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All-Pro w/ a few tweaks= NO "Slideritis"
This is a discussion on All-Pro w/ a few tweaks= NO "Slideritis" within the Madden NFL Old Gen Sliders forums.
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10-22-2013, 12:17 AM | #9 | ||||||||||||||||||||||||
Rookie
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Re: All-Pro w/ a few tweaks= NO "Slideritis"
Keep in mind that Play Now vs CCM gameplay may be different. I couldn't use fatigue @ 75 with autosubs adjusted BC the CPU was still finishing games with all backups(OLine, Wr, etc) Now also the challenge with M25 is the defensive sliders(or lack there of) BC they removed blk shedding and pass rushing. If I were you, after you get your custom playbook I would jump into a test CCM season. I've had to adjust penalties, just as much as the skill sliders lol.
PGaither84 likes this.
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10-22-2013, 12:48 AM | #10 |
Rookie
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Re: All-Pro w/ a few tweaks= NO "Slideritis"
Playing Da Bears next! Using updates on my slider setup.
I'll post thoughts tomorrow, morning comes too fast lol.
PGaither84 likes this.
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10-22-2013, 05:40 AM | #11 | ||||||||||||||||||||||||
MVP
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Re: All-Pro w/ a few tweaks= NO "Slideritis"
In playing with Madden 11 and 12 sliders and talking with Jarod, I never bought into the whole "play now is different than franchise" theory personally. I think that people forget that in Madden 12 they introduced DPP [Dynamic Player Performance] and that in the player traits section are two big "features" that impact every player [allegedly]: Consistency and confidence. Being on a hot or cold streak [1 or 5 stars of confidence] has a noticeable impact on their performance. I haven't look at everyone, but I think that some players like Brady and Manning start with like 4 confidence stars so that if they have just one good game, they are likely to "be on a hot streak" faster than others. I want to say Patrick Willis is like this when I looked at him a week ago. The consistency rating is supposed to measure how often that player plays up to his ratings. This, according to Donny is actually something I liked, and that in my opinion him and EA have completely dropped the ball on in terms on implementation. It looks like they haven't changed many players at all in terms of player traits since they introduced them in Madden 12. Navorro Bowman still has the same traits as when he had in default Madden 12. He still only has 1 star of consistency even with two years of lights out play and constant comparisons to the man he is playing next to. Some even have the courage, and I a ma starting to agree, that this year he is even playing better than Willis... and that is not a knock on Willis. Anyway, the idea is that let's say that your player has 99 tackle but 1 star of consistency, then he is supposed to have a 1 in 5 chance of actually playing to that 99 tackle rating on game day, which is also modified by his confidence rating. At least that is how it was explained. It was EA's way of justifying having higher ratings for player across the board instead of the Madden 10 style of lowering ratings. In Madden 12, that was half the fun of playing with Tim Tebow. He had 88 deep accuracy but only 1 star of consistency. He rarely played to that rating, especially with sliders, but he COULD. Also, Tebow has the "clutch" trait which makes him turn it on in the 4th quarter. So, fro ma video game perspective, if you could just manage the game the best you can [only throw to wide open guys, throw it away, or tuck and run along with playing good D] and by the time it got to the 4th, you could let him lose and lit it rip. I had a lot of fun with that in a Broncos franchise, but the franchise mode itself was still dull. I skipped 13 and was hoping that the other improvements would help make this Madden 12 2.0 I will share not only my game results, but along with my madden blog [in my signature] I will talk about how I call and play defense. I don't claim to be a great Madden player, but I am more than willing to share my "secrets" to help other madden players improve. I am not going to win baller tournaments, but I do try to play sim-style the best I can. When I was at Tiburon a few years ago, people complimented me on my Run D and my consistent methodical offense. I almost won the in-house tournament [which was in part done to get us testing heads up game play as we had already been playing the computer enough] I made the final round and played J. Stine and took a late 4 point lead but couldn't hold defensively [but to be fair I saw two dropped picks that could have sealed the game, and there was a missed tackle that set them up with great field position.] I never thought of myself as that good but people tell me I am better than I give myself credit for. I guess my point with all of that is that sliders, settings, and player ratings all matter, but so does individual user skill. I try my best to remove the need for user stick skills. I just try to get the game to play out and teach people how to call games better... and to sometimes accept a butt kicking, or be okay with blowing out he computer one in a while. I think that is part of slideritus. You kick the computer's butt with the Jags and think that you need to throw out the sliders. Maybe so... but maybe not. Just keep plugging away.
davis420 likes this.
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11-17-2013, 07:53 PM | #12 |
Rookie
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Re: All-Pro w/ a few tweaks= NO "Slideritis"
I have started this thread to get everyone thoughts on All-Pro All 50's!! now!
Post Patch 2 has done some good for All-Pro imo!! And with the new findings w/ Penalty Sliders improving pursuit and tackling angles in general, this is even better. I'm loving my All-Pro set 50/50 w/ custom Penalty Sliders Make sure after you upload/import(in CCM) to check the your difficulty settings to be sure its All-Pro. Its should but good to be sure. Post Patch 2 ------------------------------------------------------------ Difficulty: All-Pro 50/50 Modified Penalties 1.2 Update!! Player Skill/CPU Skill Qba: 50/50 PBK: 50/50 WRC: 50/50 RBK: 50/50 FUM: 50/50 PDRT: 50/50 INT: 50/50 PCV: 50/50 TAK: 50/50 Penalty Sliders *important for gameplay*(its crucial to have these Penalty Sliders, they were tuned w/ Gameplay and Penalties all in mind) Tested in CCM games. Improves various gameplay aspects, Pursuit on SPteams coverage, Qb play, and penalties called w/ more variety. These are set more for gameplay purposes and less about the amount of penalties called. Penalties OS: 100 FS: 75 HOLD: 10-this and clipping down this low should improve the block shedding for the defenses globally FM: 54 DPI: 75-improves the secondary awarness globally and makes for tighter coverage OPI: 75-balances out the WRs aggressivness in going for the ball P/Kint: 65-Improves global pursuit and angles for better tackle animations! gang tackling, assist Clip: 10 IG: 50-allows the cpu traits to playout more RTP: 54-improves the aggressivness on tackles and play to the whistle RTK: 65-Improves global pursuit and angles for better tackle animations! gang tackling, assist, etc. Any feedback is welcomed! Thanks OS community! Game Options Skill LVL: All-Pro(All-Pro in CCM) QTR: 15 Acc Clk: 14 Camera: Your preference All Assist: OFF(auto-strafe, heat seeker, etc) Injury: 50 Fatigue: 50 Game speed: Fast Speed Threshold: 50-adjusted penalty sliders help keep the defense take better angles, so 75 or 100 threshold is no longer needed. Gameflow: this speeds the game up and you can choose gameplan/conservative/ aggressive and its a good challenge. I look at it like I'm just getting the calls from the OC and DC and doing the best I can with the play calling. Motion Sensor: OFF Coach Mode: OFF -------------------- Note: Any time you change the player/CPU sliders in main menu, it will reset the CPU spteams to default, be sure to check those sliders after making changes to the player/CPU sliders SpecialTeams(be sure and set the CPU Slider/SPCteams in the main menu(before loading CCM) save and import when in CCM/Settings). SpecialTeams FG PWR: 50 FG ACC: 35 Punt Pwr: 50 Punt Acc: 100 Kickoff Pwr: 54(makes returns a bit harder on both sides, more touchbacks w/ CPU kickoffs) --------------------------------------------------------- Here's to No More Slideritis, Enjoy
GMAB8 and hanzsomehanz like this.
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11-17-2013, 09:40 PM | #13 | ||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: All-Pro w/ a few tweaks= NO "Slideritis"
I have mine on 65 and it works well w/ 50/50 All-Pro
Penalties(for improved pursuit angles) Gamespeed: Fast requires faster decision making, which helps the difficulty imo. Threshold: Which speed threshold gives QBs like RG3 and R. Wilson some realistic seperation w/o being too easy to run. I want improved angles and assisted tackles too! Let us know if your seeing any assisted tackle stats and improved break tackle stats. I will be adding these to OP if they produce what I think they should. |
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11-17-2013, 09:56 PM | #14 |
Rookie
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Re: All-Pro w/ a few tweaks= NO "Slideritis"
AutoSubs Updated!
Thanks to Armor & Sword for these Autosubs. AutoSubs *important* set your autosubs through main menu>save profile>load your CCM and go to your autosubs and reset. They will show 50/50 but it should use your profile auotsubs from the main menu. Same goes for skill sliders. Set them in the main menu then upload/import sliders from CCM/settings. AutoSubs Updated! Thanks to Armor & Sword for these Autosubs. AUTO SUBS I see better results setting my AutoSubs in Main Menu and CCM both. Testing 90/88 for HBs and DT's now adjusting them in both Screens. *Modified version of A&S's* I just don't want certain positions ever subbing. Qb, OL, LBs, and Secondary Offense- in/out QB 50/50 HB 90/88 WR 60/79 FB/TE 60/79 Oline- 50/50 Defense- in/out DT: 90/88 DE 50/50 LB 50/50 CB 50/50 S 50/50 My next game I will be using these for sure! I will report my findings w/ Assisted tackles, break tackles, tfls, etc. Also how this rotation works out w/ my 50 fatigue slider. Last edited by RG3MVP; 11-18-2013 at 11:39 PM. |
11-17-2013, 10:09 PM | #15 |
MVP
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Re: All-Pro w/ a few tweaks= NO "Slideritis"
I'm going to test these in my ccm for coach mode. I will report my findings. I'm proud of all your hard work both you and others have put into this community. Bless you guys!
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11-17-2013, 10:17 PM | #16 | ||||||||||||||||||||||||
Rookie
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Re: All-Pro w/ a few tweaks= NO "Slideritis"
Be sure to plug in latest updates on OP! |
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