without switching to them later on).
  • The CPU punter looked about as amazing as I've ever seen one be.
  • My lone penalty of the game came on my first defensive play, an unnecessary roughness for a late hit out of bounds after Jordy Nelson caught a corner route on the sideline against my cover 2. He totally didn't look out of bounds, but I've never seen this penalty called in years, interesting to see what happens when you tweak things around!

Was a fun game, will let you know how Conference Championship goes against the Falcons.

EDIT: I though I used the updated (lower out/in) RB autosub settings, but I just checked them and they're at 88out 95in. Weird that they hardly subbed.
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Old 12-05-2013, 12:05 PM   #26
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Re: MADDEN 12 for 2013-14 (replace M25/M13) NEW Slider COLLECTION & Current Rosters

Here's the box score for Conference Finals against Falcons:
Arizona Cardinals at Atlanta Falcons
Jan 20, 20141ST2ND3RD4THSCORE
Arizona Cardinals (11-5)0170724
Atlanta Falcons (12-4)703717
Team Stats Comparison
ARIATL
Total Offense386369
Rushing Yards94211
Passing Yards292158
First Downs1912
Punt Return Yards2816
Kick Return Yards710
Total Yards485385
Turnovers12
3rd Down Converstion6-14 (42%)2-9 (22%)
4th Down Conversion1-2 (50%)0-0 (0%)
2-Point Conversion0-0 (0%)0-0 (0%)
Red Zone Touchdowns/Field Goals2/1 (75%)0/1 (100%)
Penalties1-51-10
Posession Time29:2218:38
Scoring Summary
FIRST QUARTER SCORINGARIATL
6:27(ATL) M. Turner, 89 Yd Run (J. Brown kick)07
SECOND QUARTER SCORINGARIATL
7:34(ARI) R. Henderson 7 Yd pass from L. Doran77
5:29(ARI) R. Henderson 58 Yd pass from L. Doran147
0:00(ARI) J. Feely, 26 Yd FG177
THIRD QUARTER SCORINGARIATL
2:50(ATL) J. Brown, 20 Yd FG1710
FOURTH QUARTER SCORINGARIATL
2:53(ARI) J. Anderson, 2 Yd run (J. Feely kick)2410
2:21(ATL) H. Douglas 69 Yd pass from M. Ryan (J. Brown kick)2417
Arizona Cardinals
PASSINGC/AYDSTDINT
L. Doran20/3031521
RUSHINGATTYDSAVGTD
K. Moore19532.70
J. Anderson11292.61
L. Doran430.70
R. Williams231.50
M. Floyd166.00
RECEIVINGRECYDSAVGTD
R. Henderson612520.82
L. Fitzgerald57915.80
L. Monroe55911.80
M. Floyd3289.30
K. Moore12424.00
BLOCKINGPANCAKESACK
C. Nelson10
L. Sendlein11
B. Massie10
L. Brown02
J. Williamson01
DEFENSETACKSACKINTTD
D. Washington7000
S. Dixon5000
Q. Groves5000
G. Taula4000
O. Schofield4010
P. Peterson4000
C. Campbell2100
KICKINGFGXPPTSLONG
J. Feely1/23/3627
PUNTINGNOYDSAVGIN20
D. Zastudil313444.62
KICK RETURNRETYDSAVGTD
T. Ginn Jr.37123.60
PUNT RETURNRETYDSAVGTD
T. Ginn Jr.22814.00
Atlanta Falcons
PASSINGC/AYDSTDINT
M. Ryan14/2216511
RUSHINGATTYDSAVGTD
M. Turner1517311.51
J. Cullen5234.60
R. Douglas2157.50
RECEIVINGRECYDSAVGTD
K. Cone3175.60
R. White33010.00
H. Douglas37826.01
J. Jones22010.00
C. Coffman199.00
T. Gonzalez188.00
M. Turner133.00
BLOCKINGPANCAKESACK
T. Clabo01
DEFENSETACKSACKINTTD
W. Moore11000
T. DeCoud9000
R. Edwards8000
A. Dent7010
J. Babineaux6100
J. Abraham6200
S. Weatherspoon6000
M. Douglas3100
KICKINGFGXPPTSLONG
J. Brown1/32/2521
PUNTINGNOYDSAVGIN20
M. Bosher314949.60
KICK RETURNRETYDSAVGTD
----------
PUNT RETURNRETYDSAVGTD
J. Rodgers11111.00
W. Moore155.00


Thoughts:
  • Much less offensively explosive game. I ran the ball a ton because I got sacked three plays in a row the first quarter and feared their pass rush. I was also protecting a lead for the second half.
  • Abraham (RE) got 2 sacks and I was definitely afraid of him (good results for 4-3 defense). There was however way too much pressure up the middle at times, and their other two sacks came from DTs.
  • Their top three, and five of their top seven tacklers were safeties or defensive linemen.
  • Turner and a tandem of rookie backup RBs crushed me for 7 (officially recorded) broken tackles on only 22 carries. Turner absolutely flattened two defenders on his 89 yard TD in the first quarter, and aside from being hard to tackle was incredibly shifty too. It seemed like no matter the RB, my first (and sometimes more) defender to the ball would always get shaken off, so stopping the run was a matter of how quickly I could get the second and third defender to the play (have seen this in Madden all the time on competitive slider settings).
  • I missed a 57 yd FG (short), and Brown missed a pair of 50+ yd FGs in the first half (one bounced off the left upright, other even a little more wide left).
  • Might need to turn up quarter length from 12 mins, Falcons only ran 45 plays to my 60-some. Then again, I milked the clock pretty hard in the 4th quarter.
  • Ryan definitely looks like a worse QB than Rodgers, as I think we can all agree he should, but he was almost too off-target on many throws, and had a paltry 88 passing yards before he hit Douglas for a 69 yd TD with 2:21 left in the game.
  • Saw a lot more involvement from backup RBs, probably because the ball was run a lot more. I think I did see both starters early in the 4th quarter, but towards the end of the game it was only backups RBs on the field.
  • Seeing a lot of pancakes somehow, which I rarely have ever seen with any other settings.

Will post SB results vs Texans next.
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Old 12-05-2013, 02:50 PM   #27
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Re: MADDEN 12 for 2013-14 (replace M25/M13) NEW Slider COLLECTION & Current Rosters

Here's the Super Bowl box score:
Arizona Cardinals at Houston Texans
Feb 3, 20141ST2ND3RD4THSCORE
Arizona Cardinals (11-5)0177731
Houston Texans (12-4)377017
Team Stats Comparison
ARIHOU
Total Offense409396
Rushing Yards159153
Passing Yards250243
First Downs1514
Punt Return Yards845
Kick Return Yards9821
Total Yards591422
Turnovers02
3rd Down Converstion8-17 (47%)6-14 (42%)
4th Down Conversion0-1 (0%)0-1 (0%)
2-Point Conversion0-0 (0%)0-0 (0%)
Red Zone Touchdowns/Field Goals1/1 (100%)1/1 (66%)
Penalties1-55-25
Posession Time26:3721:23
Scoring Summary
FIRST QUARTER SCORINGARIHOU
6:52(HOU) N. Rackers, 24 Yd FG03
SECOND QUARTER SCORINGARIHOU
11:23(ARI) R. Henderson 28 Yd pass from L. Doran (J. Feely kick)73
5:53(ARI) K. Moore, 44 Yd run (J. Feely kick)143
2:37(HOU) A. Johnson 23 Yd pass from M. Schaub (N. Rackers kick)1410
0:11(ARI) J. Feely, 35 Yd FG1710
THIRD QUARTER SCORINGARIHOU
6:56(HOU) B. Tate, 3 Yd run (N. Rackers kick)1717
2:56(ARI) K. Moore, 39 Yd run (J. Feely kick)2417
FOURTH QUARTER SCORINGARIHOU
5:09(ARI) R. Williams, 1 Yd run (J. Feely kick)3117
Arizona Cardinals
PASSINGC/AYDSTDINT
L. Doran21/3926510
RUSHINGATTYDSAVGTD
K. Moore1113512.22
J. Anderson10202.00
L. Doran331.00
R. Williams111.01
RECEIVINGRECYDSAVGTD
L. Monroe811314.10
R. Henderson56713.41
K. Moore4235.70
L. Fitzgerald33311.00
M. Floyd12929.00
BLOCKINGPANCAKESACK
C. Nelson01
J. Williamson01
L. Sendlein01
L. Brown01
DEFENSETACKSACKINTTD
K. Kelly8110
S. Dixon8010
D. Washington7000
P. Peterson6000
J. Westerman1100
D. Carter1100
KICKINGFGXPPTSLONG
J. Feely1/24/4736
PUNTINGNOYDSAVGIN20
D. Zastudil524549.03
KICK RETURNRETYDSAVGTD
T. Ginn Jr.49824.50
PUNT RETURNRETYDSAVGTD
T. Ginn Jr.48421.00
Houston Texans
PASSINGC/AYDSTDINT
M. Schaub15/3826312
RUSHINGATTYDSAVGTD
A. Foster181216.70
B. Tate3217.01
M. Schaub3113.60
RECEIVINGRECYDSAVGTD
A. Johnson511523.01
K. Martin49624.00
L. Jean33311.00
O. Daniels22110.50
J. Casey1-2-2.00
BLOCKINGPANCAKESACK
W. Smith01
B. Brooks01
DEFENSETACKSACKINTTD
B. Reed90.500
D. Manning7000
K. Jackson7000
A. Smith51.500
C. Barwin5100
J. Watt3100
KICKINGFGXPPTSLONG
N. Rackers1/12/2525
PUNTINGNOYDSAVGIN20
D. Jones628046.61
KICK RETURNRETYDSAVGTD
K. Martin12121.00
PUNT RETURNRETYDSAVGTD
K. Banks155.00


Here's my overall team stats for the three playoff games:
Arizona Cardinals Playoff Stats Stats - 2
PassingC/ATTYDSAVGYDS/GLONGTDINTRAT
L. Doran63/1039229.0307.3846397.6
Team63/1039229.0307.3846397.6
RushingATTYDSAVGLONG20+TDYDS/GFUM
K. Moore503066.16743102.00
J. Anderson21492.3110116.30
L. Doran10333.3160011.01
R. Williams341.32011.30
M. Floyd166.06002.00
Team853984.76745132.71
ReceivingRECYDSAVGTDLONG20+YDS/GYAC
L. Monroe2024112.1023380.357
R. Henderson1435425.35845118.098
L. Fitzgerald1314311.0119047.717
K. Moore910812.0024236.080
M. Floyd67011.7029123.39
R. Williams166.00602.02
Team6392214.668411307.3263
BlockingPCAKESACK
C. Nelson21
B. Massie10
L. Monroe10
L. Sendlein12
J. Williamson03
L. Brown03
Team59
TacklesSacksInterceptions
DefenseSOLOASTTOTSACKTLOSSPDINTTD
D. Washington8122011000
S. Dixon1091902220
P. Peterson1241600410
G. Taula661201700
Q. Groves731033000
O. Schofield36911010
K. Kelly71811110
R. Nelson24600111
J. Westerman24611000
C. Campbell32511000
D. Carter20211000
Team91701619121961
KickoffsPunts
ReturningATTYDSAVGLONGTDRETAVGTD
T. Ginn Jr.1445632.61021913.90
Team1445632.61021913.90
Field GoalsExtra Points
KickingFGMFGAPCTLONGXPMXPAPCTPTS
J. Feely4666%351313100%25
Team4666%351313100%25
PuntingPUNTSYDSLONGAVGNETBPIN20TB
D. Zastudil125855348.845.9062
Team125855348.845.9062


Things that impressed me most:
  • CPU punters were on point like I've never seen
  • Pancakes registering, and overall fairly realistic stats for the player-controlled team
  • 5 of my 9 sacks came from OLBs; 2 from MLBs, and 2 from D-line, which is pretty impressive Madden-wise for a 3-4
  • Fun, competitive games; very few plays that felt scripted/frustrating

Things that need work:
  • CPU passing too weak and rushing too stronk
  • Run blocking too strong in the interior line (C/G up on my LBs in the second level far too often, I get passable tackle amounts with my MLBs because I control them) but pass blocking too weak
  • CPU spread of tackles and sacks is bad, as is common for Madden
  • Every FG attempted 50+ was missed, no FGs made 35+ but I don't think any 40-49 were attempted
  • Super LB/DLs weren't too noticeable leaping up to swat passes, and never had an INT as a result of one; but I may have played to avoid it somewhat as I'm so used to seeing it.
  • Starting RBs definitely disappear in the 4th quarter, it probably has to do with them automatically starting the quarter with 85 fatigue max or something less than 88

Overall had a fun morning of Madden, thanks to you! Hit me up if you want some help/collaboration taking these to the next level (roster edits/gameplans/etc).
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Old 12-05-2013, 04:36 PM   #28
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Re: MADDEN 12 for 2013-14 (replace M25/M13) NEW Slider COLLECTION & Current Rosters

Quote:
Originally Posted by RAVENOUS
Hi, I've been interested, but always daunted by the prospect of, tweaking '12 to get it to be a passable football video game for me. Saw a post you made in another thread back in September so I did some searching and found this thread here.

Looks like you've done a significant amount of work with all the various sliders in the game, which is great! Part of what "daunted" me was piecing together all the information out there to get gameplay sliders, coaching schemes, and penalties to work in sync.

I have a few questions though, because it always seems like no matter what I do there are more things that need to be fixed that irk me.

1. How are sim stats? In '12, the most noticeable thing to me was that I rarely saw completion %s for QBs that exceeded 60% over the course of a season (which is low for elite QBs and even most of the average ones). Despite their low completion %s, none of them (even the worst ones) seem to throw more than 6-10 picks in an entire season. Passing yardage was always low, too. If I jacked up passing tendencies in coach settings etc., I could get closer to a realistic number of QBs with over 4k passing yards, and like 1 guy to hit 4500-4800, but with that would come too many receivers with 100+ catches and 10-12+, maybe even 15-18, TDs. QBs like Newton will have no more than 40-50 rush attempts for 200-300 yards and a TD or two, even if set to scrambling tendency, which hurts their pass numbers far more than it helps rushing. I guess there were a lot of noticeable things to me.

2. What about roster edits? Problems like defensive pressure being nonexistent from RE/ROLBs and too strong from LE/LOLBs, Super-Jumping LB pass defenders, poor tackling, etc. seem to me to be un-fixable through sliders alone. I had read that FBG ratings provide some of the best gameplay seen in years, and that's with minimal/no slider adjustments. Not sure if anyone's tried FBG on '12, though.

3. What have you found with custom gameplans? From my thread-browsing it seems like there was a fairly strong community effort on them for '11 but not so much for '12. IMO they are essential for gameplay. Without them, the CPU blitzes far too often, which is at times easily exploitable, and at others frustratingly, and unrealistically, stifling. I learned to NEVER called PA plays. With 4-vert plays in CPU playbooks, I see my defensive stats artificially boosted way too much (or conversely good QBs have their game lines turned to garbage in terms of completion %, INTs, fumbles, etc), particularly in comeback and/or 2-minute situations. Slightly off-topic, but in researching/testing gameplanning last year I found that the CPU actually starts their "2-minute" playcalling at 3 minutes left in either half. When the CPU starts to get in that 4-vert mode, it either lobs incompletion after incompletion (or pick!), or stands back behind the line of scrimmage forever waiting to get sacked.

4. How is your experience with DPP? I always felt it could get way out of hand, an example being that if a QB started 0-3 and got a three and out, he was far more likely to end the game with something horrific like a 15% completion rate and four picks, than something realistically bad, like a 40-50% completion rate with a pick or two.

Possible solution to 1. + 2.: Having different roster ratings for sim and played games.

IMO it is 100% necessary to actually play the game with pass block ratings turned down, particularly at LT, to generate realistic 4-man pass rushes (this is in conjunction with custom gameplans). Things like toning down jump ratings and hit power are also essential to see realistic pass defense and tackling. I have read, but not seen or tried, that a greater variance in accuracy/awareness ratings will make elite QBs more distinguishable from average QBs as well. The problem is these lower ratings drastically affect sim results.

With roster editing software and a few people willing to test, I think it would be possible to figure out exactly to what degree player (and coach?) ratings dictate sim stats, and wrangle them in line somewhat. I also read that ratings can actually go up to 127, I think in an NCAA thread, so it could be worth investigating to see if QB Acc ratings > 100 could generate a few 65-70% completion ratings for QBs. Maybe WR1s would need to be moved down the depth chart for 4 of the 16 games of the season to keep their receiving numbers in check. Could RBs like Sproles and QBs like RGIII and Newton be "forced" into WR and RB spots on the depth chart via roster editors to improve their receiving/rushing totals respectively?

It's a ton of $#^! to do for one person, which is why I've never done it, but with a few people testing and working on a few different aspects, I think getting a hyper-realistic game could just come down to loading/unloading a gameplay instead of sim roster once per week for the team you play against, and loading up their custom gameplan.

Let me know what you think.
This is all very interesting information. I'm definitely intrigued by the thoughts of all of this. To me, it seems like so many of the players play the same. It's almost as if the sliders affect the players too much and the high-end guys aren't much different than the lower-tier guys.

I'm a coach mode player, so as close as we can get to a sim environment for this game I am ALL FOR!
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Old 12-05-2013, 05:48 PM   #29
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Re: MADDEN 12 for 2013-14 (replace M25/M13) NEW Slider COLLECTION & Current Rosters

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Originally Posted by kcsam
This is all very interesting information. I'm definitely intrigued by the thoughts of all of this. To me, it seems like so many of the players play the same. It's almost as if the sliders affect the players too much and the high-end guys aren't much different than the lower-tier guys.

I'm a coach mode player, so as close as we can get to a sim environment for this game I am ALL FOR!
If you're looking to get into the roster end check the thread in my sig. A team of guys and myself investigated the sort of thing when the game first dropped
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Old 12-05-2013, 08:10 PM   #30
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Re: MADDEN 12 for 2013-14 (replace M25/M13) NEW Slider COLLECTION & Current Rosters

That's all really interesting. Are you still using the roster edits you spoke of? Do you have a saved roster I could try out? And lastly, how do you incorporate these roster edits with the rookie classes?
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Old 12-05-2013, 09:16 PM   #31
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Re: MADDEN 12 for 2013-14 (replace M25/M13) NEW Slider COLLECTION & Current Rosters

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Originally Posted by kcsam
That's all really interesting. Are you still using the roster edits you spoke of? Do you have a saved roster I could try out? And lastly, how do you incorporate these roster edits with the rookie classes?
I never finished the project. The most recent file is the one in the first post that has the teams listed for you to try out. And as for the last question you don't. It would be way too much work. If you try them out post impressions in my thread so that we don't hijack this
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Old 12-08-2013, 04:11 PM   #32
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Re: MADDEN 12 for 2013-14 (replace M25/M13) NEW Slider COLLECTION & Current Rosters

Hey Trey. From what I've been reading, it sounds like a lot of the issues with gameplay have to do with the rosters and not necessarily the sliders. That said, is there a roster editor that can globally change roster ratings? Seems if we we're able to adjust a few positions globally, the game would play much more realistic.
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