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True or false? ea is too dumb...

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Old 06-21-2007, 09:17 PM   #33
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Re: True or false? ea is too dumb...

Quote:
Originally Posted by highheatkingsb
The one thing I'd like to see added is the occasional large pile during a fumble, not knowing who has the football until the referee points in a certain direction, or 8 players start jumping around, then you know.
great point...
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Old 06-21-2007, 11:29 PM   #34
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Re: True or false? ea is too dumb...

Quote:
Originally Posted by ODogg
Yeah we were but someone mentioned they'd like to see bobbled snaps overall. Right now we already have a meter for FG and XP so I guess adding a snap/hold meter wouldn't be too bad to add.
Yeah... cause TWO meters in the kicking game would be GREAT. I swear... the only reason why they still have kickers in football is because if they got rid of them, then it wouldn't be "foot"ball at all, now would it? Gawd I hate kickers....
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Old 06-22-2007, 08:36 AM   #35
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Re: True or false? ea is too dumb...

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Originally Posted by stabmasterb
look, excecuting a long-snap is much different than excecuting a shotgun snap so stop comparing the two, that's ignorant.

What? I was talking about the implementation of a bad snap and how bad that impelmentation was. How many bad shotgun snaps happen in a season? Would you say fewer or more than bad long snaps or field goal snaps? I would say fewer. I would also say that most bad shotgun snaps, don't end up with the qb not being able to do anything except get sacked. Now, if the bad long snaps happen more than the bad shotgun snaps, in real life, they should happen more in the game. So, based on the inplementation of the bad shotgun snaps (frequency there of), you would have more than two bad snaps, causing a lost of yards, every game.

Basically, they probably can't get it close to being right, so, don't do it.
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Old 06-22-2007, 10:02 AM   #36
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Re: True or false? ea is too dumb...

I don't see why this is so hard to implement...? Make it a rare occurrence... similar to a bat breaking in baseball... or 3/4 court length shot falling in basketball.... They already implement those well. Use the same type of modifier for this game.

You'll know it's there, just won't happen often. Honestly, those type of things are what make you go "Wow... I'm so pissed... but that was damn cool..."

And don't just let it happen to the user. Imagine you're in a close game, and the CPU makes a bad snap, giving you a free shot at him.... just make it random and for both the User and CPU...
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Old 06-22-2007, 10:35 AM   #37
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Re: True or false? ea is too dumb...

I think it's a good idea. But if it's implemented, I'd think the best way to do it is to place at least part of the control in the user's hands. Perhaps a fundamental change in the way plays are run, where there's a meter or something based on the center/QB ratings where a player has to hit a button to actually hike the ball would be a fair way to do it - perhaps like the timed reload in Gears of War. That way you could differentiate between good/somewhat offline, high or low/bad snaps and it would be in the hands of the user.

It would also place more pressure on hurry-up offenses to get snaps right (or run the risk of a fumble); it could be tied to pressure situations similar to what MLB2K does when the pitching reticle becomes shakier in tense moments, etc. It might require a fundamental rethinking of the traditional way plays are run in football games but it's doable I'd think. It'd definitely put more emphasis on signing long snappers or make people have to pay more attention to lineman other than just their overall rating in franchise mode. And perhaps it could be done similar to how VC does in MLB2K7 with the catcher cam, where you can toggle whether you want to use it or not
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Old 06-22-2007, 10:46 AM   #38
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Re: True or false? ea is too dumb...

How about this... use one of the triggers to make your QB bend down or get set to take the hike. You make a movement or anything else, you get called for encroachment.

While you're holding the trigger, you see a small meter similar to the old school Free Throw meters in basketball. You have to snap it when it's at a certain point, and the closer to the perfect snap you are, the better the drop you get as a QB.

And only do this in pressure situations, similar to MLB 2k7's pressure pitch shaking.

I think that would be pretty fun and immersive. Imagine, 3rd and 8 on an important drive... you'd actually feel the pressure of the QB.
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Old 06-22-2007, 11:10 AM   #39
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Re: True or false? ea is too dumb...

"In war everything is simple, but even the simplest thing is difficult.” -Carl Von Clausewitz

Imo it's not a question of can the things you guys are describing be included in the game, it's whether it's worth the time and effort it would require. Creating a new game mechanic to simulate something as rare as a botched snap on a fg would be, imho, a poor use of the development team's limited time.
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Old 06-22-2007, 11:15 AM   #40
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Re: True or false? ea is too dumb...

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Originally Posted by coogrfan
"In war everything is simple, but even the simplest thing is difficult.” -Carl Von Clausewitz


Imo it's not a question of can the things you guys are describing be included in the game, it's whether it's worth the time and effort it would require. Creating a new game mechanic to simulate something as rare as a botched snap on a fg would be, imho, a poor use of the development team's limited time.
Hey, this is the same group that came up with Create-a-fan. I'm just trying to help 'em out

j/k. I think it'd be cool if it were something that could be toggled off/on and perhaps only used in pressure situations. It wouldn't occur much if the user pays attention to get the long snapper, or worries about the center/QB exchange. I was just suggesting a way where it wouldn't occur randomly, as the game used to do (make you fumble as you're driving for the winning touchdown)
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