That is going to depend on what you thought was wrong with player control in NCAA. Please note, I am speaking in general terms here and not trying to impunge you for your views on player control.
If you believe that NCAA was "off" because of its increased reliance on physics - for things such as change of direction and recovery speed of players moved out of position - then you will be very disappointed because Madden uses the same engine for those things, in fact it may be slightly more restrictive.
The best way I can describe this is to say that the next-gen games seem to be more sluggish at first; until you get used to this mechanism of having the players behave more realistically on the field. You cannot use the FS to rove the middle of the field and still expect to get back into deep coverage (somethign I have seen countless times in online games past). Of course that is not always true, but as a rule, the players cannot stop on a dime and switch directions at full speed as easily as in current-gen and previous versions of Madden or NCAA. They also do not jump as high, dive as far or float through the air as long (especially frustrating to guys used to controlling DBs and WRs and making them do things that never should have been possible in the first place).
On the other hand if it was more a problem with collision detection or getting manual control of the player when switching defenders or switching to a WR, then you will be pleasantly surprised, as those things work very smoothly in Madden, more so than NCAA. There are still collision detection problems in Madden - and it remains to be seen how much this impacts gameplay in the long term - but the frequency and blatancy of the occurrences seems toned down on Madden versus NCAA.
I have talked with guys who LOVE NCAA and guys who HATE it. Many times the guys who hate it are disappointed that they cannot play the game the same way they used to play Madden or earlier NCAA releases (at least if they are attempting to play straight-up football and not exploit the corner routes on every offensive play or use a 8 man blitz on every defensive snap...). They don't like the restrictive physics and they equate this loss of unrealistic player control from the past to a "lack of player control" in the current versions. This is actually not the case at all, IMO. I have found NCAA (and Madden in the limited time I have played it) to be a much more realistic experience and (clutch the pearls, not trying re-ignite this old debate again) more NFL2K5-like in the way the players move on the field.
It is just one man's opinion, but I like the way the players control in NCAA and I loved the way they controlled on Madden. The collision detection problems are still annoying, but the player control was solid to me in both titles.