10-02-2008, 11:07 AM
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#6
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Pro
OVR: 25
Join Date: Jun 2008
Location: Seattle, Wa.
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Re: Madden '08 PC Edition.....
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Originally Posted by d_max |
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Well for starters, the passing game is way better in the PC version of 08. Defenders don't jump unrealistically high in the air to bat it away or intercept it. It feels good to complete a passing route that went over defenders heads. In Madden 09, it seems like most of the time you have to have a completely open window or you face the risk of throwing a pick. When's the last time you saw someone like Favre throw an absolute rocket but a linebacker with no catching ability leaped 7 feet in the air and picked it off with his fingertips? Didn't think so.
You can also complete more streak patterns, go routes, stop and go's, etc.. As we know, the Madden 09 DB's are superhuman and defy basic physics. And in the PC version, fast receivers will actually burn slow corners. There's none of this nonsense like Madden 09 where speed ratings seem to be a complete non-factor. In the PC version, I once drafted a gem in the later rounds, he was low-rated but his speed was 98 and his accelerated was 99. I didn't know this until after I signed him, I was just merely filling my roster at this point. I realized how good he was in pre-season despite his low ratings so I ended up putting him in as a slot receiver then eventually a starter on the outside. He had over 1,000+ receiving yards in his first three seasons in the league! He was a straight baller.
Sorry, back on topic...
There's a fella over at football-freaks.com that makes crafty little programs and editors for the PC version. He also drew up a season by season walkthrough for using his progs along with a few house rules he uses. It makes the franchise experience amazingly better. The problem I've always had was finding a good balance of fair, realistic, and challenging. Well since I've followed his rules, I've actually experienced losing seasons. So his work is appreciated. That whole community over there does a great job with the PC stuff.
As for the graphics. Though it doesn't compare to Maddn 09 on the 360, the player models still look good, and realistic for the most part. The animation system is dated and it can be a bit quirky at times, but it's nothing that ruins the game. Except for suction blocking.
The overall gameplay seems a lot better than MAdden 09. I was a bit disappointed when I took the leap to next-gen and it seemed as though some areas were greatly improved where-as other areas seemed to take strides in the wrong direction.
The editors available for the PC version also allows you to edit coaches, draft classes, schedules, salary caps, progression/regression, weapons, and tons of other things. There's even a program designed to help the CPU with their draft logic! I used some of the ground rules and guides people have laid out, then branched off in my own direction and found my own system. And I must say, it was a fun experience. Recently I've been tempted to return to the PC version just because the next-gen version has been giving me such headaches.
If you have any specific questions I'd be glad to try and help you out. I have a lot of experience with the PC versions.
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Thanks!!! Just what I was hoping to hear. I think I will be making the switch myself....save the PS3 for The Show....thanks again.
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