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Madden NFL 10 Blog - Improvements to QB Position

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Old 02-25-2009, 12:22 AM   #201
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Re: New Madden NFL 10 blog post - QB improvements

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Originally Posted by Nza
BTW, back on topic to the new QB ratings. I can understand a new play action rating, but is it really that big a variable in real life? To me, whether a play action works depends far more on the offense as a whole than the QB. Any NFL QB should be able to sell a fake. What should matter is if the offense has a dangerous enough RB to punish D's who don't anticipate the run, and whether or not the offense currently has a good run game going. On the other hand, D's should be less reactive to runs based on whether the offense has a deep threat dangerous enough to punish D's who do anticipate the run, and whether or not the offense currently has a good pass game going. The run should open up the pass by D's biting play action, and the pass should open up the run by D's not stacking the box and reacting to runs so quickly. Not sure how a QB play action rating fits in honestly.

IMO the game needs a (perhaps hidden) overall defensive rating/slider that dictates their Pass/Run in real time, adjusting as the game goes on. 0 means they are going all out for the run, 50 is half/half, and 99 is all out to stop the pass. And it shouldn't always start at 50/50 either to begin a game - it should start based on the team matchup.
Great post!

I feel this needs to be prioritized if possible. There have been a few times(more than I want to admit) where someone had a good running game against me. So that caused me(safety pre-snap) to bite hard because I was so concerned about another big run. This ofcourse took me out of the play and left the big play wide open. So I feel this needs to be implemented alongside the new ratings. A person should be forced to respect the run if you are eating them alive.

And secondly in the passing game for both Madden and APF, the draw play is pretty much useless, whereas in the NFL it can be deadly. When I am effective with my passing game, the defense has to respect it and get more Db's on field or atleast spread the field more. So the draw play needs to be way more effective when the passing game is on point.

Real football is timing. A mere second too late or too early can potentially take you out of a play. So if a LB hesitates two seconds to see if I am running the ball or not, it should be a big play waiting to happen.
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Old 02-25-2009, 12:34 AM   #202
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Re: New Madden NFL 10 blog post - QB improvements

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Originally Posted by Madwolf
The guy was honestly trolling. It didn't deserve any better response than what it got.
I dunno...I'm all for positivity and support for the Madden Team but at the same time we should be free to provide constructive criticism and voice our opinion on areas we just don't see that much of a great improvement or relevance. There is almost a climate that anyone who isn't jumping outta their seat with joy and claiming this Madden team as saviors is TROLLING.

I'm supportive and hopeful but I aint no fool..I've heard the hype and rhetoric for many years so while I appreciate the Tiburon team allowing us access to the inner workings of the game I want to see clear and convincing results this year. I want this game to make me play it longer than 2 months before I get bored with its inherent dullness and lack of organic gameplay.

I've kinda thought about this long and hard and it comes down to this...I don't want EA's best VIDEOGAME...I want their best NFL EXPERIENCE within the videogame. IMO Madden has been too strong of a VIDEOGAME and lacking in giving me the experience of feeling like I'm playing a virtual NFL game with all its spontaneity, presentation and variety. Thats just me tho
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Old 02-25-2009, 12:44 AM   #203
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Re: New Madden NFL 10 blog post - QB improvements

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Originally Posted by alliance4g63

And secondly in the passing game for both Madden and APF, the draw play is pretty much useless, whereas in the NFL it can be deadly. When I am effective with my passing game, the defense has to respect it and get more Db's on field or atleast spread the field more. So the draw play needs to be way more effective when the passing game is on point.
Another thing that really helps the draw in real life that doesn't happen in madden is when you have speed rushing DE's or your DE's are trying to get to the outside to get pressure on the QB that takes them away from their outside contain responsibilities and makes them very easy to block. This leaves huge holes in the dline to when the tackels can be sealed off and if ran from a spread formation where the D is spread out due to extra recievers this can leave huge gaps for the back to run through.

This happens quite a bit leading to successful draw plays especially in generally passing situations but the best example of this I have seen in the last couple years was in the 07 season the colts pats game. The colts came in to the game with a pretty decently rated defese but the pats had a top notch passing game. Freeney and Mathis were racing upfield as soon as the ball was snapped and Indy was playing with extra DBs due to the spread offense of the pats. This led to a lot of big runs for the pats off of draw plays that in madden would get shut down
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Old 02-25-2009, 01:11 AM   #204
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Re: New Madden NFL 10 blog post - QB improvements

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Originally Posted by kcarr
Another thing that really helps the draw in real life that doesn't happen in madden is when you have speed rushing DE's or your DE's are trying to get to the outside to get pressure on the QB that takes them away from their outside contain responsibilities and makes them very easy to block. This leaves huge holes in the dline to when the tackels can be sealed off and if ran from a spread formation where the D is spread out due to extra recievers this can leave huge gaps for the back to run through.

This happens quite a bit leading to successful draw plays especially in generally passing situations but the best example of this I have seen in the last couple years was in the 07 season the colts pats game. The colts came in to the game with a pretty decently rated defese but the pats had a top notch passing game. Freeney and Mathis were racing upfield as soon as the ball was snapped and Indy was playing with extra DBs due to the spread offense of the pats. This led to a lot of big runs for the pats off of draw plays that in madden would get shut down
Good point. And this is the chess match we all speak of. I want to feel like coach when calling plays, especially when I recognize tendancies like this. Nfl players/coaches get to watch film on their next opponent. In the videogame world, we can only recognize what they continue to throw at us. When a player refuses to evolve their gameplan, they need to be punished. If someone wants to continue to speed rush, even after I break a draw for a big play, let me continue to punish. Ian, you would be amazed at how many online players will never evolve and call the same plays even when you have stopped them multiple times or capitalized on their same mistake.

I remember when Vick was causing problems for defenses. The first defense I saw completely shut him down were the Eagles. And they did this because the pass rushers would rush and then pull up and contain. Vick all of a sudden couldn't run around anymore because the D-line were no longer over-pursuing. This is the type of stuff that needs to be in Madden.
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Old 02-25-2009, 01:23 AM   #205
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Re: New Madden NFL 10 blog post - QB improvements

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Originally Posted by alliance4g63
Good point. And this is the chess match we all speak of. I want to feel like coach when calling plays, especially when I recognize tendancies like this. Nfl players/coaches get to watch film on their next opponent. In the videogame world, we can only recognize what they continue to throw at us. When a player refuses to evolve their gameplan, they need to be punished. If someone wants to continue to speed rush, even after I break a draw for a big play, let me continue to punish. Ian, you would be amazed at how many online players will never evolve and call the same plays even when you have stopped them multiple times or capitalized on their same mistake.

I remember when Vick was causing problems for defenses. The first defense I saw completely shut him down were the Eagles. And they did this because the pass rushers would rush and then pull up and contain. Vick all of a sudden couldn't run around anymore because the D-line were no longer over-pursuing. This is the type of stuff that needs to be in Madden.
Also, the strategy need to go beyond playcalling. There need to be strategy settings like maybe in that strategy menu from the pause menu. There should be settings for each d-line position with options such as try to rush to the outside, try to rush to the inside, try to plug up holes, keep contain, etc. There should also be things such as percentages of the time that you want each player to lean towards looking for the pass or the run. Also set double teams, how often you want to press or play off, how often you want to go for ints, how tight you want to cover. Each of these things has some sort of risk to go along with a possible reward. Also maybe be able to set these things for varying downs and distances to create a gameplan.

For realism maybe only allow changes to be made between series and only some then. Maybe more between quarters and unlimited at the half. Probably to much strategy for casual gamers so you would have to be able to turn this off or have everything set by the CPU as an option
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Old 02-25-2009, 01:27 AM   #206
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Re: New Madden NFL 10 blog post - QB improvements

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Originally Posted by alliance4g63
Great post!

Real football is timing. A mere second too late or too early can potentially take you out of a play. So if a LB hesitates two seconds to see if I am running the ball or not, it should be a big play waiting to happen.
You are ON POINT my man. I feel the need to emphasize this so that Ian can read that very statement. I cant tell you how happy I would be if that statement would be implemented in its entirety in Madden 10.
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Old 02-25-2009, 05:54 AM   #207
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Re: New Madden NFL 10 blog post - QB improvements

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Originally Posted by Lakers 24/7
lol. It's sad that you guys feel that way. I'm sorry my response wasn't all positive, so because of that I'm trolling? Having an opinion that doesn't go with the status quo isn't trolling.
I agree with Roadman. I didn't see it as trolling at all but just not the right spot to bring up more problems with Madden (plenty of threads out there).

We've already discussed this and it's over and done with. You seem like a good guy Lakers 24/7. I just didn't want this thread turned into another "What is wrong with Madden thread."
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Old 02-25-2009, 06:55 AM   #208
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Hopefully along with this, QB dropback animations will be much improved, along with fixes to the stiffness they seem to have in the upperbody.
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