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M15 Equal Sliders

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Old 09-28-2014, 01:03 AM   #1
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M15 Equal Sliders

These sliders are not veering far from default and that's a testament to how good M15 plays on All-Pro this year. So far every game I've played has come down to 2-3 plays and has come down to the final seconds! I get 2-4 sacks per gm, some games the cpu sacks me more than I sack them. It's really well balanced overall.
Enough with the talk about how great these play, try them for yourself.

All-Pro
All assist: On
Gamespeed: Normal
Speed Threshold: 50
Qtrs: 15mins
Acc clock runoff: 14sec
Injury: 50/default
Fatigue: 65

User/Cpu sliders

Offense
Qba: 4/4
All other offensive sliders
50/50

Defense
Ints: 25/25
All other defensive sliders
50/50

SP teams(still testing)

Offsides: 40 (less jump for DL)
False Start: 60 (more jump for OL)
Holding: 60 (longer duration of block)
FMask: 55 (actually gets called around this number)
DPI: 100 (knocks receivers off their route in press coverage, like real life)
OPI: 100 (keeps up with the aggressiveness of DPI)
KR / PR: 75
Clip: 55 (actually gets called)
IG: 80 (tested extensively with past iterations and NCAA...best overall pocket presence, IMO)
RTP: 5 (slow the bull rush)
RTK: 75
Special teams: default(kicking and punting seem really improved on M15, punts bounce all different ways for the user and cpu. FGs are really harder too, if you have a lower rated kicker ie. 88 kpw and 86 kac).

Autosubs:

These Auto-Subs were tested and work playing with
Fatigue: 65
15 minute Quarters with a 14 second accelerated clock runoff.

You just set these up inside your CFM. Click on the " Team Roadmap" tile under your team page to access the auto-subs menu.



QB In - 3
QB Out - 0
RB In - 90
RB Out - 81
WR In - 35
WR Out- 30
FB/TE In- 35
FB/TE Out - 30
OL In- 3
OL Out - 0

DT In - 85
DT Out- 79
DE In - 85
DE Out- 79
LB In - 80
LB Out - 75
CB In - 82
CB Out - 79
S In - 82
S Out - 79
I like my defense to stay fresh and my running backs to split carries.


Auto Subs input process for your CFM:

When your in the team page of CFM select the tile "Team Roadmap" and go to the auto sub screen.
Input the auto sub settings above and your done.

I know these don't have alot to modify but, they really play out as good or better than ANY I've used and it has more to do with how improved M15 is out of the box.

Great job EA/Tiburon!
This year won't be spent testing sliders, at least for me it won't!

Almost everything we see on sundays!

Last edited by Soonerskinsfan81; 10-11-2014 at 04:14 PM.
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Old 09-28-2014, 02:00 AM   #2
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Re: M15 Equal Sliders

Do you have penalties, auto subs, and special teams on default as well?
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Old 09-28-2014, 09:08 AM   #3
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Re: M15 Equal Sliders

Quote:
Originally Posted by Teleo
Do you have penalties, auto subs, and special teams on default as well?
Thanks for pointing those out, just added them to OP.

I believe in rotating certain positions, mainly HBs and D-line.
Just follow the setup on OP and your good to go.

Penalties are still under review, so I'm keeping penalties on default for now. Plus the games have been very competitive and I don't want to mess that up for a few penalties.
Special teams: default, seems much better this year and I have a lower rated kicker(67) and Punter(69), so it's tough.

Btw, I use ask Madden on offense and I call my defense. I'm a defensive minded player and like how this year's Madden is tailored to more defense.
I do switch on D and O. So feel free to have more user control.

Last edited by Soonerskinsfan81; 09-28-2014 at 09:10 AM.
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Old 09-28-2014, 09:17 AM   #4
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Re: M15 Equal Sliders

Thanks...also, what is your injury and fatigue setting at?
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Old 09-28-2014, 10:45 AM   #5
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Re: M15 Equal Sliders

Quote:
Originally Posted by Teleo
Thanks...also, what is your injury and fatigue setting at?
Injury: 50/default
Fatigue: 65

Last edited by Soonerskinsfan81; 09-28-2014 at 11:05 AM.
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Old 09-28-2014, 04:13 PM   #6
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Re: M15 Equal Sliders

Season 1:
Redskins 20(user) @ Texans 17
Jaguars 16 @ Redskins(user) 19

This was with all assist set to: On

I'm going to keep the assist on b/c it seems to allow defenders to take better pursuit angles.

Next @ Phili, this should be a good game win or lose.
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Old 10-11-2014, 04:07 PM   #7
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Re: M15 Equal Sliders

Updated Penalty sliders!
Quote:
Originally Posted by KingV2k3
Nice post, OP!

I esp. concur with your take on IG and RTP, which IF they were as responsive as they had been in past iterations, could be used to take on the sack issue...

I'd also suggest raising False Start and Holding, while lowering Offsides should give the OL a chance against the rush...

I've been advocating something like:

Offsides 40 (less jump for DL)
False Start 60 (more jump for OL)
Holding 60 (longer duration of block)
Mask 55 (actually gets called around this number)
DPI 100 (knocks receivers off their route in press coverage, like real life)
OPI 100 (keeps up with the aggressiveness of DPI)
KR / PR 50 (too hard to quantify, so default)
Clip 55 (actually gets called)
IG 80 (tested extensively with past iterations and NCAA...best overall pocket presence, IMO)
RTP 5 (slow the bull rush)
RTK 50 (too hard to quantify, default)
Only change for mine would be increased RTK and KR/PR int

Last edited by Soonerskinsfan81; 10-11-2014 at 04:15 PM.
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Old 10-25-2014, 11:07 AM   #8
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Re: M15 Equal Sliders

These are good sliders man nicely done these are more realistic then the regularly one
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