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Who's to Blame for Cheese Play?

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Old 01-07-2009, 08:19 PM   #9
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Re: Who's to Blame for Cheese Play?

Quote:
Originally Posted by berland2
The easiest way to stop cheese is to make plays less effective when you overuse them. In reality defenses would begin to adapt if you ran the same play out of the same formation again and again. Yes, in a few instances a team will run the same play over and over again and dominate in the NFL, but this is a rare. The game AI could react to make bad things (drops, fumbles, etc) happen if you were cheesing.

This seems like it would be easy to program since the game can already remember highlights from the actual game.

The constant no-huddle issue is a little tougher because teams actually do runt his in the NFL and if you add fatigue the defense would have to be affected as well.
That doesn't seem very realistic though. Just because a play get repeated, doesn't mean players are going to start dropping balls and fumbling it all over the place just because it's the same play.
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Old 01-07-2009, 09:57 PM   #10
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Re: Who's to Blame for Cheese Play?

No scrambling out of the pocket, tap sprint and your pass is never completed.

That removes 80% of cheesing already.
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Old 01-08-2009, 10:25 AM   #11
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Re: Who's to Blame for Cheese Play?

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Originally Posted by Joborule
That doesn't seem very realistic though. Just because a play get repeated, doesn't mean players are going to start dropping balls and fumbling it all over the place just because it's the same play.
Actually it is realistic. When a defense recognizes a play it reeks chaos on an offense because it usually throws off the timing of the play which leads to the offense making more mistakes. The defense is able to be more physical and dictate the action that is going on during the play. Offensive chaos leads to 3 & outs or costly turnovers. Once a defense has a bead on what the offense is trying to do they are in for a long day. Just look at how the Ravens dismantled the Dolphins vanilla on trick pony offense this past weekend.
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Old 01-08-2009, 11:00 AM   #12
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Re: Who's to Blame for Cheese Play?

Quote:
Originally Posted by Joborule
What features do you have in mind would be left out that cheese would potentially hold it back?
Fatigue, as has already been mentioned, but also laterals were left out for many years because of fears they would be abused online. The last minute removal of the wildcat formation from Madden '09 also springs to mind.

Quote:
Originally Posted by Exonerated
No scrambling out of the pocket, tap sprint and your pass is never completed.

That removes 80% of cheesing already.
Are you being serious? That would make the game far less realistic, which is the opposite of what most people want.
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Old 01-08-2009, 11:20 AM   #13
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Re: Who's to Blame for Cheese Play?

This would remove alot of the cheese alone. Most of the cheese comes from the QB running at full speed and throwing with pinpoint accuracy while still on the run and not setting their feet.
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Old 01-08-2009, 11:24 AM   #14
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Re: Who's to Blame for Cheese Play?

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Originally Posted by stroehmerbasebal
Blame "Madden Nation"......
yeah...this was covered in my blog entry

and thread I made a month ago.

http://www.operationsports.com/maste...nation-types-/
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Old 01-08-2009, 12:22 PM   #15
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Re: Who's to Blame for Cheese Play?

Quote:
Originally Posted by lasthour
This would remove alot of the cheese alone. Most of the cheese comes from the QB running at full speed and throwing with pinpoint accuracy while still on the run and not setting their feet.
Then the accuracy issue should be fixed rather than just getting rid of scrambling. There should be a rating for throwing out of the pocket, and if it's low then you should get bad passes.
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Old 01-08-2009, 12:38 PM   #16
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Re: Who's to Blame for Cheese Play?

Defenses in reality do adjust so it would be realistic for offenses to get hammered after running the same play. Either way I'd prefer to play a fun non-cheesing game and sacrifice the ability to run the same play every time.

Accuracy should go down rapidly if you are sprinting with the QB. There should be a cost-benefit of slowing down and setting your feet (greater accuracy) vs. throwing while sprinting at full speed.

You should be able to make the perfect pass sometimes, but event he top qbs will make bad throws while on the run. Cheesers would quickly stop if they started throwing picks constantly if they threw while sprinting with the qb.
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