12-21-2008, 10:49 AM
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#14
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MVP
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Re: signature running styles?
It would be nice to have everyone move like they do in real life, but there is a limit to this stuff. Most people know how LT runs, Peyton Manning throws, or how Ray Lewis gets ready for the snap. They are unlikely to really have payed attention to how Tashard Choice (a rookie who was a backup) runs, or how Tyler Thigpen (who started off as a backup for an awful team) throws. They also probably don't care about these guys because they haven't made a name for themselves yet. That's just the way it is.
I'm a guy who watches every team and keeps good tabs on most of the players in the NFL. I'm a football fanatic. But I gravitate and have better memory of the stars because that's who I see most of. That's who we all see most of. So I'm concerned first and foremost with the stars of the league getting their real-life movements, and then after that it can trickle down anywhere.
As for better position specific movement... I agree. There is some now, but maybe it's just not coming across that well to us. The way the QB's run need's revamping and the overall ballcarrier animation is not right as the player doesn't tuck it away and move his arms faster and tighter to the body. For a perfect example of the "right" way to run, check out the long Willis McGahee touchdown run from last night's game vs. the Cowboys.
From the way the ball carrier animation looks, you'd think that the space they're mo-capping in is too small to have a guy run full blast so he's jogging quickly but not running with any real fury. If I'm not mistaken, the Moven Mocap tools can be used outdoors in larger spaces. If this isn't being tried already, I'd like to see them doing this running outside in an open space so the ballcarrier can have the freedom to go full blast, and I'd imagine the animation would look more textbook.
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