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Originally Posted by BezO |
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I was thinking about a hot route scenario. And I agree, there would be a new, shorter scripted drop back. If Madden can implement that, great.
The difference is that in the NFL, those hot routes are not called out most times. The QB & WR read the blitz on the fly. Even I think it would be a bit much to ask EA to implement that. But that would be cool.
So imagine a scenario where a gamer doesn't have time to call a hot route, sees a blitz and knows he can't protect against it. What does he do? The throw away button doesn't allow you to throw near a WR, another feature I would like added. There has to be some type of improvisation available. Think about all the craziness Favre has pulled over the years. I've seen him QB draw when that obviously wasn't the call. Things like that need to be available.
But like I said, I'm not completely against forcing a full drop back. I would just prefer realistic plants, turns, momentum, ect so gamers don't get an advantage for unrealistic play.
I'd be hard pressed to find footage, but again, I've seen Favre do some things. Another example would be him not handing off on a run play and taking off on an improvised naked boot. He did that on Strahan's record breaking sack some years back. That's not a pass play, but you get my point.
And I've seen QBs do things similar to what LB showed in the 2K vids, except they would throw it away towards a WR. I'm sure it wouldn't be too difficult for EA to add WRs buttons to the throw away feature so we could intentionally over/underthrow a particular WR to avoid an intentional grounding call when in trouble.
These things are quite rare, but why disable the user when you can implement realistic momentum, plants & such and discourage him? In this drop back example, I think it would add some fun to the defensive side of the ball any way. I now I'd get a kick out of showing an all out blitz and forcing my opponent to try something crazy that ends in a sack or throw away.
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Haha--great points, bezo. The Favre factor takes things to a whole different level.
You're right about the hot route system in the NFL. The QB knows what the drop and the route are, and in that sense they're pre-scripted, but they're not called. I just don't think Madden can deal with this, as there are troubling variables such as receiver intelligence. Some receivers make the right hot reads and some don't. Same goes for QBs.
I think your larger point is probably the best focus for the team: players need to take actual steps that correlate to their height, weight, speed, and THE GROUND! If that's done, then the game can implement an auto-drop and players can manipulate that manually if they want, but their movements will be subject to the above factors. That would be a huge accomplishment.
And it needs to happen for backs as well as QBs. I remember those ridiculous videos of Adrian Peterson doing a half spin to the right then a spin to the left before his plant foot actually hit the ground, and of course, at full speed with no loss of speed. That just can't happen, at least not without a torsional fracture of the tibia and fibula.