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Originally Posted by jrivera34 |
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I prefer 2K over Madden any day of the week, but to say EA does not know what the market wants, that is just wrong. We are not the market people. We are the ones who want more out of our sports video games than just a good time. We want a virtual football world where we can feel like we are IN THE GAME.
We = Gamers looking for total simulation of football.
I would also like to add that even when I play other so called sim-ballers in Madden, it still does not feel right. With 2K Football it really felt like a chess match, where if you call the wrong play you will get burned, and if you call the right play you will get rewarded. In Madden, if you are good with that controller, you can dominate no matter what plays are called.
Madden is what it is and I don't see it changing anytime soon. I will enjoy it for what it is, but I know that I am missing out year after year. If you like chess, continue playing 2K, but when you are in the mood checkers, Madden will be there.
Hey, at least the graphics look really good...lol
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Good post. When playing Madden, especially in the last few years, I always felt like it was me, my online opponent and the CPU playing.
In fact, I talked to a guy who was big into Madden and did fairly well in online and local competitions. He mentioned that part of his stratagey would be, if his running back was getting good runs and lots of yards, he would actually pull him so that the CPU wouldn't generate a fumble. I had always felt this way on kick returns. You had this feeling that in order to keep things balanced, a turnover was bound to happen.
I'm not saying the game cheats. I am saying that you can definately feel the programming of the game over the actual game of football. Programming is filled with if/then clauses, and Madden has always done a terrible job of masking them.
Which brings us back on topic, why would you purposefully draw an audience to exploit programming problems?