I agree with a post I read in another thread, the robo qb problem isn't as much accuracy as no pressure and poor db coverage. I played 3 quarters of a game last night Ravens vs Steelers (me) with the following:
CPU Acc:10 PB: 40
HUM Coverage and Reaction at 90
After 3 quarters Flacco had 51% completion percentage, he missed a pile of throws due to pressure (I had 3 sacks, but pressure seemed pretty realistic), better coverage and a couple outright misses. He also completed a couple long passes on me which was nice.
I didn't write down all the stats, and although it's not even a full game, I noticed a huge difference from previous games at default. I'm going to play a few more games with these settings to see if it's a fluke, but a combination of less time in the pocket and better coverage seems to help a lot.
Don't let the score deter anything because I just had the most dominant game I've ever played in Madden ever flawless from all 3 keys of the field! Plus I didn't record the stats for last game but I lost that one 35-21. This game I played as the Panthers.
I played with your sliders but did do the Human Coverage and Reaction to 90 and the CPU QB Acc to 10 and used Default Gameflow, and saw significant change of play from the QB. Also had the CPU PB to 40.
Things to take note from;
-Due to pressure Matt Ryan threw the ball away twice.
-He threw 3 deep balls only 1 connected though.
-CPU QB percentage down to 60% was hovering around 75-80%.
-Only sacked them 3 times with arguably the best front 7 in the league and the Falcons having a really sketchy O-Line.
-Only saw one really errant throw made by Ryan that made me scratch my head but I can live with it because i made some too, but Newton was on his game today. Although, I was completing a lot of short passes with him.
-Also look at penalty yardage.
My stats looked really good this game I just had a really short playing field majority of the game which lead to a higher scoring game and also with a pick 6 and taking a Kick back to the house.
PS; Every time the CPU had a coffin corner kick opportunity between this game and last game he wouldn't take it if I called a coverage return (left,middle,right) and he would launch it in the end zone BUT when I would choose to Punt block he would actually attempt to pin me back as close to my end zone as possible couple drives I had starting around the 10 yd line. So that something to take note of.... I saw it mentioned in another thread so I took the same approach just to see if it has the same effect and after 2 games it really and truly seems like it.
Anyone have trouble with the cpu running the ball alot more than passing...my first game with sliders kap threw maybe 18 or 20 times at the most..or is this normal due to the bad defense of Dallas
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Anyone have trouble with the cpu running the ball alot more than passing...my first game with sliders kap threw maybe 18 or 20 times at the most..or is this normal due to the bad defense of Dallas
Anyone have trouble with the cpu running the ball alot more than passing...my first game with sliders kap threw maybe 18 or 20 times at the most..or is this normal due to the bad defense of Dallas
If the CPU is passing the ball well on you, they will continue until it doesn't work anymore. Same for running the ball, if the CPU runs the ball a lot, they are usually being successful with the running game.
We forced Seattle into another 3 and out, got the ball back, but Dan got sacked on our first play. We end up in a 3rd and long; I tell myself to play it safe.