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Originally Posted by Anim8or |
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Hello all, with the success of Ian's Q&A I thought I would kick off a gameplay animation thread so I don't need to filter through his thread to find animation questions. Small twist, I have some questions for you.
1. Would you prefer totally uncompressed animation in replay that shows the the last 8 seconds of the play (like APF) - or have us leave it as is (unlimited replay buffer, but the longer the replay the less the animation quality because we must compress it).
2. Would you like a menu option that would allow "uncompressed replays" and "Full Replay"?
-compressed replay is the reasons our motion looks "Robotic" in replay
2. Would you like to see a "realism" and an "arcade" mode of play. Realism mode would give you realistic acceleration and deceleration, slips and falls if you cut before decelerating, more realisitc deceleration for jukes and spins, more realistic acceleration out of catches, realistic turn rates for run and sprint, the need to "setup" before doing jukes and spins, more user-created injuries, greatly reduced "big hit" tackles replaced with more wrap-up, lower success for diving tackles.
3. Is it ok (or even good) to have lots more slipping in the snow and rain - like the above if you don't slow down before planting you slip, if you turn too hard while sprinting you slip etc..
4. What other weather specific features would you want to see.
That's it for me for right now, feel free to answer these and post any questions or requests, I'll try to get online as often as I can to respond.
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1. The option to pick either or would be sweet but if I had to choose 1, I would rather see the uncompressed animations so I can verify I am not getting cheated
2: Realism mode for the animations would be awesome. Talk about taking stick skills to the next level. I would also like full sprinting to require some user skill other then holding a trigger. Of course player ratings would determine the top speed. Not sure how to implement without being too arcadish but I think it would add some user controlled intangible to the players. In the NFL, some players, even with less skill, just want it more.
3 (4). More weather affects would be welcomed as well. Ball flight should be affected by wind. Also, a wet ball is heavier and should be tougher to throw/kick long distances. Muffed handoffs, bobbled snaps, bad/off target long snaps, shanked punts off the side of the foot etc... I think they should be implemented in 3 tiers kind of like the referee settings in hockey games (no Collision, Collision only with the puck, Collision with the puck and player). So, in the football we could have
No affect: Weather doesn't affect anything other then visually.
Min. Effect: Running/Throwing/Catching/Kicking are affected (i.e. slips, wind affects kicks etc...) but there is no chance for bad snaps/off target snaps, bobbled snaps, muffed handoffs etc...
Max. Effect: Everything goes. Players can get injuried from akwards skips as well.
Just my .02
Cheers,
Finn