This slider set breaks the game for me. Maybe it's because I'm playing be a player CFM.
The run game is waaaaaay to easy. every run is resulting in at least a 7 yard gain. The D getting knocked over like bowling balls when tryna take down the HB or WR (Me). It's like playing on rookie.
This slider set breaks the game for me. Maybe it's because I'm playing be a player CFM.
The run game is waaaaaay to easy. every run is resulting in at least a 7 yard gain. The D getting knocked over like bowling balls when tryna take down the HB or WR (Me). It's like playing on rookie.
Thanks for the info and for testing them out. Did you have every setting exactly as I laid out?
I do remember from previous years that Franchise mode seemed to play very differently than Play now mode. I'll have to see for myself. Also, I imagine the results could be completely different if playing as just the WR. Who knows?
I'm not sure why my sliders in particular would result in such a dominance of the player's running game; player run blocking is as low as possible and CPU tacking is almost as high as possible, so not sure how this could result in the CPU defense being smashed. I am getting dropped in the backfield very often.
Can I just ask, the game was definitely on All-Madden (ie, after you set up the sliders it still showed All-Madden as the setting and not "custom") and on slow, etc?
Last edited by BritPitbull; 02-04-2014 at 04:00 PM.
And yeah. I had them set up exactly how you said in my CFM. Exited the sliders menu and then went to my League settings and it was at all madden and slow.
I didn't finish the game playing as WR. I couldn't take it. I want a battle for yards, not them handed on a plate.
But I'll set the sliders up for my coach cfm and play a full game. I'll post my thoughts in a bit.
And yeah. I had them set up exactly how you said in my CFM. Exited the sliders menu and then went to my League settings and it was at all madden and slow.
I didn't finish the game playing as WR. I couldn't take it. I want a battle for yards, not them handed on a plate.
But I'll set the sliders up for my coach cfm and play a full game. I'll post my thoughts in a bit.
Summary
This was a shootout with the lead going back and forth. Both offences moved the ball fairly easily. As you can see from Cutler's stats, I found him to be the best QB I've played with so far and he and Marshall were an irresistible combination. It was a game of big plays. Both main running backs broke two long runs and there were several long completions by each side. The Eagles used McCoy on the screen to very good effect. I had to punt midway through the 4th quarter with the scores tied and the Eagles were able to drive the length of the field and kick a FG with 10 seconds left. I managed to get in position for a 58 yd FG but came up short.
Observations
This game didn't feel as authentic. I was able to pass and run quite easily (as was the CPU). It's clear that with the minimum speed and reactions low each player is more of an individual and each game will be very different depending on personnel. That's great but I think the offence and scoring is too high on both sides. I suppose raising the reaction times is the solution to this and possibly lowering QB ratings a little.
The other thing I noticed was that by lowering the fatigue, there were practically no substitutions. McCoy and Forte were ever-present which further boosted their already great stats. I think I will raise this back.
Last edited by BritPitbull; 02-06-2014 at 03:20 PM.
Aight. I used your sliders as a base. All my games were pretty much like the last 1 you posted. very high scoring. I made some adjustments to make it more of a battle.
Sliders altered.
Game settings the same only I turned the game speed to very slow.
Played as the Buffalo against Indi (Please note I'm not the best player lol)
The game was super tight in the first half and gradually became much more open in the 3rd and 4th quarters as fatigue started to set in.
Buffalo Bills at Indianapolis Colts
Feb 5,
1ST
2ND
3RD
4TH
SCORE
Buffalo Bills ()
0
0
0
10
10
Indianapolis Colts ()
3
3
8
3
17
Team Stats Comparison
BUF
IND
Total Offense
238
232
Rushing Yards
147
66
Passing Yards
91
166
First Downs
14
12
Punt Return Yards
19
0
Kick Return Yards
114
66
Total Yards
371
298
Turnovers
1 (0)
1 (0)
3rd Down Converstion
3-15
7-16
4th Down Conversion
2-4
0-0
2-Point Conversion
0-0
1-1
Red Zone Touchdowns/Field Goals
2-2
3-3
Penalties
1-15
3-15
Posession Time
29:37
22;23
Buffalo Bills
PASSING
C/A
YDS
TD
INT
Hasselbeck
7/19
103
0
1
Harnish
2/2
37
0
0
Luck
6/8
32
0
0
RUSHING
ATT
YDS
AVG
TD
Ballard
18
64
3.5
Bradshaw
4
0
0.0
Luck
2
0
0.0
Brown
1
2
2.0
1
RECEIVING
REC
YDS
AVG
TD
Palmer
4
74
18.5
Whealen
4
34
8.5
Hilton
2
4
2.0
Allen
1
7
7.0
Brazill
1
25
25.0
Fleener
1
16
16.0
Ballard
1
1
1.0
Bey
1
11
11.0
BLOCKING
PANCAKE
SACK
Wayne
2
0
Bey
1
0
Cunningham
1
0
Ijalana
0
1
Fleener
0
1
Indianapolis Colts
These sliders might be better suited to 14 minute games. I'll have to play a few more games. Making plays for long yards feels a lot more satisfying so far since 90% of the game is such a battle moving forward. And losing yards on deference feels much more down to me and my own mistakes rather than flaws in the defense mechanics.
I'll post my sliders in tomorrow.
Even though they felt a little too loose for me, (Mine are hardly perfect lol) I really Appreciate the sliders and effort. Keep it up.
Edit: Sorry about the incomplete box score. Doing it manually is a chore and it's late lol.
Is there and easier way to do this that I don't know about?
Thanks for the input and for testing, I'll be interested to see the changes you made. I am fairly happy with mine as a base but they do need tweaking to slow the offence on both sides. Regarding clock time, as long as you're getting 130-135 plays (pass attempts + runs + sacks) then that's good.
For my next test I will raise defence awareness a bit and lower QB accuracy but I need to make small adjustments as I don't want to prevent the QBs from being able to throw deep. Another issue which is perhaps skewing the QB accuracy and success of drives is the low number of drops, I will lower catching because of this too. Factors like drops and penalties need to be in the game in order to keep the offences in check and the score down (as they do in real life).
Also fatigue needs to go back up to make rotation and squad depth relevant. I may also take the speed differential down a touch too as I have found some players to be a little slow and if the awareness is goin up I still want to be able to run to the outside, scramble, etc.
Last edited by BritPitbull; 02-05-2014 at 08:29 AM.