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Most realisitic sliders I've been able to come up with

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Old 09-11-2013, 04:30 AM   #65
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Re: Most realisitic sliders I've been able to come up with

Played 2nd game versus the Cowboys, this one was way closer and went down to the last few minutes, not only that but I was down 38-17 at one point but scored 31 2nd half points to win the game 45-38. I change my difficulty setting to All Madden, had it on All Pro for the last game, it made it a lot more difficult, for example Alex Smith only had a 74.6 rating going 21/34 for 212 and 2 TD 2 INTS, Charles had 24 carries for 130 yards and 2 TDS not only that but he also returned 2 kickoffs for TDS as well, back to back even! Romo was 28/41 for 278 yards 2 TDS 1 INT, Lance Dunbar had 18 carries for 94 yards and 3 TDs Murray had 8 carries for 52 yards before getting injured. They had more offensive yards at 429 to my 347, we each had 2 turnovers, they had the ball 36 minutes and I only had it for 24 minutes. They also had 23 first downs and I only had 20. Pretty good game, only thing was that there was a lot of scoring which probably wouldn't of happened in real life.
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Old 09-11-2013, 05:18 AM   #66
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Most realisitic sliders I've been able to come up with

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Originally Posted by jdw89
Played 2nd game versus the Cowboys, this one was way closer and went down to the last few minutes, not only that but I was down 38-17 at one point but scored 31 2nd half points to win the game 45-38. I change my difficulty setting to All Madden, had it on All Pro for the last game, it made it a lot more difficult, for example Alex Smith only had a 74.6 rating going 21/34 for 212 and 2 TD 2 INTS, Charles had 24 carries for 130 yards and 2 TDS not only that but he also returned 2 kickoffs for TDS as well, back to back even! Romo was 28/41 for 278 yards 2 TDS 1 INT, Lance Dunbar had 18 carries for 94 yards and 3 TDs Murray had 8 carries for 52 yards before getting injured. They had more offensive yards at 429 to my 347, we each had 2 turnovers, they had the ball 36 minutes and I only had it for 24 minutes. They also had 23 first downs and I only had 20. Pretty good game, only thing was that there was a lot of scoring which probably wouldn't of happened in real life.
Those kickoff returns for TDs will definitely help inflate that score though. I always go back through and look to see how many times I scored on offense. My return game has been pretty nice also. Not sure if I know how to tone that down
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Old 09-11-2013, 06:24 AM   #67
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Most realisitic sliders I've been able to come up with

Trying:
User QB Accuracy -- 4
User Pass Blocking -- 10
CPU Reaction -- 100
CPU Coverage -- 100

Cowboys @ Chiefs (me)

Results: There was some HUMONGOUS plays in this game so the stats are pretty crazy. Ended up going to overtime again and I lost 38-41. This time Cowboys won the toss. Went down, made a stop inside the 15 and they kicked a FG. I failed on a 4th down near midfield to end it.
These stats might be alarming. There was so many big pass plays I lost count. However, the score didn't get too out of hand which was surprising. Thought there might be 100 combined points in the end at one point.

1 / 2 / 3 / 4 / OT -- FINAL
Cowboys (cpu)-- 7 / 14 / 7 / 10 / 3 -- 41
Chiefs (me)-- 10 / 14 / 0 / 14 / 0 -- 38
There was three TDs scored in the final 2 minutes of the first half. I didn't think it was ever going to get to halftime lol.
1. Smith pass to McCluster 22yard TD -- 1:55
2. Romo pass to Coale 14yard TD -- 1:02
3. Smith pass to Bowe 80yard TD -- 0:51
Had some huge plays in the final 2 minutes of the first half not happened, it would've been a great defensive game.

Chiefs Team Stats --
511 yards of total offense (400pass/111run)
19 first downs
3 turnovers
7-15 (46%)
2-3 (66%) redzone (2TD)
1-2 (50%) 4th down conv.
Possession Time: 37:22
Cowboys Team Stats --
594 yards of total offense (472pass/122run)
28 first downs
1 turnover
2-10 (20%) 3rd down conv.
5-5 (100%) redzone (3TD/2FG)
Possession Time: 32:35
Chiefs Player Stats --
Passing--
A. Smith 84.3 rating
25-44 (56%) 429 yards, 3 TDs, 3 INTs, AVG 9.7, LONG 80
Rushing--
J. Charles
24 carries, 88 yards, 3.6 AVG, 2TD, LONG 25
A. Smith
6 carries, 23 yards, 3.8 AVG
Receiving-- (5 guys with 17.0 avg per catch or higher!)
D. Bowe
9 catches, 171 yards, 19.0 avg, 1TD, LONG 80
D. Avery
4 catches, 100 yards, 25.0 avg, 1TD, LONG 41
Cowboys Player Stats --
Passing--
T. Romo 105.9 rating
36-54 (66%) 486 yards, 3 TDs, 1 INT, LONG 53
Rushing--
D. Murray
8 carries, 57 yards, 7.1 avg, 1 20+ yard run (long 25) injured
L. Dunbar
10 carries, 65 yard, 6.5 avg, 1TD, 1 20+ yard run (long 36)
Receiving--
Every WR had at least 10 yard avg per catch
M. Austin
7 catches, 133 yards, 1TD, LONG 53
Chiefs Defense
8 TFL, 2 sacks (yay....sort of), 1 INT, 7 pass deflections, 1 FF, 0 FR
Cowboys Defense
7 TFL, 4 sacks, 3 INT, 1 INT return for TD, 3 pass deflections
Both teams kicking
Cowboys-- Bailey 2-3 missed from 50+
Chiefs-- Succop 1-1 (53)
Both Teams Punting
Cowboys-- C. Jones 5 punts 241 yards, 161 net, 4 touchbacks
Chiefs-- D. Colquitt 4 punts 188 yards, 144 net, 1 touchback

This was a crazy game. I thought the score was going to end up in the 50s. Crazy big plays, yet the score didn't get out of hand somehow. Kind of nice, guess the sliders are doing something right. Gonna do another test game though because this seemed to be a fluke game with some crazy action. Great D at times and other times there was some head scratching tackling and guys getting shook so hard I think I saw some shoes come off, especially on that 80 yarder where I made Carr look flat out silly with two jukes.

Last edited by NightOwl; 09-11-2013 at 06:14 PM.
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Old 09-11-2013, 11:19 AM   #68
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Re: Most realisitic sliders I've been able to come up with

What kind of effect does the penalty sliders have on gameplay?? I'm having trouble figuring out which penalty slider to adjust to effect the run game..
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Old 09-11-2013, 03:53 PM   #69
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Re: Most realisitic sliders I've been able to come up with

I am going to play thru another game and use your penalty sliders this time, I'll post my results.
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Old 09-11-2013, 03:54 PM   #70
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Re: Most realisitic sliders I've been able to come up with

so interesting sliders so far, i need to up QB accuracy for me cause i'm throwing INTS straight to there guys when my guy is open i suck at lead passing
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Old 09-11-2013, 04:08 PM   #71
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Re: Most realisitic sliders I've been able to come up with

hey how are you throwing with qb acc at 5 i usually cant get the ball near my targets (using EJ Manuel) but i like the fact i see over throws and under throws but sometimes wide open easy pass are 5 yrds of targets so what i am asking how do you pass do you not use the stick to lead receive or not and later i am going to try your sliders with 4 test different

hum acc at 7
speed thresh 100(helps the run D and pass D everyone is tighter together but you can still tell the fast between the slow)
hum/cpu rec 100
hum/cpu coverage 0
Int Grounding 75
(I know in NCAA 14 Roughing the passers helped quarterbacks avoid sacks by either taking off or throwing the ball away I think the pressure is fine but quarterbacks are holding on to the ball for 8-10 seconds everyplay allowing sacks)

Also I think using game flow to call plays really helps the game never tried it intill using your sliders also makes me feel like a coach i will start setting up my gameplan for the weeks team ahead gives me that NFL coach feel

Last edited by KayOtic723; 09-11-2013 at 05:20 PM.
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Old 09-11-2013, 05:30 PM   #72
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Re: Most realisitic sliders I've been able to come up with

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Originally Posted by soil2thesun
What kind of effect does the penalty sliders have on gameplay?? I'm having trouble figuring out which penalty slider to adjust to effect the run game..
They effect the amount of animations that they will trigger, like holding or facemasks. I have these at 1 but still got called for a facemask last night so they still happen, just not every single play, or every single tackle which is nice. It helps not having crappy linemen play like they are some kind of All-Pro with holding also.Some effect the amount of hustle guys have, like WR coming back to the ball, DBs attacking the line of scrimmage on run plays, how quickly the d-line fires off the snap, etc.
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