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Fatigue Patch has been released.

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Old 10-03-2006, 04:50 PM   #41
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Re: Fatigue Patch has been released.

I am so f*&k&*g done with EA!! Can't return the game because I'm never getting another. Actually, I may return it for '06
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Old 10-03-2006, 04:50 PM   #42
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Re: Fatigue Patch has been released.

Alright just played bout 20 mins w this patch. I played as the Eagles and got Westbrook really fatigued by just doin spins and hitsticks. After 4-5 runs, he was in the red and got auto-subbed and Buckhalter came in. However, when I just do straight runs with turbo applied, the fatigue is much less noticeable.
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Old 10-03-2006, 04:51 PM   #43
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Re: Fatigue Patch has been released.

Quote:
Originally Posted by bad_philanthropy
Whoa! Just started a franchise just randomly chose the Chiefs, LJ definitely slowed down after running him about five straight times and after ten or so carries Homes was subbed in. I would say the fatigue is still way too insignificant, LJ was slower but could still just run over people all day with the hit stick.
Thats good, I hope you can confrim it more and others as well. maybe people should test this and online before going off the deep end. I think it makes no sense it wouldn't work in exhibition but work in franchise, but I wouldn't dismiss it either.
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Old 10-03-2006, 04:54 PM   #44
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Re: Fatigue Patch has been released.

Quote:
Originally Posted by FORMULA316
ATTENTION, RED ALERT, SOMEONE PLEASE DO THE MICHAEL VICK TEST
RUN AROUND LIKE AN *** IN CIRCLES (AS SEEN ON YOUTUBE)

Thanks
Autosubs work in franchise mode. I just ran McGahee from the 1, broke a tackle, ran across the field a few times, back and forth, and intentionally got tackled at the 1...it brought my backup in. I wonder how long he'll stay out though...lemme check this out.
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Old 10-03-2006, 04:55 PM   #45
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Re: Fatigue Patch has been released.

This patch is clearly smoke and mirrors. Sure, the fatigue bars and colors of the circles change to indicate fatigue, but it's not reflected on the field. Not by performance nor substitutions.

If you have to run in circles, do spins etc to make it work then it's pointless. I ran the ball 17 times in a row the Tatum Bell and he was not substituted out. Not only that, but I didn't see his speed diminish either.

When I play with the Buffs in NCAA, I don't need some bar or red circle to tell me that B-Jack is tired. I can tell on the field that he's not got the juice.

Last edited by PRBoomdelete; 10-03-2006 at 04:57 PM.
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Old 10-03-2006, 04:55 PM   #46
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Re: Fatigue Patch has been released.

Try and post quarter lengths to see if the fatigue effect is proportional to quarter length?
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Old 10-03-2006, 04:56 PM   #47
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Re: Fatigue Patch has been released.

It is reflected on the field. To what extent, we shall see.
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Old 10-03-2006, 04:57 PM   #48
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Re: Fatigue Patch has been released.

Usin 8 minute quarters with Playmaker's 360 All Madden Sliders.
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