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Turnovers explained in length

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Old 10-04-2007, 04:47 AM   #89
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Re: Turnovers explained in length

Quote:
Originally Posted by bukktown
I understand the desire to compare madden gameplay to the game of football (ie. running out of bounds if there is more than one defender chasing you down). Unfortunately Madden is so un-sim in almost every facet of gameplay it's almost an insult to us that one of the few sim aspects is fumbling.
Can you give examples of the un-sim aspects?
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