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Originally Posted by NCHelix |
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I think lowering tackling to 7 is generally pretty effective...because it allows for perfect tackles to be tackles, but for those that are just missed to actually become missed tackles.
I've tweaked some small parts of the sliders to try and get the computer running, and in one test game, I don't know if I was just out of it or what, but when boosting the CPU RB ability above 15, the results just go haywire, it's got to stay below 15, Lee Suggs ran for 375 yards on me in the game, with he RB ability at 17 and blocking at 13. Nobody will find that realistic. He just bounced off everybody and had open field all day. So you don't want to give the computer too much of a boost, but they do need a boost.
In general I've had some mixed success with the sliders. With the first version, Carson Palmer threw 359 yards and 5 TD's 0 INT in a high scoring win over the Vikings, which is possible, but it won't happen often, but since it could one day happen in his NFL career, I let it slide and moved on and in the next game he went for 252 yards, 2 TD's and 1 INT, so the passing (at least during a franchise) seems to want to average itself out, and kind of gives a feeling of real football, because you get different types of results from a guy every game, not consistent domination or failure, and that's what impress me about these sliders.
Basically, I think just CPU RB Ability is the key, and leaving it at 13 gives the best results with blocking at 10, at least for me. That way the back doesn't break open every play, but he also isn't stumped in the backfield or getting 2 yards on his best runs.
Generally, I can't find a good position for it, because every game makes me think twice. One game, I thought I had it as Ladanian ran for 139 yards with about 5.4 ypc, but the next game, Jamal was held to 45 yards with 2.1 ypc using the same defense. It just jumps around too frequently. Definitley on the right track though, as this feels like football more than other sliders.
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Damnit, you beat me to it:
I put CPU Tackling at 7, Human Tackling at 5 (it's either 5 or 6, I am not sure right now), CPU RB Ability at 13 (possibly 14, no higher than that or jukes become unrealistic), and keep CPU Run Blocking at 10.
As of this moment, here are the updated sliders:
All-Pro
12 Min. Acc. (whatever gives you an average of 120 plays per game)
All sliders are from the far left
Human/CPU
QB Accuracy - 10/10
Pass Blocking - 10/10
WR Catching - 10/10
RB Ability - 9/13
Run Blocking - 10/10
Awareness - 7/9
Knockdowns - 10/10
Interceptions - 10/10
Break Block - 10/10
Tackling - (5 or 6)/7
FG Length - 9/12
FG Accuracy - 1/6
Punt Length - 9/17
Punt Accuracy - 5/5
Kickoff Length - 9/10
To be honest, that is about where they are going to stay. Maybe a tweak on RB Ability and Tackling, but what you see is what you get. If/when you tweak them to your liking, I would suggest leaving anything that is a 10 alone, as it was not tweaked for a reason. If you have any questions, you can leave it here, PM me or lhsballa, or IM me (not sure if lhs needs to be bothered on IM, but I am free to field questions).
I truly hope these sliders enhance anyone's Madden experience. That is all we are aiming to do here.
Oh yeah, and before I forget: Special Thanks to Pared, as with any of my slider adjustments/tests, he is the reason I got into slider work. Many thanks.