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Speed is King: It's not rebalance ratings that'll fix it

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Old 02-11-2009, 05:53 PM   #1
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Speed is King: It's not rebalance ratings that'll fix it

AI is what's important to off-set ratings imbalances. There will always be a certain amount of Speed is King in Madden as long as the current AI is still in place.

It's not tuning that can make this rating system great, but proper player logic and playcalling.

If I get an 85 speed corner lined up 1 on 1 and pressing Moss when I'm on my own 40, something's wrong with the play calling. When a cornerback charges into the backfield on a sweep and misses the tackle, leading to a 40 yard gain instead of holding his ground and funneling the play inside, something wrong with the logic.

Things like outside containment, as a concept, need to be implemented. Defensive linemen tying up blockers instead of leaving linebackers out to dry. Defenses need to pursue as a team, not as 11 guys competing to get the tackle.

CPU coaches need to call plays that relate to the personnel on the field. You can't call a game against Randy Moss the same way you call a game against Anquan Boldin. Both great, but very difference receivers. The playcalling AI needs to account not just for coordinator tendencies, but what he's calling the game against.

Player logic and playcalling AI are what need to be addressed to prevent speed from being all-powerful.
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Old 02-11-2009, 07:01 PM   #2
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Re: Speed is King: It's not rebalance ratings that'll fix it

I agree 100 percent. But boy, seeing it in writing is depressing, because it really shows how much work there is to do.
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Old 02-11-2009, 07:05 PM   #3
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Re: Speed is King: It's not rebalance ratings that'll fix it

True say man, Ian better read this.
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Old 02-11-2009, 07:07 PM   #4
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Re: Speed is King: It's not rebalance ratings that'll fix it

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Originally Posted by tonynyy
True say man, Ian better read this.
And pass it along to the NCAA team as well. Option defense, among every other kind of defense, is in that game.
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Old 02-11-2009, 07:09 PM   #5
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Re: Speed is King: It's not rebalance ratings that'll fix it

Quote:
Originally Posted by adembroski
AI is what's important to off-set ratings imbalances. There will always be a certain amount of Speed is King in Madden as long as the current AI is still in place.

It's not tuning that can make this rating system great, but proper player logic and playcalling.

If I get an 85 speed corner lined up 1 on 1 and pressing Moss when I'm on my own 40, something's wrong with the play calling. When a cornerback charges into the backfield on a sweep and misses the tackle, leading to a 40 yard gain instead of holding his ground and funneling the play inside, something wrong with the logic.

Things like outside containment, as a concept, need to be implemented. Defensive linemen tying up blockers instead of leaving linebackers out to dry. Defenses need to pursue as a team, not as 11 guys competing to get the tackle.

CPU coaches need to call plays that relate to the personnel on the field. You can't call a game against Randy Moss the same way you call a game against Anquan Boldin. Both great, but very difference receivers. The playcalling AI needs to account not just for coordinator tendencies, but what he's calling the game against.

Player logic and playcalling AI are what need to be addressed to prevent speed from being all-powerful.
Yeah i agree... sorta... now you talk about logic... now yes on your own 40 you shouldnt press moss but like a CB missing a sweep, this happens in real life.

My question for you is: "How would you describe 'logic'?"
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Old 02-11-2009, 07:56 PM   #6
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Re: Speed is King: It's not rebalance ratings that'll fix it

Quote:
Originally Posted by krc1130
Yeah i agree... sorta... now you talk about logic... now yes on your own 40 you shouldnt press moss but like a CB missing a sweep, this happens in real life.

My question for you is: "How would you describe 'logic'?"
I'm using the word logic to differentiate between playcalling AI and individual player, on-field AI. Mostly comes from the fact that when you make a play in the old FPS football games, the individual assignments were called "logic"

Yes, it does happen, but for the most part, the cornerback's job on a sweep play is outside containment. He's not there to MAKE a tackle, but to be a threat to make a tackle and force the back to turn up field rather than get to the sideline. This allows the linebackers to close on the play. Pretty much everyone's job that isn't a linebacker is to allow a linebacker to make the tackle. As the AI is now, everyone's just doing everything they can to get to the ball carrier.
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Old 02-11-2009, 08:05 PM   #7
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Re: Speed is King: It's not rebalance ratings that'll fix it

I agree. I really wish we could set the structure of the D. They should allow me to flush runs to the corners or have my corners flush runs back inside. Maybe it can be a game plan thing, where we set it at the beginning to flush the run to the outside to the corners and put the pressure on our corners to make plays or flush things back inside so that our linebackers ect make plays. If I have weak tackling corners obviously I want them to flush things back inside, but if I have good tacklers on the outside I can go either way.

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Old 02-11-2009, 08:25 PM   #8
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Re: Speed is King: It's not rebalance ratings that'll fix it

^^^Awasome!


How great would it be to be able to select from three defensive styles like...Force the run outside, force the run up the middle, force the pass outside, force the pass in the middle. Just like the above poster said...


Wow, what a great idea man. Also, this would be great for halftime adjustments...it could be something you can only do before the game starts, or at halftime.
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