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Madden NFL 10 Blog - Improvements to QB Position

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Old 02-23-2009, 09:06 PM   #65
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Re: New Madden NFL 10 blog post - QB improvements

How does the pass on the run effect work exactly? Will it be determined if the player is moving (passer or scramble mode), or only when he's scrambling? How fast the player is running?
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Old 02-23-2009, 09:14 PM   #66
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Re: New Madden NFL 10 blog post - QB improvements

Ian,
Will the layered animation feature be used for other positions as well? I seem to remember a little while ago you posted on the EA forums talking about how you wanted to do something like this for receivers.
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Old 02-23-2009, 09:14 PM   #67
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Re: New Madden NFL 10 blog post - QB improvements

layer blending should be used for EVERY animation PERIOD. I want to be able to see linebackers or defensive linemen making tackles or just slowing down the runner with one arm as they are being blocked by a offensive lineman. I want to see a WR go up for a ball with one hand because it is being held by a DB during interference. A lineman actually shedding a block instead of being sucked in. (obv one of the biggest issues in the game) Layer blending also has so many possibilities with gang tackling. Layer blending could be the answer for many gameplay animations if implemented in almost every aspect of player interaction.
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Old 02-23-2009, 09:20 PM   #68
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Re: New Madden NFL 10 blog post - QB improvements

I just remember something that made me feel happier about the Pass on the Run rating.

We still don't have confirmation if progressive fatigue will make it, but a post made by Ian talking about Primary Reservoir & Emergency Reservoir along with the rating hit of scrambling QB's depending on this rating must make those who scramble with QB's who are not suppose to upset

To view the fatigue post.
http://www.operationsports.com/forum...86-post45.html
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Old 02-23-2009, 09:22 PM   #69
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Re: New Madden NFL 10 blog post - QB improvements

This makes me wonder if Tiburon is actually using Endorphin for animation blending.

Before this comment is taken the wrong way.... I didn't say Euphoria. Endorphin is not a game engine. Endorphin is not synonymous with Backbreaker. It is simply an animation tool.
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Old 02-23-2009, 09:25 PM   #70
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Re: New Madden NFL 10 blog post - QB improvements

damn this sounds real nice. i can't wait to hear more of what you guys are gonna put in
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Old 02-23-2009, 09:28 PM   #71
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Re: New Madden NFL 10 blog post - QB improvements

Quote:
Originally Posted by youALREADYknow
This makes me wonder if Tiburon is actually using Endorphin for animation blending.

Before this comment is taken the wrong way.... I didn't say Euphoria. Endorphin is not a game engine. Endorphin is not synonymous with Backbreaker. It is simply an animation tool.
No. ANT is our animation engine (tool and in-game)...
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Old 02-23-2009, 09:39 PM   #72
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Re: New Madden NFL 10 blog post - QB improvements

Quote:
Originally Posted by Ian_Cummings_EA
No. ANT is our animation engine (tool and in-game)...
Actually just re-read and saw that on the blog. The transitions between animations have improved drastically in the last two years so it seems you all are getting the most out of ANT.
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