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Originally Posted by utorde |
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No, you should be able to leave the RB1/RB2 numbers like I said. I did this testing before the patch even came out and the simmed games still subbed players, so undoubtedly fatigue has always worked in simmed games. And as far as Pass/Run goes, you may want to test it some yourself, but from what I saw teams with better QBs ended up with more passing yards and attempts and teams with better backs also had more yards per game and per season. But still, the attempts per game for rushing and passing were looking realistic.
Well, I only simmed the first season after making adjustments to the coaching schemes. I would then look at the stats then reload, adjust accordingly, and sim the first season again. I continued doing this until the stats looked right.
I saw some other guys talking about controlling all 32 teams, that is why I started doing this, and according to them the other teams would do their own draft. I never actually went that far. I just simmed the first regular season over and over until the stats started looking right so I would know which settings to use in the coaching schemes. For the team I control I have everything set to User under Franchise Options, the other 31 teams under Franchise Options I have everything set to CPU, except for Free Agent Wire and Fill Roster, which is set to User. That keeps the other teams from signing all the Free Agents even though they don't need them. Going to keep it like that until after the Super Bowl, then I will set those 2 options to CPU as well. If I don't then they will not sign their Free Agents in the off-season. After that I may leave everything for them set to CPU. I just for sure want to keep them from doing stupid signings and trades the 1st season. Too, i'm going to save before the off-season and only control my team and then sim into the regular season to see if the coaching schemes stay set the way I set them. If they do that's good, if not I will continue to control all 32.
I answered that above in this post. From what I understand if you have Draft set to CPU they should do their own draft. You may have to have all the Franchise Options for the other 31 teams set to CPU, which is what I will do when I get to that point.
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Well that’s all fine and dandy, but that doesn't have anything to do with the fact that 4, 5, and 6 years down the road, the defenses get terrible and the offenses only get better and better with each passing year. Every year quarterback ratings have gone up and turnovers have gone down. Every year all defensive positions across the league have dropped considerably in progression.
The only teams that this doesn’t happen to are the teams that you play the games for. As a player you cause turnovers and have decent defensive games, which in turn affects your players’ progression positively.
I mean after four seasons there are six QB’s rated 99, and nineteen that are rated at least 90 or above. My RB, Adrian Peterson, is the 23rd best RB in the league, rated at an 89 overall. At the end of the season the league leader in INT, other than either of our two teams, was 8 INT. Keep in mind that’s with the double INT glitch. That means there were only 4 INT thrown by QB’s to that player.
You send in an earlier post that you aren't getting the problems with progression as everyone else is; well you haven't simulated more than one season. We aren't talking about problems in the first season, we are talking about seasons 2, 3, 4, 5, 6, etc.
All you need to do to confirm this is simulate four seasons and look at the overall results each year of passing yards, rushing yards, turnovers, and so forth.