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12 Minutes Accelerated Clock = ? Minutes

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Old 08-14-2005, 12:15 PM   #1
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12 Minutes Accelerated Clock = ? Minutes

I am thinking of doing that when I start my franchise.

12 Minutes Accelerated Clock - It would take a long time to finsih a game imo.
5 Minutes - Seems good, but doesn't give me a fair chance to try and win any awards because when I am playing 5 minutes the CPU is playing 12 Minutes Accel. Clock.

That is why I want to know what does 12 Minutes Accel. Clock = in Whole Minutes?
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Old 08-14-2005, 12:19 PM   #2
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Re: 12 Minutes Accelerated Clock = ? Minutes

It depends. It runs down the play clock to 20 seconds, so it all depends on how you play. It's not running 2 seconds for every second or anything, during game, it's real time.
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Old 08-14-2005, 12:42 PM   #3
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Re: 12 Minutes Accelerated Clock = ? Minutes

I use 13min accelerated clock, it work great for me.
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Old 08-14-2005, 02:16 PM   #4
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Re: 12 Minutes Accelerated Clock = ? Minutes

12 minutes accelerated clock is probably the same as 7 minutes with no accelerated clock. The difference being that if you don't play with the accelerated clock on, the CPU will have 10 play drives that last 2 minutes because they don't run the play clock at all unless they are trying to kill the clock.

With accelerated clock on, the CPU has nice 10 play 5 minute drives as it should and time of possession is also balanced more.
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Old 08-14-2005, 03:02 PM   #5
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Re: 12 Minutes Accelerated Clock = ? Minutes

Yea, after looking at it for a while. 13 minutes really gives you that few extra plays that make it perfect. If you're gonna play 12, might as well bump it to 13. Without the accelerated clock, the play clock never becomes an issue...its a must.
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Old 08-14-2005, 03:36 PM   #6
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Re: 12 Minutes Accelerated Clock = ? Minutes

Quote:
Originally Posted by Samantha
Yea, after looking at it for a while. 13 minutes really gives you that few extra plays that make it perfect. If you're gonna play 12, might as well bump it to 13. Without the accelerated clock, the play clock never becomes an issue...its a must.
To be honest, i've been using 15 min (acc clock) which not only are giving realistic results, but the game is quicker than 9 min real time games.
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Old 08-14-2005, 04:20 PM   #7
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Re: 12 Minutes Accelerated Clock = ? Minutes

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Originally Posted by xx74xx
To be honest, i've been using 15 min (acc clock) which not only are giving realistic results, but the game is quicker than 9 min real time games.
You know, for some reason, I almost have tried this to be honest. I noticed that 13 isn't the same as 13 last year for some reason. I don't know if its the fact I am doing more pre snap things and the clock is running down to 2 seconds regularly. And maybe even taht the cpu seems to run the ball more, which keeps the clock running.
Seems like I'm short about 10 plays a game at 13 now. I might join you in a full 15 minute quarters game.
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Old 08-14-2005, 08:44 PM   #8
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Re: 12 Minutes Accelerated Clock = ? Minutes

wait the simulation actually goes off of the time you play?
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