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Defensive Playmakers (New Video)

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Old 08-01-2007, 08:59 PM   #9
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Re: Defensive Playmakers (New Video)



Anyone know the difference between "Curl To Flat Right" and "Flat Zone"?
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Old 08-01-2007, 10:53 PM   #10
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Re: Defensive Playmakers (New Video)

I find it funny that in the video he said "At EA we always like to progress the gameplay.. So one of the things we did was add a feature we used to have...."

That's EA.
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Old 08-01-2007, 11:04 PM   #11
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Re: Defensive Playmakers (New Video)

Quote:
Originally Posted by Skyboxer
I find it funny that in the video he said "At EA we always like to progress the gameplay.. So one of the things we did was add a feature we used to have...."

That's EA.
So true, but the game is looking pretty good.
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Old 08-02-2007, 07:31 AM   #12
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Re: Defensive Playmakers (New Video)

Quote:
Originally Posted by edubbs
Yeah, I'm almost willing to bet that you will not be able to do multiple adjustments pre-snap if NCAA is any indicator. Even the CPU quick snaps you in that game so, you know humans will not let you make those adjustments.

I think you will be able to do one but, you will have to know which one you want to do right after you break the huddle. If not you will run the risks of getting caught off guard with a quick snap, which kinda sucks.
I don't have that issue in NCAA. Once you learn the controls, it's fairly pretty quick and easy. I think the reality is that anytime these enhancements are made, you have to consider how the "cheeser" will abuse it.

Two things that solve that problem, don't step a foot in the online lobbies and properly maintain your friend's list.
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Old 08-02-2007, 09:25 AM   #13
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Re: Defensive Playmakers (New Video)

Game "looks good" b/c it's a cut and edited promo.

I swear, EA's marketing is just too much. Show some close ups, put music to it - BAM! People think that what they say is now a different game from that actual IN-GAME video.

But when you're there, playing the game, the radio guy is dull and lifeless, players are just flopping to the field like fish when they get tackled, you make a deep throw and the shotgun sound goes off... It drives me nuts. Little things holding this title back to where even "sim-heads" would be able to enjoy it. Argh.
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Old 08-02-2007, 09:38 AM   #14
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Re: Defensive Playmakers (New Video)

Quote:
Originally Posted by DLaren


Anyone know the difference between "Curl To Flat Right" and "Flat Zone"?
Curl to flat = the defender drops to the curl area first. If no receiver is there but one moves out of the backfield to the flats he has quick flats support. It's more of a read zone that is used in Fire Zone Blitz packages. If they did it right it should work nice.

And as others were saying, you are not going to have time to do alot of things. You will be able to pull of 3 at the most. EA is learning their lesson from the Xbox and PS2, where you could do all 11 guys on D before the snap. Guys would run 11 man coverage and the animation system was bad so even if you ran the ball they wouldn't pay for it.
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Old 08-02-2007, 10:33 AM   #15
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Re: Defensive Playmakers (New Video)

The game looks better because it's mostly made up of Instant Replays. When they show the 10-15 seconds of actual game footage it looks bad again. I love the sack of Brady at the 1 minute mark. There is no tackle animation whatsoever. There is a collision and Brady instantly hits the ground. Bam! Play over.

Any game can look tremendous when you get to pick and choose what the audience will see.
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Old 08-02-2007, 10:41 AM   #16
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Re: Defensive Playmakers (New Video)

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Originally Posted by Trevytrev11
The game looks better because it's mostly made up of Instant Replays. When they show the 10-15 seconds of actual game footage it looks bad again. I love the sack of Brady at the 1 minute mark. There is no tackle animation whatsoever. There is a collision and Brady instantly hits the ground. Bam! Play over.

Any game can look tremendous when you get to pick and choose what the audience will see.
Good points about the replay graphics but, NCAA looks very good in game so hopefully Madden will also.

And I agree, the collision detection in this engine is horrible. Makes no sense that someone can tackle another player just by brushing against him without rapping up. On top of that, the player getting tackled flops to the ground like he just took a massive hit.

This looks really bad and has been in this series ever sense this engine was introduced, several years ago.
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