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offensive line progression

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Old 08-13-2005, 06:14 PM   #1
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offensive line progression

So it appears this year the simulated pancake stats are much lower than played-game pancake stats. Has anyone noticed if this makes your teams offensive linemen prgress much faster or found a way around to lower pancake stats in played games?
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Old 08-13-2005, 06:28 PM   #2
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Re: offensive line progression

raise the break block sliders for human and cpu so that players get off the blocks quicker without being pancaked. I play all madden level, and I put the human at max and the cpu at 13. This controls the pancake situation pretty well. Maybe can even raise the cpu to 14 or 15, honestly this is the period of the game I'm at now...checking gameplay. I don't notice much tweaks needed.
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Old 08-13-2005, 07:10 PM   #3
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Re: offensive line progression

How do you feel about the punt return situation Samantha?
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Old 08-13-2005, 07:33 PM   #4
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Re: offensive line progression

It kinda sucks. I still think there is a way...I'm trying to control a player all the way down and execute a cut block to knock that guy out, and then return the punt. I've been successful about half the time, but not without a ton of practicing. The key unfortunately is to take control of a guy and run him down there and then use the blocking button to cut his *** to the ground. Then hopefully you can bust it...its highly difficult at first til you figure out what you're doing.
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Old 08-13-2005, 07:41 PM   #5
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Re: offensive line progression

I've been manually running guys back also, but I cant get the whole cut blocking thing. My players just dive. I have had decent sucess with manually running a guy down and sometimes pulling a gunner into a block and then switching to my returner.
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