Found this in the X05 recap story by Game Informer outlining what many wanted to know, did know or didn't know about Madden on the 360.
The big info really is that GI called it EA's shining gem on the 360.
"Next Generation Electronic Arts: One Shining Gem
Electronic Arts had five titles playable for the system that will be available at launch as well, but only two of them stood out – Madden NFL 06 and FIFA Soccer 06: Road To The 2006 World Cup. Madden was the highlight, and out of all the ports of current generation games coming to Xbox 360, Tiburon is actually trying to do different things with the Xbox 360 version instead of making a generic direct port.
The Xbox 360 version doesn’t have everything that the current console version has, as Tiburon is building Madden NFL 06 from the ground up for Xbox 360. Making it to the Xbox 360 version of Madden is the 30-year-franchise, precision passing, QB Vision, truck stick, playmakers, Xbox Live online play, and pro-bowl. Not included are any of the mini-games, the mini-camp mode, create-a-player, create-a-team, create-a-play, stadiums, and the Super Star mode.
The version on the floor was still rather early and had some jerky animations and presentation issues, but the game looked commendable. However, even though EA and Tiburon boasted that the final version of the game would look better than the commercial that ran during the NFL Draft, visually it doesn’t quite stack up. Player models and facial details looked solid, and from the sweat beading up on the players arms, to the cloth on the jerseys, next generation football is shaping up nicely. But at the end of the day, the game looks less spectacular than we were lead to believe.
While not what was promised, Madden on 360 still looks sharp
Tiburon is taking John Madden and Al Michaels out of the play-by-play role, and instead using more of an on-the-field approach. A radio-style broadcast replaces the commentary, and you’ll hear much more trash talk from the field. Replays will come from camera work moving from the field to the scoreboard to catch the last play. When a player is injured, the camera will pan to the injured player and a diagram of the exact injury will be displayed showing how your player was damaged.
Gameplay-wise, the overall feel of playing feels the same. However, Tiburon has tweaked the play calling, and while you can choose plays as you would normally, you have the option to pick from either running or passing plays, and their derivatives. While I would consider myself a veteran of the series, this actually made my play calling quicker."
LINK=
http://www.gameinformer.com/News/Sto...1906.32390.htm