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What will NOT be in the game?

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Old 02-10-2009, 07:57 PM   #25
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Re: What will NOT be in the game?

Wildcat?
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Old 02-10-2009, 08:20 PM   #26
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Re: What will NOT be in the game?

Quote:
Originally Posted by shttymcgee
Please stick to the "defense as a whole" way of picking defenses.
I agree, as long as the defensive playbooks are increased in size, massively.

Quote:
Originally Posted by wrestlinggod1
Wildcat?
Yeah, I can't see it being in, given by how much backlash there was from the "sim" crowd last season when it was going to be put in.
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Old 02-10-2009, 08:43 PM   #27
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Re: What will NOT be in the game?

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Originally Posted by Cryolemon
Yeah, I can't see it being in, given by how much backlash there was from the "sim" crowd last season when it was going to be put in.
i can't see it NOT being in. It was so prevalently used last year that I am sure it will be in the playbooks of teams that used it.

I am a Bronco fan so I really don't care either way, but cheesers will be cheesers no matter what, there will always be a way. If this offense is going to be used next year IRL, it should be in the game.
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Old 02-10-2009, 08:57 PM   #28
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Re: What will NOT be in the game?

[quote=Cryolemon;2039172819]I agree, as long as the defensive playbooks are increased in size, massively.
quote]

I would much rather see the offensive playbook increased and just have defenses played like real defenses. Eliminate the stupid spot-dropping lbs, the inability of db's to adjust to multiple vertical routes, the innaccurate adjustments to formation variancies, defenders actually using leverage and proper pursuit angles.

Add whatever fronts you want, actual quarter's coverage, 4 deep, 2 deep cloud, 2 deep sky, 3 sky, 3 cloud, 3 buzz, man free, man under, bracket man, man blitz, some 3 under-3 deep fire zones and a few 4 under-2 deep fire zones for each front and imo, that's more than enough. Right now, there are probably just as many structurally unsound defenses as there are sound ones. Most of the defenses in the game sell-out towards one side of the center or on part of the field, which is completely unrealistic. Sound defense is about balance, gap integrity and intelligently overwhelming blocking and protection schemes while still maintaining a realistic expectation for field-coverage.
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Old 02-10-2009, 09:02 PM   #29
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Re: What will NOT be in the game?

Quote:
Originally Posted by kehlis
i can't see it NOT being in. It was so prevalently used last year that I am sure it will be in the playbooks of teams that used it.

I am a Bronco fan so I really don't care either way, but cheesers will be cheesers no matter what, there will always be a way. If this offense is going to be used next year IRL, it should be in the game.
As long as the defenses make intelligent formation adjustments. Some of you guys watch espn too much and only remember the highlights.Sure, there were some big plays, but there were a lot of negative plays that counter-acted the big ones, and this is the catch-22 of the formation and of a series based offense in general: if you don't get the defense to mis-align or somehow blow an assignment, you're going to have a hard time moving the ball, but when you do get one of those things, press record on the highlight reel tape.

Last edited by shttymcgee; 02-10-2009 at 09:21 PM.
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Old 02-10-2009, 09:06 PM   #30
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Re: What will NOT be in the game?

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Originally Posted by shttymcgee
As long as the defenses make intelligent formation adjustments. Some of you guys watch espn too much and only remember the highlights.
Not quite sure what you are trying to get at here but that is not why some people protested it to being in the game.

Online players were concerned with the exploits that would come with it.
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Old 02-10-2009, 09:13 PM   #31
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Re: What will NOT be in the game?

I agree with Details that this kind of thread would put Ian & his team in a difficult spot.

At least a part of the interaction is to built excitement for the coming game, and mentioning things that aren't in would certainly have the opposite effect. I too hate to be hoping for something to be in the game for months...only to be disappointed at the 11th hour. But I doubt EA would be very pleased if Ian took this approach.

My guess of something that unfortunately won't make it in for '10' would be, adaptive AI. If the goal is to have the cpu play more life-like, adaptive AI in my opinion is a must.

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Old 02-10-2009, 09:22 PM   #32
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Re: What will NOT be in the game?

Quote:
Originally Posted by kehlis
Not quite sure what you are trying to get at here but that is not why some people protested it to being in the game.

Online players were concerned with the exploits that would come with it.
Without too much coach-speak, how about not lining a corner up on a qb.
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