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Originally Posted by sroz39 |
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This last sentence is the main culprit. The masses don't really care whether gang tackling is there or not. They actually prefer to have big hits, and unrealistic canned broken tackle animations. It's why we have the hit stick, it's why we have a turbo button. Why the two things can't be incorporated into the engine without having to press a seperate button for them is beyond me.
NHL 07 is doing away with the turbo button, and I hope that ALL sports games follow suit. There's no such thing as a turbo button in the NFL/NBA/NHL/MLB. You hear the phrase "he took it up to another gear" way too much in sports. The reality is that some guys accelerate faster than others, hitting top running/skating speed sooner. This should all be controlled in-game by ratings, and you hear about all these new ratings that are gonna help differentiate all the players from one another. Well the turbo button is something that should become extinct and instead replace by a more in depth acceleration rating.
The big hit button is another ******** invention made for and by the masses. This too should be controlled by the game, not us. If we line up a player perfectly, we should see a huge hit. Not by flicking the stick, but by taking a solid angle at the player. But the average Madden player wants to control that aspect himself so that he can yell at the tv "Whooooooaaaa, that s*** was hot/sick/dirty/etc".
My wishes are simple:
1. Do away with the turbo button
2. Fix the defensive A.I.
3. Incorporate a physics engine that will improve all aspects of player interaction, from gang-tackling, OL/DL play, to just incidental contact when players collide.
You would then have the best football game ever. Not perfect, nothing ever is, but you'd replace 2k5 as the best representation of the game, and help guys like myself move on from a game that is soon to be three years old. There's a reason why 2k5 is looked upon so fondly. It's not because it was flawless. It was great, but not without hiccups. It's because Madden has been so underwhelming since 2k5 that we can't forget it.
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The turbo button is there, because even though a player is faster or stronger, we the gamer want to feel like we are in control of that.
No player is ever going to play to their ratings ability, because the user's ability to utilize the players attributes will determine their success.
I think its balanced. remember defense has turbo too. i think its just a tactic that we have available in deciding what would be the best time to utilize it.
its like when emmitt or some one else goes through the hole, as soon as they see daylight, they hit that xtra gear.
its the same with screen passes. You wait for your blockers, and then take off.
if we played to our speed without turbo, some would hit the hole way to fast. Not allowing the blocks to develop.